test
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using UnityEngine;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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internal static class EditorIcons
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{
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public static Texture2D FolderOpened { get; private set; }
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public static Texture2D CoverageWindow { get; private set; }
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static EditorIcons()
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{
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FolderOpened = GetTexture("FolderOpened.png");
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CoverageWindow = GetTexture("CodeCoverage.png");
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}
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static Texture2D GetTexture(string path) => EditorGUIUtility.FindTexture("Packages/com.unity.testtools.codecoverage/Editor/Icons/" + path);
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}
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}
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