This commit is contained in:
2025-01-17 13:10:42 +01:00
commit 4536213c91
15115 changed files with 1442174 additions and 0 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 61c823205c2384c13b4d38c05194c1df
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,77 @@
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Creates a struct with its default initializer.
/// </summary>
[SpecialUnit]
public sealed class CreateStruct : Unit
{
[Obsolete(Serialization.ConstructorWarning)]
public CreateStruct() : base() { }
public CreateStruct(Type type) : base()
{
Ensure.That(nameof(type)).IsNotNull(type);
if (!type.IsStruct())
{
throw new ArgumentException($"Type {type} must be a struct.", nameof(type));
}
this.type = type;
}
[Serialize]
public Type type { get; internal set; }
// Shouldn't happen through normal use, but can happen
// if deserialization fails to find the type
// https://support.ludiq.io/communities/5/topics/1661-x
public override bool canDefine => type != null;
/// <summary>
/// The entry point to create the struct. You can
/// still get the return value without connecting this port.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The action to call once the struct has been created.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
/// <summary>
/// The created struct.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput output { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Enter);
exit = ControlOutput(nameof(exit));
output = ValueOutput(type, nameof(output), Create);
Succession(enter, exit);
}
private ControlOutput Enter(Flow flow)
{
flow.SetValue(output, Activator.CreateInstance(type));
return exit;
}
private object Create(Flow flow)
{
return Activator.CreateInstance(type);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: af2d94135152d4d9f8cbc7d76430b106
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Exposes all members of the type.
/// </summary>
[SpecialUnit]
public sealed class Expose : Unit, IAotStubbable
{
public Expose() : base() { }
public Expose(Type type) : base()
{
this.type = type;
}
[Serialize, Inspectable, TypeFilter(Enums = false)]
public Type type { get; set; }
[Serialize, Inspectable, UnitHeaderInspectable("Instance"), InspectorToggleLeft]
public bool instance { get; set; } = true;
[Serialize, Inspectable, UnitHeaderInspectable("Static"), InspectorToggleLeft]
public bool @static { get; set; } = true;
/// <summary>
/// The instance of the exposed type.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
[NullMeansSelf]
public ValueInput target { get; private set; }
[DoNotSerialize]
public Dictionary<ValueOutput, Member> members { get; private set; }
public override bool canDefine => type != null;
public override IEnumerable<object> GetAotStubs(HashSet<object> visited)
{
if (members != null)
{
foreach (var member in members.Values)
{
if (member != null && member.isReflected)
{
yield return member.info;
}
}
}
}
protected override void Definition()
{
members = new Dictionary<ValueOutput, Member>();
var requiresTarget = false;
foreach (var member in type.GetMembers()
.Where(m => m is FieldInfo || m is PropertyInfo)
.Select(m => m.ToManipulator(type))
.DistinctBy(m => m.name) // To account for "new" duplicates
.Where(Include)
.OrderBy(m => m.requiresTarget ? 0 : 1)
.ThenBy(m => m.order))
{
var memberPort = ValueOutput(member.type, member.name, (flow) => GetValue(flow, member));
if (member.isPredictable)
{
memberPort.Predictable();
}
members.Add(memberPort, member);
if (member.requiresTarget)
{
requiresTarget = true;
}
}
if (requiresTarget)
{
target = ValueInput(type, nameof(target)).NullMeansSelf();
target.SetDefaultValue(type.PseudoDefault());
foreach (var member in members.Keys)
{
if (members[member].requiresTarget)
{
Requirement(target, member);
}
}
}
}
private bool Include(Member member)
{
if (!instance && member.requiresTarget)
{
return false;
}
if (!@static && !member.requiresTarget)
{
return false;
}
if (!member.isPubliclyGettable)
{
return false;
}
if (member.info.HasAttribute<ObsoleteAttribute>())
{
return false;
}
if (member.isIndexer)
{
return false;
}
// Pesky edit-mode only accessor that is only available in the editor,
// yet isn't marked by any special attribute to indicate it.
if (member.name == "runInEditMode" && member.declaringType == typeof(MonoBehaviour))
{
return false;
}
return true;
}
private object GetValue(Flow flow, Member member)
{
var target = member.requiresTarget ? flow.GetValue(this.target, member.targetType) : null;
return member.Get(target);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d81baa29b4461445b815939d80f9c3ec
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,74 @@
namespace Unity.VisualScripting
{
/// <summary>
/// Gets the value of a field or property via reflection.
/// </summary>
public sealed class GetMember : MemberUnit
{
public GetMember() { }
public GetMember(Member member) : base(member) { }
[DoNotSerialize]
[MemberFilter(Fields = true, Properties = true, WriteOnly = false)]
public Member getter
{
get
{
return member;
}
set
{
member = value;
}
}
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput value { get; private set; }
protected override void Definition()
{
base.Definition();
value = ValueOutput(member.type, nameof(value), Value);
if (member.isPredictable)
{
value.Predictable();
}
if (member.requiresTarget)
{
Requirement(target, value);
}
}
protected override bool IsMemberValid(Member member)
{
return member.isAccessor && member.isGettable;
}
private object Value(Flow flow)
{
var target = member.requiresTarget ? flow.GetValue(this.target, member.targetType) : null;
return member.Get(target);
}
#region Analytics
public override AnalyticsIdentifier GetAnalyticsIdentifier()
{
var aid = new AnalyticsIdentifier
{
Identifier = $"{member.targetType.FullName}.{member.name}(Get)",
Namespace = member.targetType.Namespace
};
aid.Hashcode = aid.Identifier.GetHashCode();
return aid;
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7f67023a80a5b4f2b9fc4ab3f44105d3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,458 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
/// <summary>
/// Invokes a method or a constructor via reflection.
