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#if !UNITY_2023_2_OR_NEWER
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEditor.TestTools.TestRunner.TestRun;
using UnityEngine;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.TestRunner.Api.Analytics
{
internal static class AnalyticsReporter
{
private const string VendorKey = "unity.test-framework";
private const string RunFinishedEventName = "runFinished";
private const string AnalyzeTestTreeName = "analyzeTestTree";
private static bool isSetUp;
private static IDictionary<string, bool> methodsAnalyzed;
private static IDictionary<string, bool> typesAnalyzed;
private static void SetUpIfNeeded()
{
if (isSetUp)
{
return;
}
isSetUp = true;
EditorAnalytics.RegisterEventWithLimit(RunFinishedEventName, 60, 30, VendorKey);
EditorAnalytics.RegisterEventWithLimit(AnalyzeTestTreeName, 3, 30, VendorKey);
}
[InitializeOnLoadMethod]
private static void RegisterCallbacks()
{
ScriptableObject.CreateInstance<TestRunnerApi>().RegisterCallbacks(new AnalyticsTestCallback(ReportRunFinished));
}
private static void ReportRunFinished(ITestResultAdaptor testResult)
{
SetUpIfNeeded();
var activeRuns = TestJobDataHolder.instance.TestRuns;
if (activeRuns.Count == 0)
{
return;
}
var executionSettings = activeRuns[0].executionSettings;
var filter = executionSettings.filters.First();
var runFinishedData = new RunFinishedData
{
totalTests = testResult.Test.TestCaseCount,
numPassedTests = testResult.PassCount,
numFailedTests = testResult.FailCount,
numInconclusiveTests = testResult.InconclusiveCount,
numSkippedTests = testResult.SkipCount,
testModeFilter = (int)filter.testMode,
targetPlatform = executionSettings.targetPlatform != null ? executionSettings.targetPlatform.ToString() : "editor",
runSynchronously = executionSettings.runSynchronously,
isCustomRunner = false,
isFiltering = executionSettings.filters.Any(f => f.HasAny()),
isAutomated = IsCommandLineArgSet("-automated"),
isFromCommandLine = IsCommandLineArgSet("-runTests"),
totalTestDuration = testResult.Duration,
totalRunDuration = (DateTime.Now - Convert.ToDateTime(activeRuns[0].startTime)).TotalSeconds
};
EditorAnalytics.SendEventWithLimit(RunFinishedEventName, runFinishedData, 1);
}
private static bool IsCommandLineArgSet(string command)
{
return Environment.GetCommandLineArgs().Any(c => c == command);
}
internal static void AnalyzeTestTreeAndReport(ITest testTree)
{
SetUpIfNeeded();
typesAnalyzed = new Dictionary<string, bool>();
methodsAnalyzed = new Dictionary<string, bool>();
var data = new TestTreeData();
AnalyzeTestTreeNode(testTree, data);
EditorAnalytics.SendEventWithLimit(AnalyzeTestTreeName, data, 1);
}
private static void AnalyzeTestTreeNode(ITest node, TestTreeData data)
{
var attributes = GetAttributes(node).ToArray();
if (attributes.OfType<TestAttribute>().Any())
{
data.numTestAttributes++;
}
if (attributes.OfType<UnityTestAttribute>().Any())
{
data.numUnityTestAttributes++;
}
if (attributes.OfType<CategoryAttribute>().Any())
{
data.numCategoryAttributes++;
}
if (attributes.OfType<TestFixtureAttribute>().Any())
{
data.numTestFixtureAttributes++;
}
if (attributes.OfType<ConditionalIgnoreAttribute>().Any())
{
data.numConditionalIgnoreAttributes++;
}
if (attributes.OfType<UnityPlatformAttribute>().Any())
{
data.numUnityPlatformAttributes++;
}
if (node.HasChildren)
{
foreach (var test in node.Tests)
{
AnalyzeTestTreeNode(test, data);
}
}
else
{
data.totalNumberOfTests++;
}
}
private static IEnumerable<NUnitAttribute> GetAttributes(ITest node)
{
if (node.Method != null)
{
var key = $"{node.MethodName},{node.ClassName}";
if (methodsAnalyzed.ContainsKey(key))
{
yield break;
}
methodsAnalyzed[key] = true;
foreach (var attribute in (node).Method.GetCustomAttributes<NUnitAttribute>(true))
{
yield return attribute;
}
var typeKey = node.Method.TypeInfo.FullName;
if (typesAnalyzed.ContainsKey(typeKey))
{
yield break;
}
typesAnalyzed[typeKey] = true;
foreach (var attribute in node.Method.TypeInfo.GetCustomAttributes<NUnitAttribute>(true))
{
yield return attribute;
}
}
}
}
}
#endif

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using System;
namespace UnityEditor.TestTools.TestRunner.Api.Analytics
{
internal class AnalyticsTestCallback : ICallbacks
{
private Action<ITestResultAdaptor> _runFinishedCallback;
public AnalyticsTestCallback(Action<ITestResultAdaptor> runFinishedCallback)
{
_runFinishedCallback = runFinishedCallback;
}
public void RunStarted(ITestAdaptor testsToRun)
{
}
public void RunFinished(ITestResultAdaptor result)
{
_runFinishedCallback(result);
}
public void TestStarted(ITestAdaptor test)
{
}
public void TestFinished(ITestResultAdaptor result)
{
}
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api.Analytics
{
internal class RunFinishedData
{
public int totalTests;
public int numPassedTests;
public int numFailedTests;
public int numInconclusiveTests;
public int numSkippedTests;
public int testModeFilter;
public bool isAutomated;
public bool isFromCommandLine;
public bool isFiltering;
public string targetPlatform;
public double totalTestDuration;
public double totalRunDuration;
public bool runSynchronously;
public bool isCustomRunner;
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api.Analytics
{
internal class TestTreeData
{
public int totalNumberOfTests;
public int numTestAttributes;
public int numUnityTestAttributes;
public int numCategoryAttributes;
public int numTestFixtureAttributes;
public int numConditionalIgnoreAttributes;
