test
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namespace Unity.VisualScripting.Analytics
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{
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class StateMacroSavedEvent : UnityEditor.AssetModificationProcessor
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{
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static string[] OnWillSaveAssets(string[] paths)
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{
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UsageAnalytics.CollectAndSendForType<StateGraphAsset>(paths);
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return paths;
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}
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}
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}
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fileFormatVersion: 2
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guid: 8946f8274f03d4448a452d58da80d1cd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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