This commit is contained in:
2025-01-17 13:10:42 +01:00
commit 4536213c91
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using UnityEditor;
using UnityEngine;
namespace Timeline.Samples
{
// Custom property drawer that draws all child properties inline
[CustomPropertyDrawer(typeof(NoFoldOutAttribute))]
public class NoFoldOutPropertyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
if (!property.hasChildren)
return base.GetPropertyHeight(property, label);
property.isExpanded = true;
return EditorGUI.GetPropertyHeight(property, label, true) -
EditorGUI.GetPropertyHeight(property, label, false);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (!property.hasChildren)
EditorGUI.PropertyField(position, property, label);
else
{
SerializedProperty iter = property.Copy();
var nextSibling = property.Copy();
nextSibling.Next(false);
property.Next(true);
do
{
// We need to check against nextSibling to properly stop
// otherwise we will draw properties that are not child of this
// foldout.
if (SerializedProperty.EqualContents(property, nextSibling))
break;
float height = EditorGUI.GetPropertyHeight(property, property.hasVisibleChildren);
position.height = height;
EditorGUI.PropertyField(position, property, property.hasVisibleChildren);
position.y = position.y + height;
}
while (property.NextVisible(false));
}
}
}
}

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"name": "Timeline.Samples.Utilities.Editor",
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],
"includePlatforms": [
"Editor"
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"noEngineReferences": false
}

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