public int numRequiresPlayModeAttributesTrue;
public int numRequiresPlayModeAttributesFalse;
public int numUnityPlatformAttributes;
}
}

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using System;
using System.Linq;
using System.Text;
using NUnit.Framework.Interfaces;
using Unity.Profiling;
using UnityEngine;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class CallbacksDelegator : ICallbacksDelegator
{
private static CallbacksDelegator s_instance;
public static CallbacksDelegator instance
{
get
{
if (s_instance == null)
{
s_instance = new CallbacksDelegator(CallbacksHolder.instance.GetAll, new TestAdaptorFactory());
}
return s_instance;
}
}
private readonly Func<ICallbacks[]> m_CallbacksProvider;
private readonly ITestAdaptorFactory m_AdaptorFactory;
// Note that in the event of a domain reload the filter is not reapplied and will be null
private ITestFilter m_TestRunFilter;
public CallbacksDelegator(Func<ICallbacks[]> callbacksProvider, ITestAdaptorFactory adaptorFactory)
{
m_CallbacksProvider = callbacksProvider;
m_AdaptorFactory = adaptorFactory;
}
public void RunStarted(ITest testsToRun)
{
m_AdaptorFactory.ClearResultsCache();
var testRunnerTestsToRun = m_AdaptorFactory.Create(testsToRun, m_TestRunFilter);
TryInvokeAllCallbacks(callbacks => callbacks.RunStarted(testRunnerTestsToRun));
}
public void RunStartedRemotely(byte[] testsToRunData)
{
var testData = Deserialize<RemoteTestResultDataWithTestData>(testsToRunData);
var testsToRun = m_AdaptorFactory.BuildTree(testData);
TryInvokeAllCallbacks(callbacks => callbacks.RunStarted(testsToRun));
}
public void RunFinished(ITestResult testResults)
{
var testResult = m_AdaptorFactory.Create(testResults);
TryInvokeAllCallbacks(callbacks => callbacks.RunFinished(testResult));
}
public void RunFinishedRemotely(byte[] testResultsData)
{
var remoteTestResult = Deserialize<RemoteTestResultDataWithTestData>(testResultsData);
var testResult = m_AdaptorFactory.Create(remoteTestResult.results.First(), remoteTestResult);
TryInvokeAllCallbacks(callbacks => callbacks.RunFinished(testResult));
}
public void RunFailed(string failureMessage)
{
Debug.LogError(failureMessage);
TryInvokeAllCallbacks(callbacks =>
{
var errorCallback = callbacks as IErrorCallbacks;
if (errorCallback != null)
{
errorCallback.OnError(failureMessage);
}
});
}
public void TestStarted(ITest test)
{
var testRunnerTest = m_AdaptorFactory.Create(test);
TryInvokeAllCallbacks(callbacks => callbacks.TestStarted(testRunnerTest));
}
public void TestStartedRemotely(byte[] testStartedData)
{
var testData = Deserialize<RemoteTestResultDataWithTestData>(testStartedData);
var testsToRun = m_AdaptorFactory.BuildTree(testData);
TryInvokeAllCallbacks(callbacks => callbacks.TestStarted(testsToRun));
}
public void TestFinished(ITestResult result)
{
var testResult = m_AdaptorFactory.Create(result);
TryInvokeAllCallbacks(callbacks => callbacks.TestFinished(testResult));
}
public void TestFinishedRemotely(byte[] testResultsData)
{
var remoteTestResult = Deserialize<RemoteTestResultDataWithTestData>(testResultsData);
var testResult = m_AdaptorFactory.Create(remoteTestResult.results.First(), remoteTestResult);
TryInvokeAllCallbacks(callbacks => callbacks.TestFinished(testResult));
}
public void TestTreeRebuild(ITest test)
{
using (new ProfilerMarker(nameof(TestTreeRebuild)).Auto())
{
m_AdaptorFactory.ClearTestsCache();
ITestAdaptor testAdaptor;
using (new ProfilerMarker("CreateTestAdaptors").Auto())
testAdaptor = m_AdaptorFactory.Create(test);
TryInvokeAllCallbacks(callbacks =>
{
var rebuildCallbacks = callbacks as ITestTreeRebuildCallbacks;
if (rebuildCallbacks != null)
{
rebuildCallbacks.TestTreeRebuild(testAdaptor);
}
});
}
}
public void SetTestRunFilter(ITestFilter filter)
{
m_TestRunFilter = filter;
}
private void TryInvokeAllCallbacks(Action<ICallbacks> callbackAction)
{
foreach (var testRunnerApiCallback in m_CallbacksProvider())
{
try
{
callbackAction(testRunnerApiCallback);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
}
private static T Deserialize<T>(byte[] data)
{
return JsonUtility.FromJson<T>(Encoding.UTF8.GetString(data));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class CallbacksHolder : ScriptableSingleton<CallbacksHolder>, ICallbacksHolder
{
private List<CallbackWithPriority> m_Callbacks = new List<CallbackWithPriority>();
public void Add(ICallbacks callback, int priority)
{
m_Callbacks.Add(new CallbackWithPriority(callback, priority));
}
public void Remove(ICallbacks callback)
{
m_Callbacks.RemoveAll(callbackWithPriority => callbackWithPriority.Callback == callback);
}
public ICallbacks[] GetAll()
{
return m_Callbacks.OrderByDescending(callback => callback.Priority).Select(callback => callback.Callback).ToArray();
}
public void Clear()
{
m_Callbacks.Clear();
}
private struct CallbackWithPriority
{
public ICallbacks Callback;
public int Priority;
public CallbackWithPriority(ICallbacks callback, int priority)
{
Callback = callback;
Priority = priority;
}
}
// Sometimes - such as when we want to test the test framework itself - it's necessary to launch a test run from
// inside a test. Because callbacks are registered globally, this can cause a lot of confusion (e.g. the in-test
// run will emit UTP messages, utterly confusing UTR). In such circumstances the safest thing to do is to
// temporarily suppress all registered callbacks for the duration of the in-test run. This method can be called
// to set up a using() block which will suppress the callbacks for the scope.