/// </summary>
public sealed class InvokeMember : MemberUnit
{
public InvokeMember() : base() { }
public InvokeMember(Member member) : base(member) { }
private bool useExpandedParameters;
/// <summary>
/// Whether the target should be output to allow for chaining.
/// </summary>
[Serialize]
[InspectableIf(nameof(supportsChaining))]
public bool chainable { get; set; }
[DoNotSerialize]
public bool supportsChaining => member.requiresTarget;
[DoNotSerialize]
[MemberFilter(Methods = true, Constructors = true)]
public Member invocation
{
get { return member; }
set { member = value; }
}
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
[DoNotSerialize]
public Dictionary<int, ValueInput> inputParameters { get; private set; }
/// <summary>
/// The target object used when setting the value.
/// </summary>
[DoNotSerialize]
[PortLabel("Target")]
[PortLabelHidden]
public ValueOutput targetOutput { get; private set; }
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput result { get; private set; }
[DoNotSerialize]
public Dictionary<int, ValueOutput> outputParameters { get; private set; }
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
[DoNotSerialize]
private int parameterCount;
[Serialize]
List<string> parameterNames;
public override bool HandleDependencies()
{
if (!base.HandleDependencies())
return false;
// Here we have a chance to do a bit of post processing after deserialization of this node has occured.
// In the past we did not serialize parameter names explicitly (only parameter types), however, if we have
// exactly the same number of defaults as parameters, we happen to know what the original parameter names were.
// Note there is one specific exception that must be handled carefully, the base class (MemberUnit) adds a
// default value for the "target" (aka. the "this" instance) of the invocation; this does not correspond to
// a real parameter member so it is excluded here when trying to reconstruct the missing parameter names.
if (parameterNames == null && member.parameterTypes.Length == defaultValues.Count(d => d.Key != nameof(target)))
{
// Note that we strip the "%" prefix from the parameter name in the default values (the "%" denotes that
// it is a parameter input)
parameterNames = defaultValues
.Where(d => d.Key != nameof(target))
.Select(defaultValue => defaultValue.Key.Substring(1))
.ToList();
}
return true;
}
protected override void Definition()
{
base.Definition();
inputParameters = new Dictionary<int, ValueInput>();
outputParameters = new Dictionary<int, ValueOutput>();
useExpandedParameters = true;
enter = ControlInput(nameof(enter), Enter);
exit = ControlOutput(nameof(exit));
Succession(enter, exit);
if (member.requiresTarget)
{
Requirement(target, enter);
}
if (supportsChaining && chainable)
{
targetOutput = ValueOutput(member.targetType, nameof(targetOutput));
Assignment(enter, targetOutput);
}
if (member.isGettable)
{
result = ValueOutput(member.type, nameof(result), Result);
if (member.requiresTarget)
{
Requirement(target, result);
}
}
var parameterInfos = member.GetParameterInfos().ToArray();
parameterCount = parameterInfos.Length;
bool needsParameterRemapping = false;
for (int parameterIndex = 0; parameterIndex < parameterCount; parameterIndex++)
{
var parameterInfo = parameterInfos[parameterIndex];
var parameterType = parameterInfo.UnderlyingParameterType();
if (!parameterInfo.HasOutModifier())
{
var inputParameterKey = "%" + parameterInfo.Name;
// Changes in parameter names are tolerated, use the old parameter naming for now and fix it later.
if (parameterNames != null && parameterNames[parameterIndex] != parameterInfo.Name)
{
inputParameterKey = "%" + parameterNames[parameterIndex];
needsParameterRemapping = true;
}
var inputParameter = ValueInput(parameterType, inputParameterKey);
inputParameters.Add(parameterIndex, inputParameter);
inputParameter.SetDefaultValue(parameterInfo.PseudoDefaultValue());
if (parameterInfo.AllowsNull())
{
inputParameter.AllowsNull();
}
Requirement(inputParameter, enter);
if (member.isGettable)
{
Requirement(inputParameter, result);
}
}
if (parameterInfo.ParameterType.IsByRef || parameterInfo.IsOut)
{
var outputParameterKey = "&" + parameterInfo.Name;
// Changes in parameter names are tolerated, use the old parameter naming for now and fix it later.
if (parameterNames != null && parameterNames[parameterIndex] != parameterInfo.Name)
{
outputParameterKey = "&" + parameterNames[parameterIndex];
needsParameterRemapping = true;
}
var outputParameter = ValueOutput(parameterType, outputParameterKey);
outputParameters.Add(parameterIndex, outputParameter);
Assignment(enter, outputParameter);
useExpandedParameters = false;
}
}
if (inputParameters.Count > 5)
{
useExpandedParameters = false;
}
if (parameterNames == null)
{
parameterNames = parameterInfos.Select(pInfo => pInfo.Name).ToList();
}
if (needsParameterRemapping)
{
// Note, this will have no effect unless we are in an Editor context. This is okay since for runtime
// purposes as it is actually fine to continue to use the old parameter names for the sake of setting up
// connections and default values. The only reason it is interesting to update to the new parameter
// names is for UI purposes.
