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# Event Trigger
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The Event Trigger receives events from the Event System and calls registered functions for each event.
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The Event Trigger can be used to specify functions you wish to be called for each Event System event. You can assign multiple functions to a single event and whenever the Event Trigger receives that event it will call those functions.
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Note that attaching an Event Trigger component to a GameObject will make that object intercept all events, and no event bubbling will occur from this object!
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## Events
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Each of the [Supported Events](SupportedEvents.md) can optionally be included in the Event Trigger by clicking the Add New Event Type button.
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