public IDisposable TemporarilySuppressCallbacks()
{
return new Suppressor(this);
}
private sealed class Suppressor : IDisposable
{
private readonly CallbacksHolder _instance;
private readonly List<CallbackWithPriority> _suppressed;
public Suppressor(CallbacksHolder instance)
{
_instance = instance;
_suppressed = new List<CallbackWithPriority>(instance.m_Callbacks);
instance.m_Callbacks.Clear();
}
public void Dispose()
{
_instance.m_Callbacks.AddRange(_suppressed);
}
}
}
}

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using System;
using System.Linq;
using System.Text;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Filters;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// A set of execution settings defining how to run tests, using the <see cref="TestRunnerApi"/>.
/// </summary>
[Serializable]
public class ExecutionSettings
{
/// <summary>
/// Creates an instance with a given set of filters, if any.
/// </summary>
/// <param name="filtersToExecute">Set of filters</param>
public ExecutionSettings(params Filter[] filtersToExecute)
{
filters = filtersToExecute;
}
[SerializeField]
private BuildTarget m_TargetPlatform;
[SerializeField]
private bool m_HasTargetPlatform;
/// <summary>
/// An instance of <see cref="ITestRunSettings"/> to set up before running tests on a Player.
/// </summary>
// Note: Is not available after serialization
public ITestRunSettings overloadTestRunSettings;
[SerializeField]
internal Filter filter;
///<summary>
///A collection of <see cref="Filter"/> to execute tests on.
///</summary>
[SerializeField]
public Filter[] filters;
/// <summary>
/// Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out.
/// </summary>
/// <returns>If true, the call to Execute() will run tests synchronously, guaranteeing that all tests have finished running by the time the call returns.</returns>
[SerializeField]
public bool runSynchronously;
/// <summary>
/// The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.
/// </summary>
[SerializeField]
public int playerHeartbeatTimeout = 60 * 10;
[SerializeField]
internal string[] orderedTestNames;
[SerializeField]
internal IgnoreTest[] ignoreTests;
[SerializeField]
internal FeatureFlags featureFlags;
[SerializeField]
internal int randomOrderSeed;
internal string playerSavePath { get; set; }
internal int retryCount { get; set; }
internal int repeatCount { get; set; }
internal bool EditModeIncluded()
{
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.EditMode));
}
internal bool PlayModeInEditorIncluded()
{
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform == null);
}
internal bool PlayerIncluded()
{
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform != null);
}
private static bool IncludesTestMode(TestMode testMode, TestMode modeToCheckFor)
{
return (testMode & modeToCheckFor) == modeToCheckFor;
}
internal ITestFilter BuildNUnitFilter()
{
return new OrFilter(filters.Select(f => f.ToRuntimeTestRunnerFilter(runSynchronously).BuildNUnitFilter()).ToArray());
}
/// <summary>
/// The <see cref="BuildTarget"/> platform to run the test on. If set to null, then the Editor is the target for the tests.
/// </summary>
internal BuildTarget? targetPlatform
{
get { return m_HasTargetPlatform ? (BuildTarget?)m_TargetPlatform : null; }
set
{
{
if (value.HasValue)
{
m_HasTargetPlatform = true;
m_TargetPlatform = value.Value;
}
else
{
m_HasTargetPlatform = false;
m_TargetPlatform = default;
}
}
}
}
/// <summary>
/// Implementation of ToString() that builds a string composed of the execution settings.