UnityThread.EditorAsync(PostDeserializeRemapParameterNames);
}
}
private void PostDeserializeRemapParameterNames()
{
var parameterInfos = member.GetParameterInfos().ToArray();
// Sanity check
if (parameterNames?.Count != parameterInfos.Length)
return;
// Check if any of the method parameter names have changed (Note: handling of parameter type changes is not
// supported here, it is detected and handled elsewhere)
List<(ValueInput port, ValueOutput[] connectedSources)> renamedInputs = null;
List<(ValueOutput port, ValueInput[] connectedDestinations)> renamedOutputs = null;
List<(string name, object value)> renamedDefaults = null;
for (var i = 0; i < parameterInfos.Length; ++i)
{
var paramInfo = parameterInfos[i];
var oldParamName = parameterNames[i];
if (paramInfo.Name != oldParamName)
{
// Phase 1 of parameter renaming: disconnect any nodes connected to affected ports, remove affected
// ports from port definition, and remove any default values associated with affected ports.
if (valueInputs.TryGetValue("%" + oldParamName, out var oldInput))
{
var connectionSources = oldInput.validConnections.Select(con => con.source).ToArray();
foreach (var source in connectionSources)
source.DisconnectFromValid(oldInput);
valueInputs.Remove(oldInput);
if (renamedInputs == null)
renamedInputs = new List<(ValueInput, ValueOutput[])>(1);
renamedInputs.Add((new ValueInput("%" + paramInfo.Name, paramInfo.ParameterType), connectionSources));
if (defaultValues.TryGetValue(oldInput.key, out var defaultValue))
{
defaultValues.Remove(oldInput.key);
if (renamedDefaults == null)
renamedDefaults = new List<(string, object)>(1);
renamedDefaults.Add(("%" + paramInfo.Name, defaultValue));
}
}
else if (valueOutputs.TryGetValue("&" + oldParamName, out var oldOutput))
{
var connectionDestinations = oldOutput.validConnections.Select(con => con.destination).ToArray();
foreach (var destination in connectionDestinations)
destination.DisconnectFromValid(oldOutput);
valueOutputs.Remove(oldOutput);
if (renamedOutputs == null)
renamedOutputs = new List<(ValueOutput, ValueInput[])>(1);
renamedOutputs.Add((new ValueOutput("&" + paramInfo.Name, paramInfo.ParameterType), connectionDestinations));
}
parameterNames[i] = paramInfo.Name;
}
}
// Phase 2 of parameter renaming: add renamed version of affected ports back to the port definition, reconnect
// nodes back to those renamed ports, and redefine default values for those ports.
if (renamedInputs != null)
{
foreach (var renamedInput in renamedInputs)
{
valueInputs.Add(renamedInput.port);
foreach (var source in renamedInput.connectedSources)
source.ConnectToValid(renamedInput.port);
}
if (renamedDefaults != null)
{
foreach (var renamedDefault in renamedDefaults)
defaultValues[renamedDefault.name] = renamedDefault.value;
}
}
if (renamedOutputs != null)
{
foreach (var renamedOutput in renamedOutputs)
{
valueOutputs.Add(renamedOutput.port);
foreach (var destination in renamedOutput.connectedDestinations)
destination.ConnectToValid(renamedOutput.port);
}
}
if (renamedInputs != null || renamedOutputs != null)
{
Define();
}
}
protected override bool IsMemberValid(Member member)
{
return member.isInvocable;
}
private object Invoke(object target, Flow flow)
{
if (useExpandedParameters)
{
switch (inputParameters.Count)
{
case 0:
return member.Invoke(target);
case 1:
return member.Invoke(target,
flow.GetConvertedValue(inputParameters[0]));
case 2:
return member.Invoke(target,
flow.GetConvertedValue(inputParameters[0]),
flow.GetConvertedValue(inputParameters[1]));
case 3:
return member.Invoke(target,
flow.GetConvertedValue(inputParameters[0]),
flow.GetConvertedValue(inputParameters[1]),
flow.GetConvertedValue(inputParameters[2]));
case 4:
return member.Invoke(target,
flow.GetConvertedValue(inputParameters[0]),
flow.GetConvertedValue(inputParameters[1]),
flow.GetConvertedValue(inputParameters[2]),
flow.GetConvertedValue(inputParameters[3]));
case 5:
return member.Invoke(target,
flow.GetConvertedValue(inputParameters[0]),
flow.GetConvertedValue(inputParameters[1]),
flow.GetConvertedValue(inputParameters[2]),
flow.GetConvertedValue(inputParameters[3]),
flow.GetConvertedValue(inputParameters[4]));
default:
throw new NotSupportedException();
}
}
else
{
var arguments = new object[parameterCount];
for (int parameterIndex = 0; parameterIndex < parameterCount; parameterIndex++)
{
if (inputParameters.TryGetValue(parameterIndex, out var inputParameter))
{
arguments[parameterIndex] = flow.GetConvertedValue(inputParameter);
}
}
var result = member.Invoke(target, arguments);
for (int parameterIndex = 0; parameterIndex < parameterCount; parameterIndex++)
{
if (outputParameters.TryGetValue(parameterIndex, out var outputParameter))
{
flow.SetValue(outputParameter, arguments[parameterIndex]);
}
}
return result;
}
}
private object GetAndChainTarget(Flow flow)
{
if (member.requiresTarget)
{
var target = flow.GetValue(this.target, member.targetType);
if (supportsChaining && chainable)
{
flow.SetValue(targetOutput, target);
}
return target;
}
return null;
}
private object Result(Flow flow)
{
var target = GetAndChainTarget(flow);
return Invoke(target, flow);
}
private ControlOutput Enter(Flow flow)
{
var target = GetAndChainTarget(flow);
var result = Invoke(target, flow);
