test
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.TextCore;
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namespace TMPro
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{
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// Base class inherited by the various TextMeshPro Assets.
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[Serializable]
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public abstract class TMP_Asset : ScriptableObject
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{
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/// <summary>
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/// The version of the text asset class.
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/// Version 1.1.0 introduces new data structure to be compatible with new font asset structure.
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/// </summary>
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public string version
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{
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get { return m_Version; }
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internal set { m_Version = value; }
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}
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/// <summary>
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/// Instance ID of the TMP Asset
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/// </summary>
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public int instanceID
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{
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get
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{
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if (m_InstanceID == 0)
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m_InstanceID = GetInstanceID();
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return m_InstanceID;
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}
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}
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/// <summary>
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/// HashCode based on the name of the asset.
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/// </summary>
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public int hashCode
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{
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get
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{
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if (m_HashCode == 0)
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m_HashCode = TMP_TextUtilities.GetHashCode(name);
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return m_HashCode;
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}
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set => m_HashCode = value;
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}
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/// <summary>
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/// Information about the face of the asset.
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/// </summary>
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public FaceInfo faceInfo
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{
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get { return m_FaceInfo; }
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set { m_FaceInfo = value; }
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}
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/// <summary>
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/// The material used by this asset.
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/// </summary>
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public Material material
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{
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get => m_Material;
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set => m_Material = value;
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}
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/// <summary>
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/// HashCode based on the name of the material assigned to this asset.
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/// </summary>
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public int materialHashCode
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{
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get
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{
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if (m_MaterialHashCode == 0)
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{
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if (m_Material == null)
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return 0;
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m_MaterialHashCode = TMP_TextUtilities.GetSimpleHashCode(m_Material.name);
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}
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return m_MaterialHashCode;
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}
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set => m_MaterialHashCode = value;
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}
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// =============================================
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// Private backing fields for public properties.
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// =============================================
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[SerializeField]
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internal string m_Version;
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internal int m_InstanceID;
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internal int m_HashCode;
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[SerializeField]
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internal FaceInfo m_FaceInfo;
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[SerializeField][FormerlySerializedAs("material")]
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internal Material m_Material;
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internal int m_MaterialHashCode;
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}
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}
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