/// </summary>
/// <returns>The current execution settings as a string.</returns>
public override string ToString()
{
var stringBuilder = new StringBuilder();
stringBuilder.AppendLine($"{nameof(ExecutionSettings)} with details:");
stringBuilder.AppendLine($"{nameof(targetPlatform)} = {targetPlatform}");
stringBuilder.AppendLine($"{nameof(playerHeartbeatTimeout)} = {playerHeartbeatTimeout}");
if (filters.Length == 0)
{
stringBuilder.AppendLine($"{nameof(filters)} = {{}}");
}
for (int i = 0; i < filters.Length; i++)
{
stringBuilder.AppendLine($"{nameof(filters)}[{i}] = ");
var filterStrings = filters[i]
.ToString()
.Split(new[] {Environment.NewLine}, StringSplitOptions.RemoveEmptyEntries)
.ToArray();
foreach (var filterString in filterStrings)
{
stringBuilder.AppendLine($" {filterString}");
}
}
if (ignoreTests == null || ignoreTests.Length == 0)
{
stringBuilder.AppendLine($"{nameof(ignoreTests)} = {{}}");
}
else
{
for (int i = 0; i < ignoreTests.Length; i++)
{
stringBuilder.AppendLine($"{nameof(ignoreTests)}[{i}] = {ignoreTests[i]}");
}
}
if (featureFlags == null)
{
stringBuilder.AppendLine($"{nameof(featureFlags)} = null");
}
else
{
stringBuilder.AppendLine("Feature Flags:");
stringBuilder.AppendLine($" {nameof(featureFlags.fileCleanUpCheck)} = {featureFlags.fileCleanUpCheck}");
stringBuilder.AppendLine($" {nameof(featureFlags.requiresSplashScreen)} = {featureFlags.requiresSplashScreen}");
stringBuilder.AppendLine($" {nameof(featureFlags.strictDomainReload)} = {featureFlags.strictDomainReload}");
stringBuilder.AppendLine($" {nameof(featureFlags.disableNestedEnumeratorBugfix)} = {featureFlags.disableNestedEnumeratorBugfix}");
}
stringBuilder.AppendLine();
return stringBuilder.ToString();
}
}
}

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using System;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.TestTools.TestRunner.GUI;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// The filter class provides the <see cref="TestRunnerApi"/> with a specification of what tests to run when [running tests programmatically](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/extension-run-tests.html).
/// </summary>
[Serializable]
public class Filter
{
/// <summary>
/// An enum flag that specifies if Edit Mode or Play Mode tests should run.
/// </summary>
[SerializeField]
public TestMode testMode;
/// <summary>
/// The full name of the tests to match the filter. This is usually in the format FixtureName.TestName. If the test has test arguments, then include them in parenthesis. E.g. MyTestClass2.MyTestWithMultipleValues(1).
/// </summary>
[SerializeField]
public string[] testNames;
/// <summary>
/// The same as testNames, except that it allows for Regex. This is useful for running specific fixtures or namespaces. E.g. "^MyNamespace\\." Runs any tests where the top namespace is MyNamespace.
/// </summary>
[SerializeField]
public string[] groupNames;
/// <summary>
/// The name of a [Category](https://nunit.org/docs/2.2.7/category.html) to include in the run. Any test or fixtures runs that have a Category matching the string.
/// </summary>
[SerializeField]
public string[] categoryNames;
/// <summary>
/// The name of assemblies included in the run. That is the assembly name, without the .dll file extension. E.g., MyTestAssembly
/// </summary>
[SerializeField]
public string[] assemblyNames;
/// <summary>
/// The <see cref="BuildTarget"/> platform to run the test on. If set to null, then the Editor is the target for the tests.
/// Obsolete. Use the targetPlatform property on the <see cref="ExecutionSettings"/>.
/// </summary>
public BuildTarget? targetPlatform;
/// <summary>
/// Implementation of ToString() that builds a string composed of the filter values.
/// </summary>
/// <returns>The current filter values as a string.</returns>
public override string ToString()
{
var stringBuilder = new StringBuilder();
stringBuilder.AppendLine($"{nameof(Filter)} with settings:");
stringBuilder.AppendLine($"{nameof(testMode)} = {testMode}");
stringBuilder.AppendLine($"{nameof(targetPlatform)} = {targetPlatform}");
stringBuilder.AppendLine($"{nameof(testNames)} = " + (testNames == null ? "null" : string.Join(", ", testNames)));
stringBuilder.AppendLine($"{nameof(groupNames)} = " + (groupNames == null ? "null" : string.Join(", ", groupNames)));
stringBuilder.AppendLine($"{nameof(categoryNames)} = " + (categoryNames == null ? "null" : string.Join(", ", categoryNames)));
stringBuilder.AppendLine($"{nameof(assemblyNames)} = " + (assemblyNames == null ? "null" : string.Join(", ", assemblyNames)));
return stringBuilder.ToString();
}
internal RuntimeTestRunnerFilter ToRuntimeTestRunnerFilter(bool synchronousOnly)
{
return new RuntimeTestRunnerFilter
{
testMode = ConvertTestMode(testMode),
testNames = testNames,
categoryNames = categoryNames,
groupNames = groupNames,
assemblyNames = assemblyNames,
synchronousOnly = synchronousOnly
};
}
private static TestPlatform ConvertTestMode(TestMode testMode)
{
if (testMode == (TestMode.EditMode | TestMode.PlayMode))
{
return TestPlatform.All;
}
if (testMode == TestMode.EditMode)
{
return TestPlatform.EditMode;
}
if (testMode == TestMode.PlayMode)
{
return TestPlatform.PlayMode;
}
return 0;
}
internal bool HasAny()
{
return assemblyNames != null && assemblyNames.Any()
|| categoryNames != null && categoryNames.Any()
|| groupNames != null && groupNames.Any()
|| testNames != null && testNames.Any();
}
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// Callbacks in the <see cref="TestRunnerApi"/> for the test stages when running tests.
/// </summary>
public interface ICallbacks
{
/// <summary>
/// A callback invoked when a test run is started.
/// </summary>
/// <param name="testsToRun">The full loaded test tree.</param>
void RunStarted(ITestAdaptor testsToRun);
/// <summary>
/// A callback invoked when a test run is finished.
/// </summary>
/// <param name="result">The result of the test run.</param>
void RunFinished(ITestResultAdaptor result);
/// <summary>
/// A callback invoked when each individual node of the test tree has started executing.
/// </summary>
/// <param name="test">The test node currently executed.</param>
void TestStarted(ITestAdaptor test);
/// <summary>
/// A callback invoked when each individual node of the test tree has finished executing.