if (this.result != null)
{
flow.SetValue(this.result, result);
}
return exit;
}
#region Analytics
public override AnalyticsIdentifier GetAnalyticsIdentifier()
{
const int maxNumParameters = 5;
var s = $"{member.targetType.FullName}.{member.name}";
if (member.parameterTypes != null)
{
s += "(";
for (var i = 0; i < member.parameterTypes.Length; ++i)
{
if (i >= maxNumParameters)
{
s += $"->{i}";
break;
}
s += member.parameterTypes[i].FullName;
if (i < member.parameterTypes.Length - 1)
s += ", ";
}
s += ")";
}
var aid = new AnalyticsIdentifier
{
Identifier = s,
Namespace = member.targetType.Namespace
};
aid.Hashcode = aid.Identifier.GetHashCode();
return aid;
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89f8cd8ccb56d4a84b7f84d9819c7ca6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
[SpecialUnit]
public abstract class MemberUnit : Unit, IAotStubbable
{
protected MemberUnit() : base() { }
protected MemberUnit(Member member) : this()
{
this.member = member;
}
[Serialize]
[MemberFilter(Fields = true, Properties = true, Methods = true, Constructors = true)]
public Member member { get; set; }
/// <summary>
/// The target object.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
[NullMeansSelf]
public ValueInput target { get; private set; }
public override bool canDefine => member != null;
protected override void Definition()
{
member.EnsureReflected();
if (!IsMemberValid(member))
{
throw new NotSupportedException("The member type is not valid for this unit.");
}
if (member.requiresTarget)
{
target = ValueInput(member.targetType, nameof(target));
target.SetDefaultValue(member.targetType.PseudoDefault());
if (typeof(UnityObject).IsAssignableFrom(member.targetType))
{
target.NullMeansSelf();
}
}
}
protected abstract bool IsMemberValid(Member member);
public override void Prewarm()
{
if (member != null && member.isReflected)
{
member.Prewarm();
}
}
public override IEnumerable<object> GetAotStubs(HashSet<object> visited)
{
if (member != null && member.isReflected)
{
yield return member.info;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9ba199e97bc1b4300b1fc168762de698
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,137 @@
namespace Unity.VisualScripting
{
/// <summary>
/// Sets the value of a field or property via reflection.
/// </summary>
public sealed class SetMember : MemberUnit
{
public SetMember() : base() { }
public SetMember(Member member) : base(member) { }
/// <summary>
/// Whether the target should be output to allow for chaining.
/// </summary>
[Serialize]
[InspectableIf(nameof(supportsChaining))]
public bool chainable { get; set; }
[DoNotSerialize]
public bool supportsChaining => member.requiresTarget;
[DoNotSerialize]
[MemberFilter(Fields = true, Properties = true, ReadOnly = false)]
public Member setter
{
get => member;
set => member = value;
}
[DoNotSerialize]
[PortLabelHidden]
public ControlInput assign { get; private set; }
[DoNotSerialize]
[PortLabel("Value")]
[PortLabelHidden]
public ValueInput input { get; private set; }
[DoNotSerialize]
[PortLabel("Value")]
[PortLabelHidden]
public ValueOutput output { get; private set; }
/// <summary>
/// The target object used when setting the value.
/// </summary>
[DoNotSerialize]
[PortLabel("Target")]
[PortLabelHidden]
public ValueOutput targetOutput { get; private set; }
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput assigned { get; private set; }
protected override void Definition()
{
base.Definition();
assign = ControlInput(nameof(assign), Assign);
assigned = ControlOutput(nameof(assigned));
Succession(assign, assigned);
if (supportsChaining && chainable)
{
targetOutput = ValueOutput(member.targetType, nameof(targetOutput));
Assignment(assign, targetOutput);
}
output = ValueOutput(member.type, nameof(output));
Assignment(assign, output);
if (member.requiresTarget)
{
Requirement(target, assign);
}
input = ValueInput(member.type, nameof(input));
Requirement(input, assign);
if (member.allowsNull)
{
input.AllowsNull();
}
input.SetDefaultValue(member.type.PseudoDefault());
}
protected override bool IsMemberValid(Member member)
{
return member.isAccessor && member.isSettable;
}
private object GetAndChainTarget(Flow flow)
{
if (member.requiresTarget)
{
var target = flow.GetValue(this.target, member.targetType);
if (supportsChaining && chainable)
{
flow.SetValue(targetOutput, target);
}
return target;
}
return null;
}
private ControlOutput Assign(Flow flow)
{
var target = GetAndChainTarget(flow);
var value = flow.GetConvertedValue(input);
flow.SetValue(output, member.Set(target, value));
return assigned;
}
#region Analytics
public override AnalyticsIdentifier GetAnalyticsIdentifier()
{
var aid = new AnalyticsIdentifier
{
Identifier = $"{member.targetType.FullName}.{member.name}(Set)",
Namespace = member.targetType.Namespace,
};
aid.Hashcode = aid.Identifier.GetHashCode();
return aid;
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 768b8c19797414a6fbb77c9bfeb87c81
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3b0d8ccc2f7184e87956a482fb08d49b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
using System.Collections;
using System.Linq;
namespace Unity.VisualScripting
{
/// <summary>
/// Counts all items in a collection or enumeration.
