using UnityEngine; public class Fusee : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision other) { if (other.gameObject.layer == 7 || other.gameObject.layer == 10) { Destroy(other.gameObject); Destroy(this.gameObject); } } }