/// </summary>
/// <param name="result">The result of the test tree node after it had been executed.</param>
void TestFinished(ITestResultAdaptor result);
}
}

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using System;
using NUnit.Framework.Interfaces;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal interface ICallbacksDelegator
{
void RunStarted(ITest testsToRun);
void RunStartedRemotely(byte[] testsToRunData);
void RunFinished(ITestResult testResults);
void RunFinishedRemotely(byte[] testResultsData);
void RunFailed(string failureMessage);
void TestStarted(ITest test);
void TestStartedRemotely(byte[] testStartedData);
void TestFinished(ITestResult result);
void TestFinishedRemotely(byte[] testResultsData);
void TestTreeRebuild(ITest test);
void SetTestRunFilter(ITestFilter filter);
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal interface ICallbacksHolder
{
void Add(ICallbacks callback, int priority);
void Remove(ICallbacks callback);
ICallbacks[] GetAll();
void Clear();
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// An extended version of the <see cref="ICallbacks"/>, which get invoked if the test run fails due to a build error or if any <see cref="UnityEngine.TestTools.IPrebuildSetup"/> has a failure.
/// </summary>
public interface IErrorCallbacks : ICallbacks
{
/// <summary>
/// Method invoked on failure.
/// </summary>
/// <param name="message">
/// The error message detailing the reason for the run to fail.
/// </param>
void OnError(string message);
}
}

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using System;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// ```ITestAdaptor``` is a representation of a node in the test tree implemented as a wrapper around the [NUnit](http://www.nunit.org/) [ITest](https://github.com/nunit/nunit/blob/master/src/NUnitFramework/framework/Interfaces/ITest.cs) interface.
/// </summary>
public interface ITestAdaptor
{
/// <summary>
/// The ID of the test tree node. The ID can change if you add new tests to the suite. Use UniqueName, if you want to have a more permanent point of reference.
/// </summary>
string Id { get; }
/// <summary>
/// The name of the test. E.g.,```MyTest```.
/// </summary>
string Name { get; }
/// <summary>
/// The full name of the test. E.g., ```MyNamespace.MyTestClass.MyTest```.
/// </summary>
string FullName { get; }
/// <summary>
/// The total number of test cases in the node and all sub-nodes.
/// </summary>
int TestCaseCount { get; }
/// <summary>
/// Whether the node has any children.
/// </summary>
bool HasChildren { get; }
/// <summary>
/// True if the node is a test suite/fixture, false otherwise.
/// </summary>
bool IsSuite { get; }
/// <summary>
/// The child nodes.
/// </summary>
IEnumerable<ITestAdaptor> Children { get; }
/// <summary>
/// The parent node, if any.
/// </summary>
ITestAdaptor Parent { get; }
/// <summary>
/// The test case timeout in milliseconds. Note that this value is only available on TestFinished.
/// </summary>
int TestCaseTimeout { get; }
/// <summary>
/// The type of test class as an ```NUnit``` <see cref="ITypeInfo"/>. If the node is not a test class, then the value is null.
/// </summary>
ITypeInfo TypeInfo { get; }
/// <summary>
/// The Nunit <see cref="IMethodInfo"/> of the test method. If the node is not a test method, then the value is null.
/// </summary>
IMethodInfo Method { get; }
/// <summary>
/// The array of arguments that the test method/fixture will be invoked with.
/// </summary>
object[] Arguments { get; }
/// <summary>
/// An array of the categories applied to the test or fixture.
/// </summary>
string[] Categories { get; }
/// <summary>
/// Returns true if the node represents a test assembly, false otherwise.
/// </summary>
bool IsTestAssembly { get; }
/// <summary>
/// The run state of the test node. Either ```NotRunnable```, ```Runnable```, ```Explicit```, ```Skipped```, or ```Ignored```.
/// </summary>
RunState RunState { get; }
/// <summary>
/// The description of the test.
/// </summary>
string Description { get; }
/// <summary>
/// The skip reason. E.g., if ignoring the test.
/// </summary>
string SkipReason { get; }
/// <summary>
/// The ID of the parent node.
/// </summary>
string ParentId { get; }
/// <summary>
/// The full name of the parent node.
/// </summary>
string ParentFullName { get; }
/// <summary>
/// A unique generated name for the test node. E.g., ```Tests.dll/MyNamespace/MyTestClass/[Tests][MyNamespace.MyTestClass.MyTest]```.
/// </summary>
string UniqueName { get; }
/// <summary>
/// A unique name of the parent node. E.g., ```Tests.dll/MyNamespace/[Tests][MyNamespace.MyTestClass][suite]```.
/// </summary>
string ParentUniqueName { get; }
/// <summary>
/// The child index of the node in its parent.
/// </summary>
int ChildIndex { get; }
/// <summary>
/// The mode of the test. Either **Edit Mode** or **Play Mode**.
/// </summary>
TestMode TestMode { get; }
}
}

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using System;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal interface ITestAdaptorFactory
{
ITestAdaptor Create(ITest test);
ITestAdaptor Create(RemoteTestData testData);
ITestResultAdaptor Create(ITestResult testResult);
ITestAdaptor Create(ITest test, ITestFilter filter);
ITestResultAdaptor Create(RemoteTestResultData testResult, RemoteTestResultDataWithTestData allData);
ITestAdaptor BuildTree(RemoteTestResultDataWithTestData data);
IEnumerator<ITestAdaptor> BuildTreeAsync(RemoteTestResultDataWithTestData data);
void ClearResultsCache();
void ClearTestsCache();
}
}

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using System;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// The `ITestResultAdaptor` is the representation of the test results for a node in the test tree implemented as a wrapper around the [NUnit](http://www.nunit.org/) [ITest](https://github.com/nunit/nunit/blob/master/src/NUnitFramework/framework/Interfaces/ITestResults.cs) interface.
