test
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using System.Collections.Generic;
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namespace UnityEditor.Timeline
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{
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struct Edge
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{
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public double time { get; set; }
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public bool showSnapHint { get; set; }
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public Edge(double edgeTime, bool snapHint = true) : this()
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{
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time = edgeTime;
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showSnapHint = snapHint;
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}
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}
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interface ISnappable
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{
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IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges);
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}
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}
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