98 lines
3.0 KiB
C
98 lines
3.0 KiB
C
/* src/main.c
|
|
* Point d'entrée du programme Taquin.
|
|
* Gère la boucle principale des événements et la transition de vue (Menu -> Jeu).
|
|
*/
|
|
|
|
#include "menu_view.h"
|
|
#include "game_logic.h"
|
|
#include "images.h"
|
|
#include "game_view.h"
|
|
#include "defs.h"
|
|
#include <graph.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
int main(void)
|
|
{
|
|
menu_state_t menu_state;
|
|
unsigned long next_update;
|
|
int play_again = 1;
|
|
|
|
/* 1. Initialisation de l'environnement IUT */
|
|
InitialiserGraphique();
|
|
CreerFenetre(10, 10, WINDOW_WIDTH, WINDOW_HEIGHT);
|
|
|
|
srand((unsigned int)time(NULL));
|
|
|
|
/* Grande boucle pour rejouer (retourne au menu) */
|
|
do {
|
|
play_again = 0; /* Réinitialisation pour cette tentative */
|
|
|
|
/* 2. Phase de Configuration (Menu) */
|
|
menu_init(&menu_state);
|
|
next_update = Microsecondes() + REFRESH_CYCLE;
|
|
|
|
while (menu_state.ready_to_play == 0 && menu_state.ready_to_play != -1)
|
|
{
|
|
if (Microsecondes() > next_update)
|
|
{
|
|
menu_render(&menu_state);
|
|
CopierZone(0, 0, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, 0);
|
|
next_update = Microsecondes() + REFRESH_CYCLE;
|
|
}
|
|
|
|
if (SourisCliquee()) {
|
|
menu_handle_mouse_click(&menu_state);
|
|
}
|
|
menu_handle_key(&menu_state);
|
|
}
|
|
|
|
/* Sortie du menu par validation */
|
|
if (menu_state.ready_to_play == 1) {
|
|
|
|
image_source_t img_src;
|
|
tile_t **tiles;
|
|
game_state_t game_state;
|
|
int num_tiles;
|
|
|
|
/* Préparation des données et initialisation du moteur de jeu */
|
|
img_src = get_image_source(menu_state.selected_image);
|
|
tiles = images_slice(img_src, menu_state.rows, menu_state.cols);
|
|
|
|
if (tiles == NULL) {
|
|
fprintf(stderr, "Erreur: Allocation tuiles echouee. Retour au menu.\n");
|
|
continue;
|
|
}
|
|
|
|
num_tiles = menu_state.rows * menu_state.cols;
|
|
game_init(&game_state, menu_state.rows, menu_state.cols, tiles);
|
|
game_shuffle_safe(&game_state, 500);
|
|
|
|
printf("DEBUG: Jeu prêt. Grille %d x %d melangee.\n",
|
|
game_state.rows, game_state.cols);
|
|
|
|
/* Lancement de la BOUCLE DE JEU */
|
|
game_loop(&game_state);
|
|
|
|
/* Après game_loop (si la boucle est sortie par victoire ou ESC) */
|
|
|
|
/* S'assurer que le joueur veut rejouer */
|
|
if (ToucheEnAttente()) {
|
|
int final_key = Touche();
|
|
if (final_key == 'n' || final_key == 'N') {
|
|
play_again = 1; /* Remet la grande boucle en marche */
|
|
}
|
|
}
|
|
|
|
/* Nettoyage des ressources allouées */
|
|
images_free_tiles(tiles, num_tiles);
|
|
game_free(&game_state);
|
|
}
|
|
|
|
} while (play_again == 1);
|
|
|
|
FermerGraphique();
|
|
return EXIT_SUCCESS;
|
|
}
|