/// </summary>
public interface ITestResultAdaptor
{
/// <summary>
/// The test details of the test result tree node as a <see cref="TestAdaptor"/>
/// </summary>
ITestAdaptor Test { get; }
///<summary>
///The name of the test node.
///</summary>
string Name { get; }
/// <summary>
/// Gets the full name of the test result
/// </summary>
///<returns>
///The name of the test result.
///</returns>
string FullName { get; }
///<summary>
///Gets the state of the result as a string.
///</summary>
///<returns>
///It returns one of these values: `Inconclusive`, `Skipped`, `Skipped:Ignored`, `Skipped:Explicit`, `Passed`, `Failed`, `Failed:Error`, `Failed:Cancelled`, `Failed:Invalid`
///</returns>
string ResultState { get; }
///<summary>
///Gets the status of the test as an enum.
///</summary>
///<returns>
///It returns one of these values:`Inconclusive`, `Skipped`, `Passed`, or `Failed`
///</returns>
TestStatus TestStatus { get; }
/// <summary>
/// Gets the elapsed time for running the test in seconds
/// </summary>
/// <returns>
/// Time in seconds.
/// </returns>
double Duration { get; }
/// <summary>
/// Gets or sets the time the test started running.
/// </summary>
///<returns>
///A DataTime object.
///</returns>
DateTime StartTime { get; }
///<summary>
///Gets or sets the time the test finished running.
///</summary>
///<returns>
///A DataTime object.
///</returns>
DateTime EndTime { get; }
/// <summary>
/// The message associated with a test failure or with not running the test
/// </summary>
string Message { get; }
/// <summary>
/// Any stacktrace associated with an error or failure. Not available in the Compact Framework 1.0.
/// </summary>
string StackTrace { get; }
/// <summary>
/// The number of asserts executed when running the test and all its children.
/// </summary>
int AssertCount { get; }
/// <summary>
/// The number of test cases that failed when running the test and all its children.
/// </summary>
int FailCount { get; }
/// <summary>
/// The number of test cases that passed when running the test and all its children.
/// </summary>
int PassCount { get; }
/// <summary>
/// The number of test cases that were skipped when running the test and all its children.
/// </summary>
int SkipCount { get; }
/// <summary>
///The number of test cases that were inconclusive when running the test and all its children.
/// </summary>
int InconclusiveCount { get; }
/// <summary>
/// Accessing HasChildren should not force creation of the Children collection in classes implementing this interface.
/// </summary>
/// <returns>True if this result has any child results.</returns>
bool HasChildren { get; }
/// <summary>
/// Gets the the collection of child results.
/// </summary>
IEnumerable<ITestResultAdaptor> Children { get; }
/// <summary>
/// Gets any text output written to this result.
/// </summary>
string Output { get; }
/// <summary>
/// Use this to save the results to an XML file
/// </summary>
/// <returns>
/// The test results as an `NUnit` XML node.
/// </returns>
TNode ToXml();
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
/// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
/// </summary>
public interface ITestRunSettings : IDisposable
{
/// <summary>
/// A method called before building the Player.
/// </summary>
void Apply();
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal interface ITestRunnerApi
{
string Execute(ExecutionSettings executionSettings);
void RegisterCallbacks<T>(T testCallbacks, int priority = 0) where T : ICallbacks;
void UnregisterCallbacks<T>(T testCallbacks) where T : ICallbacks;
void RetrieveTestList(TestMode testMode, Action<ITestAdaptor> callback);
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal interface ITestTreeRebuildCallbacks : ICallbacks
{
void TestTreeRebuild(ITestAdaptor test);
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
[Serializable]
internal class IgnoreTest
{
public string test { get; set; }
public string ignoreComment { get; set; }
public UnityEngine.TestTools.IgnoreTest ParseToEngine()
{
return new UnityEngine.TestTools.IgnoreTest
{
test = test,
ignoreComment = ignoreComment
};
}
public override string ToString()
{
return $"'{test}': '{ignoreComment}'";
}
}
}

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using System;
using System.IO;
using System.Xml;
using NUnit.Framework.Interfaces;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class ResultsWriter
{
private const string k_nUnitVersion = "3.5.0.0";
private const string k_TestRunNode = "test-run";
private const string k_Id = "id";
private const string k_Testcasecount = "testcasecount";
private const string k_Result = "result";
private const string k_Total = "total";
private const string k_Passed = "passed";
private const string k_Failed = "failed";
private const string k_Inconclusive = "inconclusive";
private const string k_Skipped = "skipped";
private const string k_Asserts = "asserts";
private const string k_EngineVersion = "engine-version";
private const string k_ClrVersion = "clr-version";
private const string k_StartTime = "start-time";
private const string k_EndTime = "end-time";
private const string k_Duration = "duration";
private const string k_TimeFormat = "u";
public void WriteResultToFile(ITestResultAdaptor result, string filePath)
