test
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---
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title: nodes-input-action-change
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---
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<table>
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<thead>
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<tr>
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<th><strong>Name</strong></th>
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<th><strong>Type</strong></th>
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<th colspan="2"><strong>Description</strong></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td rowspan="4"><strong>Input Action Change Type</strong></td>
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<td rowspan="4">Input Action Change Option</td>
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<td colspan="2">Set an Input Action Change Type to choose the interaction type that triggers the node.</td>
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</tr>
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<tr>
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<td><strong>On Pressed</strong></td>
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<td>The node triggers when a user presses the button from the selected <strong>Input Action</strong> input asset.</td>
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</tr>
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<tr>
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<td><strong>On Hold</strong></td>
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<td>The node triggers when a user holds the button from the selected <strong>Input Action</strong> input asset.</td>
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</tr>
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<tr>
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<td><strong>On Released</strong></td>
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<td>The node triggers when a user releases the button from the selected <strong>Input Action</strong> input asset.</td>
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</tr>
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</tbody>
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</table>
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---
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title: nodes-input-system-output-trigger-port
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---
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<tr>
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<td><strong>Trigger</strong></td>
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<td>Output Trigger</td>
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<td>The control output port. Make a connection to specify what Visual Scripting does after the configured Player Input event, such as a button press, occurs in the application.</td>
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</tr>
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---
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title: nodes-input-system-ports
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---
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| **Name** | **Type** | **Description** |
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| :------ | :------- | :------------- |
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| **Target** | Player Input | The Player Input component that Visual Scripting uses to display a list of input actions. The default is **This**, which is the Player Input component attached to the GameObject where Visual Scripting runs the Script Graph. You can also connect a node that outputs a Player Input component.|
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| **Input Action** | Input Action | An input action. Use the dropdown to select an input action from the Player Input component specified in **Player Input**, or connect a node that outputs an input action.|
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---
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title: nodes-note-package
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---
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is an [Input System package](https://docs.unity3d.com/Packages/com.unity.inputsystem@latest) node. For more information about how to use the Input System package in Visual Scripting, see [Capture user input in an application](../../vs-capture-player-input.md).
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