test
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using UnityEngine;
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using UnityEngine.TextCore.LowLevel;
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namespace TMPro
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{
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class TMP_SerializedPropertyHolder : ScriptableObject
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{
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public TMP_FontAsset fontAsset;
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public uint firstCharacter;
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public uint secondCharacter;
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public GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new GlyphPairAdjustmentRecord(new GlyphAdjustmentRecord(), new GlyphAdjustmentRecord());
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}
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}
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