{
Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "Saving results to: {0}", filePath);
try
{
if (!Directory.Exists(filePath))
{
CreateDirectory(filePath);
}
using (var fileStream = File.CreateText(filePath))
{
WriteResultToStream(result, fileStream);
}
}
catch (Exception ex)
{
Debug.LogError("Saving result file failed.");
Debug.LogException(ex);
}
}
private void CreateDirectory(string filePath)
{
var driectoryPath = Path.GetDirectoryName(filePath);
if (!String.IsNullOrEmpty(driectoryPath))
{
Directory.CreateDirectory(driectoryPath);
}
}
public void WriteResultToStream(ITestResultAdaptor result, StreamWriter streamWriter, XmlWriterSettings settings = null)
{
settings = settings ?? new XmlWriterSettings();
settings.Indent = true;
settings.NewLineOnAttributes = false;
using (var xmlWriter = XmlWriter.Create(streamWriter, settings))
{
WriteResultsToXml(result, xmlWriter);
}
}
private void WriteResultsToXml(ITestResultAdaptor result, XmlWriter xmlWriter)
{
// XML format as specified at https://github.com/nunit/docs/wiki/Test-Result-XML-Format
var testRunNode = new TNode(k_TestRunNode);
testRunNode.AddAttribute(k_Id, "2");
testRunNode.AddAttribute(k_Testcasecount, (result.PassCount + result.FailCount + result.SkipCount + result.InconclusiveCount).ToString());
testRunNode.AddAttribute(k_Result, result.ResultState);
testRunNode.AddAttribute(k_Total, (result.PassCount + result.FailCount + result.SkipCount + result.InconclusiveCount).ToString());
testRunNode.AddAttribute(k_Passed, result.PassCount.ToString());
testRunNode.AddAttribute(k_Failed, result.FailCount.ToString());
testRunNode.AddAttribute(k_Inconclusive, result.InconclusiveCount.ToString());
testRunNode.AddAttribute(k_Skipped, result.SkipCount.ToString());
testRunNode.AddAttribute(k_Asserts, result.AssertCount.ToString());
testRunNode.AddAttribute(k_EngineVersion, k_nUnitVersion);
testRunNode.AddAttribute(k_ClrVersion, Environment.Version.ToString());
testRunNode.AddAttribute(k_StartTime, result.StartTime.ToString(k_TimeFormat));
testRunNode.AddAttribute(k_EndTime, result.EndTime.ToString(k_TimeFormat));
testRunNode.AddAttribute(k_Duration, result.Duration.ToString());
var resultNode = result.ToXml();
testRunNode.ChildNodes.Add(resultNode);
testRunNode.WriteTo(xmlWriter);
}
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// The RunState enum indicates whether a test can be executed.
/// </summary>
public enum RunState
{
/// <summary>
/// The test is not runnable.
/// </summary>
NotRunnable,
/// <summary>
/// The test is runnable.
/// </summary>
Runnable,
/// <summary>
/// The test can only be run explicitly
/// </summary>
Explicit,
/// <summary>
/// The test has been skipped. This value may appear on a Test when certain attributes are used to skip the test.
/// </summary>
Skipped,
/// <summary>
/// The test has been ignored. May appear on a Test, when the IgnoreAttribute is used.
/// </summary>
Ignored
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using UnityEngine;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestRunner.TestLaunchers;
using UnityEngine.TestTools;
using UnityEngine.TestTools.Utils;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class TestAdaptor : ITestAdaptor
{
internal TestAdaptor(ITest test, ITestAdaptor[] children = null)
{
Id = test.Id;
Name = test.Name;
var childIndex = -1;
if (test.Properties["childIndex"].Count > 0)
{
childIndex = (int)test.Properties["childIndex"][0];
}
FullName = TestExtensions.GetFullName(test.FullName, childIndex);
TestCaseCount = test.TestCaseCount;
HasChildren = test.HasChildren;
IsSuite = test.IsSuite;
if (UnityTestExecutionContext.CurrentContext != null)
{
TestCaseTimeout = UnityTestExecutionContext.CurrentContext.TestCaseTimeout;
}
else
{
TestCaseTimeout = TimeoutCommand.k_DefaultTimeout;
}
TypeInfo = test.TypeInfo;
Method = test.Method;
Arguments = test is TestMethod testMethod ? testMethod.parms?.Arguments : (test as TestSuite)?.Arguments;
Categories = test.GetAllCategoriesFromTest().Distinct().ToArray();
IsTestAssembly = test is TestAssembly;
RunState = (RunState)Enum.Parse(typeof(RunState), test.RunState.ToString());
Description = (string)test.Properties.Get(PropertyNames.Description);
SkipReason = test.GetSkipReason();
ParentId = test.GetParentId();
ParentFullName = test.GetParentFullName();
UniqueName = test.GetUniqueName();
ParentUniqueName = test.GetParentUniqueName();
ChildIndex = childIndex;
var testPlatform = test.Properties.Get("platform");
if (testPlatform is TestPlatform platform)
{
TestMode = PlatformToTestMode(platform);
}
Children = children;
}
public void SetParent(ITestAdaptor parent)
{
Parent = parent;
if (parent != null)
{
TestMode = parent.TestMode;
}
}
internal TestAdaptor(RemoteTestData test)
{
Id = test.id;
Name = test.name;
FullName = TestExtensions.GetFullName(test.fullName, test.ChildIndex);
TestCaseCount = test.testCaseCount;
HasChildren = test.hasChildren;
IsSuite = test.isSuite;
m_ChildrenIds = test.childrenIds;
TestCaseTimeout = test.testCaseTimeout;
Categories = test.Categories;
IsTestAssembly = test.IsTestAssembly;
RunState = (RunState)Enum.Parse(typeof(RunState), test.RunState.ToString());
Description = test.Description;
SkipReason = test.SkipReason;
