test
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using UnityEngine;
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using NUnit.Framework;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace TMPro
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{
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public class TMP_CanvasTests
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{
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[OneTimeSetUp]
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public void Setup()
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{
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if (!Directory.Exists(Path.GetFullPath("Assets/TextMesh Pro")))
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{
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Debug.Log("Skipping over Editor tests as TMP Essential Resources are missing from the current test project.");
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Assert.Ignore();
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return;
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}
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}
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[Test]
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public void EnablingAndDisablingCanvasDoesNotRegenerateText() // (UUM-45320)
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{
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var go = new GameObject();
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var canvas = go.AddComponent<Canvas>();
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var goChild = new GameObject();
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var text = goChild.AddComponent<TextMeshProUGUI>();
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goChild.transform.SetParent(go.transform);
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// Force text to be generated
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text.text = "Hello World";
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text.ForceMeshUpdate();
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Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed yet");
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canvas.enabled = false;
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canvas.enabled = true;
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Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed after enabling / disabling canvas");
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}
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}
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}
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