test
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using UnityEditor.TestTools.TestRunner.Api;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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interface ICoverageReporter
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{
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ICoverageReporterFilter GetReporterFilter();
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void OnInitialise(CoverageSettings settings);
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void OnRunStarted(ITestAdaptor testsToRun);
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void OnRunFinished(ITestResultAdaptor testResults);
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void OnTestStarted(ITestAdaptor test);
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void OnTestFinished(ITestResultAdaptor result);
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void OnBeforeAssemblyReload();
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void OnCoverageRecordingPaused();
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}
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}
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