ParentId = test.ParentId;
UniqueName = test.UniqueName;
ParentUniqueName = test.ParentUniqueName;
ParentFullName = test.ParentFullName;
ChildIndex = test.ChildIndex;
TestMode = TestMode.PlayMode;
}
internal void ApplyChildren(IEnumerable<TestAdaptor> allTests)
{
Children = m_ChildrenIds.Select(id => allTests.First(t => t.Id == id)).ToArray();
if (!string.IsNullOrEmpty(ParentId))
{
Parent = allTests.FirstOrDefault(t => t.Id == ParentId);
}
}
private static TestMode PlatformToTestMode(TestPlatform testPlatform)
{
switch (testPlatform)
{
case TestPlatform.All:
return TestMode.EditMode | TestMode.PlayMode;
case TestPlatform.EditMode:
return TestMode.EditMode;
case TestPlatform.PlayMode:
return TestMode.PlayMode;
default:
return default;
}
}
public string Id { get; private set; }
public string Name { get; private set; }
public string FullName { get; private set; }
public int TestCaseCount { get; private set; }
public bool HasChildren { get; private set; }
public bool IsSuite { get; private set; }
public IEnumerable<ITestAdaptor> Children { get; private set; }
public ITestAdaptor Parent { get; private set; }
public int TestCaseTimeout { get; private set; }
public ITypeInfo TypeInfo { get; private set; }
public IMethodInfo Method { get; private set; }
public object[] Arguments { get; }
private string[] m_ChildrenIds;
public string[] Categories { get; private set; }
public bool IsTestAssembly { get; private set; }
public RunState RunState { get; }
public string Description { get; }
public string SkipReason { get; }
public string ParentId { get; }
public string ParentFullName { get; }
public string UniqueName { get; }
public string ParentUniqueName { get; }
public int ChildIndex { get; }
public TestMode TestMode { get; private set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework.Interfaces;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class TestAdaptorFactory : ITestAdaptorFactory
{
private Dictionary<string, TestAdaptor> m_TestAdaptorCache = new Dictionary<string, TestAdaptor>();
private Dictionary<string, TestResultAdaptor> m_TestResultAdaptorCache = new Dictionary<string, TestResultAdaptor>();
public ITestAdaptor Create(ITest test)
{
var cacheKey = string.Concat(test.GetUniqueName(),test.Properties.Get("platform"));
if (test.Properties.ContainsKey("platform"))
{
cacheKey = string.Concat(cacheKey, test.Properties.Get("platform"));
}
var elementIsModified = test.Properties.ContainsKey(OrderedTestSuiteModifier.suiteIsReorderedProperty);
if (!elementIsModified && m_TestAdaptorCache.ContainsKey(cacheKey))
{
return m_TestAdaptorCache[cacheKey];
}
var adaptor = new TestAdaptor(test, test.Tests.Select(Create).ToArray());
foreach (var child in adaptor.Children)
{
(child as TestAdaptor).SetParent(adaptor);
}
if (!elementIsModified)
{
m_TestAdaptorCache[cacheKey] = adaptor;
}
return adaptor;
}
public ITestAdaptor Create(RemoteTestData testData)
{
return new TestAdaptor(testData);
}
public ITestResultAdaptor Create(ITestResult testResult)
{
var cacheKey = string.Join(";", testResult.Test.GetUniqueName(), testResult.Test.GetRetryIteration(), testResult.Test.GetRepeatIteration());
if (m_TestResultAdaptorCache.ContainsKey(cacheKey))
{
return m_TestResultAdaptorCache[cacheKey];
}
var adaptor = new TestResultAdaptor(testResult, Create(testResult.Test), testResult.Children.Select(Create).ToArray());
m_TestResultAdaptorCache[cacheKey] = adaptor;
return adaptor;
}
public ITestAdaptor Create(ITest test, ITestFilter filter)
{
if (filter == null)
return Create(test);
if (!filter.Pass(test))
{
if (test.Parent == null)
{
// Create an empty root.
return new TestAdaptor(test, children: new ITestAdaptor[0]);
}
return null;
}
var children = test.Tests
.Select(c => Create(c, filter))
.Where(c => c != null)
.ToArray();
var adaptor = new TestAdaptor(test, children: children);
foreach (var child in adaptor.Children)
(child as TestAdaptor).SetParent(adaptor);
return adaptor;
}
public ITestResultAdaptor Create(RemoteTestResultData testResult, RemoteTestResultDataWithTestData allData)
{
return new TestResultAdaptor(testResult, allData);
}
public ITestAdaptor BuildTree(RemoteTestResultDataWithTestData data)
{
var tests = data.tests.Select(remoteTestData => new TestAdaptor(remoteTestData)).ToList();
foreach (var test in tests)
{
test.ApplyChildren(tests);
}
return tests.First();
}
public IEnumerator<ITestAdaptor> BuildTreeAsync(RemoteTestResultDataWithTestData data)
{
var tests = data.tests.Select(remoteTestData => new TestAdaptor(remoteTestData)).ToList();
for (var index = 0; index < tests.Count; index++)
{
var test = tests[index];
test.ApplyChildren(tests);
if (index % 100 == 0)
{
yield return null;
}
}
yield return tests.First();
}
public void ClearResultsCache()
{
m_TestResultAdaptorCache.Clear();
}
public void ClearTestsCache()
{
m_TestAdaptorCache.Clear();
}
}
}

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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// A flag indicating whether to run Edit Mode or Play Mode tests.
/// </summary>
[Flags]
public enum TestMode
{
/// <summary>
/// Run EditMode tests.
/// </summary>
EditMode = 1 << 0,
/// <summary>
/// Run PlayMode tests.
/// </summary>
PlayMode = 1 << 1
}
}

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