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# Technical details
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## How it works
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The package is a client of the coverage API. For more information, see the [coverage API's documentation](https://docs.unity3d.com/ScriptReference/TestTools.Coverage.html). The package uses a combination of this API and C# reflection to output the test coverage data in the OpenCover format. Optionally, a third-party report generator will then parse the OpenCover data and generate a report (HTML, SonarQube, Cobertura, LCOV).
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## Requirements
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This version of the Code Coverage package is compatible with the following versions of the Unity Editor:
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* 2019.3 and later
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## Third-party libraries used
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* [ReportGenerator](https://github.com/danielpalme/ReportGenerator) - v5.0.4
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## Known limitations
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Code Coverage includes the following known limitations:
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* Code Coverage currently only supports the [OpenCover](https://github.com/OpenCover/opencover) format.
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* Code Coverage currently only supports code run in the Editor and not in Standalone/Player.
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* NPath Complexity calculation and Branch Coverage are not implemented at present so they will always appear as zero in the coverage report.
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