/// </summary>
[UnitCategory("Collections")]
public sealed class CountItems : Unit
{
/// <summary>
/// The collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput collection { get; private set; }
/// <summary>
/// The number of items contained in the collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput count { get; private set; }
protected override void Definition()
{
collection = ValueInput<IEnumerable>(nameof(collection));
count = ValueOutput(nameof(count), Count);
Requirement(collection, count);
}
public int Count(Flow flow)
{
var enumerable = flow.GetValue<IEnumerable>(collection);
if (enumerable is ICollection)
{
return ((ICollection)enumerable).Count;
}
else
{
return enumerable.Cast<object>().Count();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 33c6a89291fe4454fb69c9af968b6830
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fe09e9cdabae047b9a8e6d245eec4ade
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,86 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Adds an item to a dictionary.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Add Item")]
[UnitOrder(2)]
public sealed class AddDictionaryItem : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The dictionary.
/// </summary>
[DoNotSerialize]
[PortLabel("Dictionary")]
[PortLabelHidden]
public ValueInput dictionaryInput { get; private set; }
/// <summary>
/// The dictionary with the added element.
/// Note that the input dictionary is modified directly then returned.
/// </summary>
[DoNotSerialize]
[PortLabel("Dictionary")]
[PortLabelHidden]
public ValueOutput dictionaryOutput { get; private set; }
/// <summary>
/// The key of the item to add.
/// </summary>
[DoNotSerialize]
public ValueInput key { get; private set; }
/// <summary>
/// The value of the item to add.
/// </summary>
[DoNotSerialize]
public ValueInput value { get; private set; }
/// <summary>
/// The action to execute once the item has been added.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Add);
dictionaryInput = ValueInput<IDictionary>(nameof(dictionaryInput));
key = ValueInput<object>(nameof(key));
value = ValueInput<object>(nameof(value));
dictionaryOutput = ValueOutput<IDictionary>(nameof(dictionaryOutput));
exit = ControlOutput(nameof(exit));
Requirement(dictionaryInput, enter);
Requirement(key, enter);
Requirement(value, enter);
Assignment(enter, dictionaryOutput);
Succession(enter, exit);
}
private ControlOutput Add(Flow flow)
{
var dictionary = flow.GetValue<IDictionary>(dictionaryInput);
var key = flow.GetValue<object>(this.key);
var value = flow.GetValue<object>(this.value);
flow.SetValue(dictionaryOutput, dictionary);
dictionary.Add(key, value);
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 48a1eaea1e4c144ebbf84144dac05f94
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,69 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Clears all items from a dictionary.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Clear")]
[UnitOrder(4)]
[TypeIcon(typeof(RemoveDictionaryItem))]
public sealed class ClearDictionary : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The dictionary.
/// </summary>
[DoNotSerialize]
[PortLabel("Dictionary")]
[PortLabelHidden]
public ValueInput dictionaryInput { get; private set; }
/// <summary>
/// The cleared dictionary.
/// Note that the input dictionary is modified directly and then returned.
/// </summary>
[DoNotSerialize]
[PortLabel("Dictionary")]
[PortLabelHidden]
public ValueOutput dictionaryOutput { get; private set; }
/// <summary>
/// The action to execute once the dictionary has been cleared.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Clear);
dictionaryInput = ValueInput<IDictionary>(nameof(dictionaryInput));
dictionaryOutput = ValueOutput<IDictionary>(nameof(dictionaryOutput));
exit = ControlOutput(nameof(exit));
Requirement(dictionaryInput, enter);
Assignment(enter, dictionaryOutput);
Succession(enter, exit);
}
private ControlOutput Clear(Flow flow)
{
var dictionary = flow.GetValue<IDictionary>(dictionaryInput);
flow.SetValue(dictionaryOutput, dictionary);
dictionary.Clear();
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6183a2ad03a8e4636a2dc5cd3b8b7a7c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,31 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Creates an empty dictionary.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitOrder(-1)]
[TypeIcon(typeof(IDictionary))]
[RenamedFrom("Bolt.CreateDitionary")]
public sealed class CreateDictionary : Unit
{
/// <summary>
/// The new empty dictionary.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput dictionary { get; private set; }
protected override void Definition()
{
dictionary = ValueOutput(nameof(dictionary), Create);
}
public IDictionary Create(Flow flow)
{
return new AotDictionary();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b9426860637f5474eb0c52493cdd32d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Checks whether a dictionary contains the specified key.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Contains Key")]
[TypeIcon(typeof(IDictionary))]
public sealed class DictionaryContainsKey : Unit
{
/// <summary>
/// The dictionary.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput dictionary { get; private set; }
/// <summary>
/// The key.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput key { get; private set; }
/// <summary>
/// Whether the list contains the item.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput contains { get; private set; }
protected override void Definition()
{
dictionary = ValueInput<IDictionary>(nameof(dictionary));
key = ValueInput<object>(nameof(key));
contains = ValueOutput(nameof(contains), Contains);
Requirement(dictionary, contains);
Requirement(key, contains);
}
private bool Contains(Flow flow)
{
var dictionary = flow.GetValue<IDictionary>(this.dictionary);
var key = flow.GetValue<object>(this.key);
return dictionary.Contains(key);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5302f3f2f10ec4408b355b4a2898b3dc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Gets a dictionary item with the specified key.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Get Item")]
[UnitOrder(0)]
[TypeIcon(typeof(IDictionary))]
public sealed class GetDictionaryItem : Unit
{
/// <summary>
/// The dictionary.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput dictionary { get; private set; }
/// <summary>
/// The key of the item.
