test
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using UnityEngine;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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internal class CoverageSettings
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{
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public const string ReportFolderName = "Report";
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public const string ReportHistoryFolderName = "Report-history";
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public const string PackageName = "Code Coverage";
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public string rootFolderPath;
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public string rootFolderName = "CodeCoverage";
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public string resultsPathFromCommandLine;
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public string resultsFileName = "TestCoverageResults";
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public string resultsFileExtension;
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public string resultsFolderSuffix;
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public string resultsFolderPath;
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public string resultsRootFolderPath;
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public string resultsFilePath;
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public string historyPathFromCommandLine;
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public string historyFolderPath;
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public string overrideIncludeAssemblies;
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public bool overrideGenerateHTMLReport = false;
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public bool hasPersistentRunData = true;
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public bool resetCoverageData = true;
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public bool revealReportInFinder = true;
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}
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}
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