test
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using System;
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Represents the serialized data for a clip on the Tween track
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[Serializable]
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[DisplayName("Tween Clip")]
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public class TweenClip : PlayableAsset, ITimelineClipAsset, IPropertyPreview
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{
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public ExposedReference<Transform> startLocation;
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public ExposedReference<Transform> endLocation;
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[Tooltip("Changes the position of the assigned object")]
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public bool shouldTweenPosition = true;
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[Tooltip("Changes the rotation of the assigned object")]
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public bool shouldTweenRotation = true;
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[Tooltip("Only keys in the [0,1] range will be used")]
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public AnimationCurve curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f);
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// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
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public ClipCaps clipCaps
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{
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get { return ClipCaps.Blending; }
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}
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// Creates the playable that represents the instance of this clip.
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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// create a new TweenBehaviour
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ScriptPlayable<TweenBehaviour> playable = ScriptPlayable<TweenBehaviour>.Create(graph);
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TweenBehaviour tween = playable.GetBehaviour();
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// set the behaviour's data
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tween.startLocation = startLocation.Resolve(graph.GetResolver());
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tween.endLocation = endLocation.Resolve(graph.GetResolver());
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tween.curve = curve;
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tween.shouldTweenPosition = shouldTweenPosition;
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tween.shouldTweenRotation = shouldTweenRotation;
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return playable;
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}
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// Defines which properties are changed by this playable. Those properties will be reverted in editmode
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// when Timeline's preview is turned off.
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public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
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{
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const string kLocalPosition = "m_LocalPosition";
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const string kLocalRotation = "m_LocalRotation";
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driver.AddFromName<Transform>(kLocalPosition + ".x");
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driver.AddFromName<Transform>(kLocalPosition + ".y");
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driver.AddFromName<Transform>(kLocalPosition + ".z");
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driver.AddFromName<Transform>(kLocalRotation + ".x");
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driver.AddFromName<Transform>(kLocalRotation + ".y");
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driver.AddFromName<Transform>(kLocalRotation + ".z");
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driver.AddFromName<Transform>(kLocalRotation + ".w");
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}
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}
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}
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