/// </summary>
[DoNotSerialize]
public ValueInput key { get; private set; }
/// <summary>
/// The value of the item.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput value { get; private set; }
protected override void Definition()
{
dictionary = ValueInput<IDictionary>(nameof(dictionary));
key = ValueInput<object>(nameof(key));
value = ValueOutput(nameof(value), Get);
Requirement(dictionary, value);
Requirement(key, value);
}
private object Get(Flow flow)
{
var dictionary = flow.GetValue<IDictionary>(this.dictionary);
var key = flow.GetValue<object>(this.key);
return dictionary[key];
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0a8e3e47147a543cfbfa969532386942
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,57 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Merges two or more dictionaries together.
/// </summary>
/// <remarks>
/// If the same key is found more than once, only the value
/// of the first dictionary with this key will be used.
/// </remarks>
[UnitCategory("Collections/Dictionaries")]
[UnitOrder(5)]
public sealed class MergeDictionaries : MultiInputUnit<IDictionary>
{
/// <summary>
/// The merged dictionary.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput dictionary { get; private set; }
protected override void Definition()
{
dictionary = ValueOutput(nameof(dictionary), Merge);
base.Definition();
foreach (var input in multiInputs)
{
Requirement(input, dictionary);
}
}
public IDictionary Merge(Flow flow)
{
var dictionary = new AotDictionary();
for (var i = 0; i < inputCount; i++)
{
var inputDictionary = flow.GetValue<IDictionary>(multiInputs[i]);
var enumerator = inputDictionary.GetEnumerator();
while (enumerator.MoveNext())
{
if (!dictionary.Contains(enumerator.Key))
{
dictionary.Add(enumerator.Key, enumerator.Value);
}
}
}
return dictionary;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a81c0890f86e544d8bd52f3fab082ca7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,77 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Removes a dictionary item with a specified key.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Remove Item")]
[UnitOrder(3)]
public sealed class RemoveDictionaryItem : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The dictionary.
/// </summary>
[DoNotSerialize]
[PortLabel("Dictionary")]
[PortLabelHidden]
public ValueInput dictionaryInput { get; private set; }
/// <summary>
/// The dictionary without the removed item.
/// Note that the input dictionary is modified directly and then returned.
/// </summary>
[DoNotSerialize]
[PortLabel("Dictionary")]
[PortLabelHidden]
public ValueOutput dictionaryOutput { get; private set; }
/// <summary>
/// The key of the item to remove.
/// </summary>
[DoNotSerialize]
public ValueInput key { get; private set; }
/// <summary>
/// The action to execute once the item has been removed.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Remove);
dictionaryInput = ValueInput<IDictionary>(nameof(dictionaryInput));
dictionaryOutput = ValueOutput<IDictionary>(nameof(dictionaryOutput));
key = ValueInput<object>(nameof(key));
exit = ControlOutput(nameof(exit));
Requirement(dictionaryInput, enter);
Requirement(key, enter);
Assignment(enter, dictionaryOutput);
Succession(enter, exit);
}
public ControlOutput Remove(Flow flow)
{
var dictionary = flow.GetValue<IDictionary>(dictionaryInput);
var key = flow.GetValue<object>(this.key);
flow.SetValue(dictionaryOutput, dictionary);
dictionary.Remove(key);
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e4a7c13c64f25473ea761f6e55d8aeed
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,73 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Sets the value of a dictionary item with the specified key.
/// </summary>
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Set Item")]
[UnitOrder(1)]
[TypeIcon(typeof(IDictionary))]
public sealed class SetDictionaryItem : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The dictionary.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput dictionary { get; private set; }
/// <summary>
/// The key of the item to set.
/// </summary>
[DoNotSerialize]
public ValueInput key { get; private set; }
/// <summary>
/// The value to assign to the item.
