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{
"displayName": "Customization Samples",
"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
"createSeparatePackage": false
}

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using System.ComponentModel;
using UnityEngine;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Uses the USS style defined in `Editor/Stylesheets/Extensions/common.uss`.
// See `ReadMe-USS-Styles.md` for more details.
[CustomStyle("AnnotationStyle")]
[DisplayName("Annotation")]
public class AnnotationMarker : Marker // Represents the serialized data for a marker.
{
public string title;
public Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f);
public bool showLineOverlay = true;
[TextArea(10, 15)] public string description;
}
}

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using System;
using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Editor used by the Timeline window to customize the appearance of an AnnotationMarker
[CustomTimelineEditor(typeof(AnnotationMarker))]
public class AnnotationMarkerEditor : MarkerEditor
{
const float k_LineOverlayWidth = 6.0f;
const string k_OverlayPath = "timeline_annotation_overlay";
const string k_OverlaySelectedPath = "timeline_annotation_overlay_selected";
const string k_OverlayCollapsedPath = "timeline_annotation_overlay_collapsed";
static Texture2D s_OverlayTexture;
static Texture2D s_OverlaySelectedTexture;
static Texture2D s_OverlayCollapsedTexture;
static AnnotationMarkerEditor()
{
s_OverlayTexture = Resources.Load<Texture2D>(k_OverlayPath);
s_OverlaySelectedTexture = Resources.Load<Texture2D>(k_OverlaySelectedPath);
s_OverlayCollapsedTexture = Resources.Load<Texture2D>(k_OverlayCollapsedPath);
}
// Draws a vertical line on top of the Timeline window's contents.
public override void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region)
{
// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
AnnotationMarker annotation = marker as AnnotationMarker;
if (annotation == null)
{
return;
}
if (annotation.showLineOverlay)
{
DrawLineOverlay(annotation.color, region);
}
DrawColorOverlay(region, annotation.color, uiState);
}
// Sets the marker's tooltip based on its title.
public override MarkerDrawOptions GetMarkerOptions(IMarker marker)
{
// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
AnnotationMarker annotation = marker as AnnotationMarker;
if (annotation == null)
{
return base.GetMarkerOptions(marker);
}
return new MarkerDrawOptions { tooltip = annotation.title };
}
static void DrawLineOverlay(Color color, MarkerOverlayRegion region)
{
// Calculate markerRegion's center on the x axis
float markerRegionCenterX = region.markerRegion.xMin + (region.markerRegion.width - k_LineOverlayWidth) / 2.0f;
// Calculate a rectangle that uses the full timeline region's height
Rect overlayLineRect = new Rect(markerRegionCenterX,
region.timelineRegion.y,
k_LineOverlayWidth,
region.timelineRegion.height);
Color overlayLineColor = new Color(color.r, color.g, color.b, color.a * 0.5f);
EditorGUI.DrawRect(overlayLineRect, overlayLineColor);
}
static void DrawColorOverlay(MarkerOverlayRegion region, Color color, MarkerUIStates state)
{
// Save the Editor's overlay color before changing it
Color oldColor = GUI.color;
GUI.color = color;
if (state.HasFlag(MarkerUIStates.Selected))
{
GUI.DrawTexture(region.markerRegion, s_OverlaySelectedTexture);
}
else if (state.HasFlag(MarkerUIStates.Collapsed))
{
GUI.DrawTexture(region.markerRegion, s_OverlayCollapsedTexture);
}
else if (state.HasFlag(MarkerUIStates.None))
{
GUI.DrawTexture(region.markerRegion, s_OverlayTexture);
}
// Restore the previous Editor's overlay color
GUI.color = oldColor;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Timeline;
using UnityEditor.Timeline.Actions;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Adds an additional item in context menus that will create a new annotation
// and sets its description field with the clipboard's contents.
[MenuEntry("Create Annotation from clipboard contents")]
public class CreateAnnotationAction : TimelineAction
{
// Specifies the action's prerequisites:
// - Invalid (grayed out in the menu) if no text content is in the clipboard;
// - NotApplicable (not shown in the menu) if no track is selected;
// - Valid (shown in the menu) otherwise.
public override ActionValidity Validate(ActionContext context)
{
// get the current text content of the clipboard
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
if (clipboardTextContent.Length == 0)
{
return ActionValidity.Invalid;
}
// Timeline's current selected items can be fetched with `context`
IEnumerable<TrackAsset> selectedTracks = context.tracks;
if (!selectedTracks.Any() || selectedTracks.All(track => track is GroupTrack))
{
return ActionValidity.NotApplicable;
}
return ActionValidity.Valid;
}
// Creates a new annotation and add it to the selected track.
public override bool Execute(ActionContext context)
{
// to find at which time to create a new marker, we need to consider how this action was invoked.
// If the action was invoked by a context menu item, then we can use the context's invocation time.
// If the action was invoked through a keyboard shortcut, we can use Timeline's playhead time instead.
double time;
if (context.invocationTime.HasValue)
{
time = context.invocationTime.Value;
}
else
{
time = TimelineEditor.inspectedDirector.time;
}
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
IEnumerable<TrackAsset> selectedTracks = context.tracks;
foreach (TrackAsset track in selectedTracks)
{
if (track is GroupTrack)
continue;
AnnotationMarker annotation = track.CreateMarker<AnnotationMarker>(time);
annotation.description = clipboardTextContent;
annotation.title = "Annotation";
}
return true;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Adds an additional item in context menus that will replace an annotation's description field
// with the clipboard's contents.
[MenuEntry("Replace description with clipboard contents")]
public class ReplaceAnnotationDescriptionAction : MarkerAction
{
// Specifies the action's prerequisites:
// - Invalid (grayed out in the menu) if no text content is in the clipboard;
// - NotApplicable (not shown in the menu) if the current marker is not an Annotation.
public override ActionValidity Validate(IEnumerable<IMarker> markers)
{
if (!markers.All(marker => marker is AnnotationMarker))
{
return ActionValidity.NotApplicable;
}
// get the current text content of the clipboard
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
if (clipboardTextContent.Length == 0)
{
return ActionValidity.Invalid;
}
return ActionValidity.Valid;
}
// Sets the Annotation's description based on the contents of the clipboard.
public override bool Execute(IEnumerable<IMarker> markers)
{
// get the current text content of the clipboard
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
foreach (AnnotationMarker annotation in markers.Cast<AnnotationMarker>())
{
annotation.description = clipboardTextContent;
}
return true;
}
// Assigns a shortcut to the action.
[TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)]
public static void InvokeShortcut()
{
Invoker.InvokeWithSelectedMarkers<ReplaceAnnotationDescriptionAction>();
}
}
}

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