test
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using System.Collections;
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using UnityEditor;
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using UnityEngine;
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namespace TMPro.EditorUtilities
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{
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/*
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[InitializeOnLoad]
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class EssentialResourcesManager
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{
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private const string s_TMPShaderIncludeGUID = "407bc68d299748449bbf7f48ee690f8d";
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const string k_EssentialResourcesShaderVersionCheckKey = "TMP.EssentialResources.ShaderVersionCheck";
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static EssentialResourcesManager()
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{
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bool shaderSearched = SessionState.GetBool(k_EssentialResourcesShaderVersionCheckKey, false);
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if (!EditorApplication.isPlayingOrWillChangePlaymode && !shaderSearched)
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CheckShaderVersions();
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}
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static void CheckShaderVersions()
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{
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// Get path to TMP shader include file.
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string assetPath = AssetDatabase.GUIDToAssetPath(s_TMPShaderIncludeGUID);
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if (string.IsNullOrEmpty(assetPath))
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return;
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AssetImporter importer = AssetImporter.GetAtPath(assetPath);
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if (importer != null && string.IsNullOrEmpty(importer.userData))
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{
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// Show Shader Import Window
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TMP_EditorCoroutine.StartCoroutine(ShowShaderPackageImporterWindow());
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}
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SessionState.SetBool(k_EssentialResourcesShaderVersionCheckKey, true);
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}
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static IEnumerator ShowShaderPackageImporterWindow()
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{
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yield return new WaitForSeconds(5.0f);
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TMP_ShaderPackageImporterWindow.ShowPackageImporterWindow();
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}
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}
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*/
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/*
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//[InitializeOnLoad]
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class TMP_ResourcesLoader
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{
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/// <summary>
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/// Function to pre-load the TMP Resources
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/// </summary>
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public static void LoadTextMeshProResources()
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{
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//TMP_Settings.LoadDefaultSettings();
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//TMP_StyleSheet.LoadDefaultStyleSheet();
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}
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static TMP_ResourcesLoader()
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{
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//Debug.Log("Loading TMP Resources...");
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// Get current targetted platform
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//string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
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//TMPro.TMP_Settings.LoadDefaultSettings();
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//TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
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}
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//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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//static void OnBeforeSceneLoaded()
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//{
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//Debug.Log("Before scene is loaded.");
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// //TMPro.TMP_Settings.LoadDefaultSettings();
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// //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
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// //ShaderVariantCollection collection = new ShaderVariantCollection();
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// //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field");
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// //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty);
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// //collection.Add(tmp_Variant);
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// //collection.WarmUp();
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//}
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}
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//static class TMP_ProjectSettings
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//{
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// [InitializeOnLoadMethod]
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// static void SetProjectDefineSymbols()
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// {
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// string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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// //Check for and inject TMP_INSTALLED
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// if (!currentBuildSettings.Contains("TMP_PRESENT"))
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// {
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// PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT");
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// }
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// }
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//}
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*/
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}
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