/// </summary>
[DoNotSerialize]
public ValueInput value { get; private set; }
/// <summary>
/// The action to execute once the item has been assigned.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Set);
dictionary = ValueInput<IDictionary>(nameof(dictionary));
key = ValueInput<object>(nameof(key));
value = ValueInput<object>(nameof(value));
exit = ControlOutput(nameof(exit));
Requirement(dictionary, enter);
Requirement(key, enter);
Requirement(value, enter);
Succession(enter, exit);
}
public ControlOutput Set(Flow flow)
{
var dictionary = flow.GetValue<IDictionary>(this.dictionary);
var key = flow.GetValue<object>(this.key);
var value = flow.GetValue<object>(this.value);
dictionary[key] = value;
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b2c6916dd07ed47b7b77ccd07eea9fbe
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
using System.Collections;
using System.Linq;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the first item in a collection or enumeration.
/// </summary>
[UnitCategory("Collections")]
public sealed class FirstItem : Unit
{
/// <summary>
/// The collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput collection { get; private set; }
/// <summary>
/// The first item of the collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput firstItem { get; private set; }
protected override void Definition()
{
collection = ValueInput<IEnumerable>(nameof(collection));
firstItem = ValueOutput(nameof(firstItem), First);
Requirement(collection, firstItem);
}
public object First(Flow flow)
{
var enumerable = flow.GetValue<IEnumerable>(collection);
if (enumerable is IList)
{
return ((IList)enumerable)[0];
}
else
{
return enumerable.Cast<object>().First();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fd9a980a91f9b49fd88a6e484b27d51e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,50 @@
using System.Collections;
using System.Linq;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the first item in a collection or enumeration.
/// </summary>
[UnitCategory("Collections")]
public sealed class LastItem : Unit
{
/// <summary>
/// The collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput collection { get; private set; }
/// <summary>
/// The last item of the collection.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput lastItem { get; private set; }
protected override void Definition()
{
collection = ValueInput<IEnumerable>(nameof(collection));
lastItem = ValueOutput(nameof(lastItem), First);
Requirement(collection, lastItem);
}
public object First(Flow flow)
{
var enumerable = flow.GetValue<IEnumerable>(collection);
if (enumerable is IList)
{
var list = (IList)enumerable;
return list[list.Count - 1];
}
else
{
return enumerable.Cast<object>().Last();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 28353851bd6d5454b81b70b6720cd8f3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 595933039dbdb4e7ca040caec13d06de
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,90 @@
using System;
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Adds an item to a list.
/// </summary>
[UnitCategory("Collections/Lists")]
[UnitSurtitle("List")]
[UnitShortTitle("Add Item")]
[UnitOrder(2)]
public sealed class AddListItem : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The list.
/// </summary>
[DoNotSerialize]
[PortLabel("List")]
[PortLabelHidden]
public ValueInput listInput { get; private set; }
/// <summary>
/// The list with the added element.
/// Note that the input list is modified directly and then returned,
/// except if it is an array, in which case a new array with
/// the added element is returned instead.
/// </summary>
[DoNotSerialize]
[PortLabel("List")]
[PortLabelHidden]
public ValueOutput listOutput { get; private set; }
/// <summary>
/// The item to add.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput item { get; private set; }
/// <summary>
/// The action to execute once the item has been added.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Add);
listInput = ValueInput<IList>(nameof(listInput));
item = ValueInput<object>(nameof(item));
listOutput = ValueOutput<IList>(nameof(listOutput));
exit = ControlOutput(nameof(exit));
Requirement(listInput, enter);
Requirement(item, enter);
Assignment(enter, listOutput);
Succession(enter, exit);
}
public ControlOutput Add(Flow flow)
{
var list = flow.GetValue<IList>(listInput);
var item = flow.GetValue<object>(this.item);
if (list is Array)
{
var resizableList = new ArrayList(list);
resizableList.Add(item);
flow.SetValue(listOutput, resizableList.ToArray(list.GetType().GetElementType()));
}
else
{
list.Add(item);
flow.SetValue(listOutput, list);
}
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 56f45147e53b74230964d1066cb73f72
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,79 @@
using System;
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Clears all items from a list.
/// </summary>
[UnitCategory("Collections/Lists")]
[UnitSurtitle("List")]
[UnitShortTitle("Clear")]
[UnitOrder(6)]
[TypeIcon(typeof(RemoveListItem))]
public sealed class ClearList : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The list.
/// </summary>
[DoNotSerialize]
[PortLabel("List")]
[PortLabelHidden]
public ValueInput listInput { get; private set; }
/// <summary>
/// The cleared list.
/// Note that the input list is modified directly and then returned,
/// except if it is an array, in which case a new empty array
/// is returned instead.
/// </summary>
[DoNotSerialize]
[PortLabel("List")]
[PortLabelHidden]
public ValueOutput listOutput { get; private set; }
/// <summary>
/// The action to execute once the list has been cleared.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Clear);
listInput = ValueInput<IList>(nameof(listInput));
listOutput = ValueOutput<IList>(nameof(listOutput));
exit = ControlOutput(nameof(exit));
Requirement(listInput, enter);
Assignment(enter, listOutput);
Succession(enter, exit);
}
public ControlOutput Clear(Flow flow)
{
var list = flow.GetValue<IList>(listInput);
if (list is Array)
{
flow.SetValue(listOutput, Array.CreateInstance(list.GetType().GetElementType(), 0));
}
else
{
list.Clear();
flow.SetValue(listOutput, list);
}
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 573496a789db44e01b6f7798f8b3f1f3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Creates a list from a number of item inputs.
