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# Panel Event Handler
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Use this class to handle input and send events to UI Toolkit runtime panels.
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For additional information about using input and event systems with UI Toolkit,
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refer to [FAQ for event and input system](https://docs.unity3d.com/Manual/UIE-faq-event-and-input-system.html).
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## Properties
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|**Property:** |**Function:** |
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|:---|:---|
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|`panel`| The panel that this component relates to. If the panel is null, this component has no effect. It will automatically be set to `null` automatically if the panel is disposed of from an external source. |
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