test
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using System;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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static class NotificationUtilities
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{
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public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, PlayableDirector director)
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{
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return CreateNotificationsPlayable(graph, markers, null, director);
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}
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public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, TimelineAsset timelineAsset)
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{
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return CreateNotificationsPlayable(graph, markers, timelineAsset, null);
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}
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static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, IPlayableAsset asset, PlayableDirector director)
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{
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ScriptPlayable<TimeNotificationBehaviour> notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
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DirectorWrapMode extrapolationMode = director != null ? director.extrapolationMode : DirectorWrapMode.None;
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bool didCalculateDuration = false;
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var duration = 0d;
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foreach (IMarker e in markers)
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{
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var notification = e as INotification;
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if (notification == null)
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continue;
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if (!didCalculateDuration)
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{
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duration = director != null ? director.playableAsset.duration : asset.duration;
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didCalculateDuration = true;
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}
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if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
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{
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notificationPlayable = TimeNotificationBehaviour.Create(graph,
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duration, extrapolationMode);
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}
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var time = (DiscreteTime)e.time;
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var tlDuration = (DiscreteTime)duration;
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if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
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time = tlDuration.OneTickBefore();
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if (e is INotificationOptionProvider notificationOptionProvider)
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notificationPlayable.GetBehaviour().AddNotification((double)time, notification, notificationOptionProvider.flags);
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else
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notificationPlayable.GetBehaviour().AddNotification((double)time, notification);
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}
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return notificationPlayable;
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}
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public static bool TrackTypeSupportsNotifications(Type type)
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{
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var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
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return binding != null &&
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(typeof(Component).IsAssignableFrom(binding.type) ||
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typeof(GameObject).IsAssignableFrom(binding.type));
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}
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}
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}
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