/// </summary>
[UnitCategory("Collections/Lists")]
[UnitOrder(-1)]
[TypeIcon(typeof(IList))]
public sealed class CreateList : MultiInputUnit<object>
{
[DoNotSerialize]
protected override int minInputCount => 0;
[InspectorLabel("Elements")]
[UnitHeaderInspectable("Elements")]
[Inspectable]
public override int inputCount
{
get => base.inputCount;
set => base.inputCount = value;
}
/// <summary>
/// The created list.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput list { get; private set; }
protected override void Definition()
{
list = ValueOutput(nameof(list), Create);
base.Definition();
foreach (var input in multiInputs)
{
Requirement(input, list);
}
InputsAllowNull();
}
public IList Create(Flow flow)
{
var list = new AotList();
for (var i = 0; i < inputCount; i++)
{
list.Add(flow.GetValue<object>(multiInputs[i]));
}
return list;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 82c04fa1c09e14266bb9608173918eac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Gets the item at the specified index of a list.
/// </summary>
[UnitCategory("Collections/Lists")]
[UnitSurtitle("List")]
[UnitShortTitle("Get Item")]
[UnitOrder(0)]
[TypeIcon(typeof(IList))]
public sealed class GetListItem : Unit
{
/// <summary>
/// The list.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput list { get; private set; }
/// <summary>
/// The zero-based index.
/// </summary>
[DoNotSerialize]
public ValueInput index { get; private set; }
/// <summary>
/// The item.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput item { get; private set; }
protected override void Definition()
{
list = ValueInput<IList>(nameof(list));
index = ValueInput(nameof(index), 0);
item = ValueOutput(nameof(item), Get);
Requirement(list, item);
Requirement(index, item);
}
public object Get(Flow flow)
{
var list = flow.GetValue<IList>(this.list);
var index = flow.GetValue<int>(this.index);
return list[index];
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b91e5dc5313d448996aa5a5ef3879f5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,98 @@
using System;
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Inserts an item in a list at a specified index.
/// </summary>
[UnitCategory("Collections/Lists")]
[UnitSurtitle("List")]
[UnitShortTitle("Insert Item")]
[UnitOrder(3)]
[TypeIcon(typeof(AddListItem))]
public sealed class InsertListItem : Unit
{
/// <summary>
/// The entry point for the node.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The list.
/// </summary>
[DoNotSerialize]
[PortLabel("List")]
[PortLabelHidden]
public ValueInput listInput { get; private set; }
/// <summary>
/// The list with the added element.
/// Note that the input list is modified directly and then returned,
/// except if it is an array, in which case a new array with
/// the added element is returned instead.
/// </summary>
[DoNotSerialize]
[PortLabel("List")]
[PortLabelHidden]
public ValueOutput listOutput { get; private set; }
/// <summary>
/// The zero-based index at which to insert the item.
/// </summary>
[DoNotSerialize]
public ValueInput index { get; private set; }
/// <summary>
/// The item to insert.
/// </summary>
[DoNotSerialize]
public ValueInput item { get; private set; }
/// <summary>
/// The action to execute once the item has been inserted.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Insert);
listInput = ValueInput<IList>(nameof(listInput));
item = ValueInput<object>(nameof(item));
index = ValueInput(nameof(index), 0);
listOutput = ValueOutput<IList>(nameof(listOutput));
exit = ControlOutput(nameof(exit));
Requirement(listInput, enter);
Requirement(item, enter);
Requirement(index, enter);
Assignment(enter, listOutput);
Succession(enter, exit);
}
public ControlOutput Insert(Flow flow)
{
var list = flow.GetValue<IList>(listInput);
var index = flow.GetValue<int>(this.index);
var item = flow.GetValue<object>(this.item);
if (list is Array)
{
var resizableList = new ArrayList(list);
resizableList.Insert(index, item);
flow.SetValue(listOutput, resizableList.ToArray(list.GetType().GetElementType()));
}
else
{
list.Insert(index, item);
flow.SetValue(listOutput, list);
}
return exit;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f20b6488154d04514b542bc7dfec85b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,53 @@
using System.Collections;
namespace Unity.VisualScripting
{
/// <summary>
/// Checks whether a list contains the specified item.
/// </summary>
[UnitCategory("Collections/Lists")]
[UnitSurtitle("List")]
[UnitShortTitle("Contains Item")]
[TypeIcon(typeof(IList))]
public sealed class ListContainsItem : Unit
{
/// <summary>
/// The list.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput list { get; private set; }
/// <summary>
/// The item.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput item { get; private set; }
/// <summary>
/// Whether the list contains the item.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput contains { get; private set; }
protected override void Definition()
{
list = ValueInput<IList>(nameof(list));
item = ValueInput<object>(nameof(item));
contains = ValueOutput(nameof(contains), Contains);
Requirement(list, contains);
Requirement(item, contains);
}
public bool Contains(Flow flow)
{
var list = flow.GetValue<IList>(this.list);
var item = flow.GetValue<object>(this.item);
return list.Contains(item);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 34e2bfd106c0445af9b35a016b5ffd0e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More