JS/TP01/EX1/modules/langton-renderer-canvas2d.js

100 lines
2.3 KiB
JavaScript

/**
* render - renders the universe to a 2D canvas.
*
* @param langtonsAnt - the universe.
* @param canvas - The 2D canvas.
* @param options - The rendering options (all optional).
* @returns {undefined} - Nothing is returned.
*/
function render(langtonsAnt, canvas, options) {
// Grab our options.
const {
tileStateColors,
antStateColors,
tileSize
} = options;
// Drawing style.
const backgroundColor = '#FFFFFF';
// Size constants.
const w = canvas.width;
const h = canvas.height;
// Bounds constants.
const gridSizeW = langtonsAnt.tiles.length;
const gridSizeH = langtonsAnt.tiles[0].length;
// We're going to draw each square with a given edge size
const tileSizeW = tileSize//w / gridSizeW ;
const tileSizeH = tileSize //h / gridSizeH ;
// Get the drawing context.
var ctx = canvas.getContext('2d');
// Clear the background.
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, w, h);
// Draw the grid.
ctx.strokeStyle='#00000011';
for (let x = 0; x <= gridSizeW; x++) {
ctx.beginPath();
ctx.moveTo(x * tileSizeW , 0);
ctx.lineTo(x * tileSizeW , h);
ctx.closePath();
ctx.stroke();
}
for (let y = 0 ; y <= gridSizeH; y++) {
ctx.beginPath();
ctx.moveTo(0, y * tileSizeH);
ctx.lineTo(w, y * tileSizeH);
ctx.closePath();
ctx.stroke();
}
// Start drawing those tiles.
langtonsAnt.tiles.forEach((tileRow,i) => {
tileRow.forEach((tile,j)=>{
// Get the tile state index.
// Skip state zero tiles (i.e. white tiles)
if (tile !== 0) {
// Set the tile colour, defaulting to grey if it is not set.
ctx.fillStyle = tileStateColors[tile] || '#CCCCCC';
ctx.fillRect(i * tileSizeW + 1, j * tileSizeH +1, tileSizeW - 1, tileSizeH - 1);
}
})
})
// Draw the ant.
var antX = langtonsAnt.x * tileSizeW,
antY = langtonsAnt.y * tileSizeH;
const antState = langtonsAnt.state;
ctx.fillStyle = antStateColors[antState];
// Tranform before we draw the ant, it makes it easier.
//
ctx.save();
ctx.translate(antX + tileSizeW/2, antY+tileSizeH/2);
ctx.rotate((langtonsAnt.direction / 180) * Math.PI);
ctx.beginPath();
ctx.moveTo(-tileSizeW/2, -tileSizeH/2);
ctx.lineTo(tileSizeW/2, 0);
ctx.lineTo(-tileSizeW/2, tileSizeH/2);
ctx.fill();
ctx.closePath();
ctx.restore();
}
export default render;