224 lines
5.0 KiB
C
224 lines
5.0 KiB
C
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <unistd.h>
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#define CYCLE 10000L
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int seconde=0;
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int minute=0;
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int seconde_actuel=0;
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int old_seconde=0;
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char timer[6];
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unsigned long int suivant;
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/*fin de jeu*/
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int go_on=1;
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/*serpent*/
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int serpent;
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int x = 600;
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int y = 400;
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int direction = 4;
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int t;
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int segment=10;
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int i=0;
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int pos_x[60];
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int pos_y[60];
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int old_x[60];
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int old_y[60];
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int last_direction = 0;
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int p=0;
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int pp=0;
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int pomme, pommex[5], pommey[5];
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int fond;
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int nombre;
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char score[4];
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void DessinerScene(){
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snprintf(timer,6,"%02d:%02d", minute ,seconde);
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ChoisirCouleurDessin(CouleurParComposante(91,222,122));
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RemplirRectangle(20,20,1160,700);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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EcrireTexte(10,760,timer,2);
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serpent=ChargerSprite("../img/serpent.png");
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fond = ChargerSprite("../img/fond.png");
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for (i = 0; i < segment; i++){
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AfficherSprite(serpent, x-(i*20), y);
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pos_x[i]=x-(i*20);
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pos_y[i]=y;
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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srand(time(NULL));
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pomme=ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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pommex[p] = ((rand() % (55)+1)*20);
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pommey[p] = ((rand() % (35)+1)*20);
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AfficherSprite(pomme, pommex[p],pommey[p]);
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}
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}
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void Update_Timer(){
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snprintf(timer,6,"%02d:%02d", minute, seconde);
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ChoisirCouleurDessin(CouleurParComposante(0,0,0));
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RemplirRectangle(10,700,1200,800);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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EcrireTexte(50,760,timer,2);
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}
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void Update_Serpent(){
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AfficherSprite(fond, pos_x[segment-1], pos_y[segment-1]);
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AfficherSprite(serpent, pos_x[0], pos_y[0]);
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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pos_y[i]=old_y[i-1];
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AfficherSprite(serpent, pos_x[i], pos_y[i]);
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}
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old_x[0]=pos_x[0];
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old_y[0]=pos_y[0];
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for (i=1 ; i<segment ; i++){
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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void Terrain(){
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if (pos_x[0] >1140 || pos_x[0]<=20)
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go_on=0;
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if (pos_y[0]<40 || pos_y[0] >=680)
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go_on=0;
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for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i])
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go_on = 0;
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}
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}
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void Timer(){
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if(Microsecondes()> suivant){
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suivant = Microsecondes()+CYCLE;
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seconde_actuel = (suivant/1000000)%10;
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if(seconde_actuel !=old_seconde){
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old_seconde = seconde_actuel;
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if(seconde == 59){
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minute=minute+1;
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seconde=0;
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Update_Timer();
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}else;{
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seconde = seconde+1;
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Update_Timer();
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}
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}
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}
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}
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void Controle() {
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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case XK_Left:
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if (last_direction != 4) {
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direction = 3;
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last_direction = 3;
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}
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break;
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case XK_Right:
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if (last_direction != 3) {
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direction = 4;
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last_direction = 4;
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}
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break;
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case XK_Up:
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if (last_direction != 2) {
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direction = 1;
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last_direction = 1;
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}
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break;
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case XK_Down:
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if (last_direction != 1) {
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direction = 2;
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last_direction = 2;
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}
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break;
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case XK_Escape:
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direction = 0;
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go_on = 0;
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break;
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case XK_p:
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direction = 0;
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}
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}
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}
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void Serpent() {
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if (direction == 1 && direction != 2 ){
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pos_y[0]=old_y[0]-20;
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}
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if (direction == 2 && direction != 1) {
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pos_y[0]=old_y[0]+20;
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}
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if (direction == 3 & direction != 4) {
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pos_x[0]=old_x[0]-20;
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}
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if (direction == 4 && direction != 3) {
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pos_x[0]=old_x[0]+20;
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}
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for(p=0; p<6; p++){
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if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
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segment+=2;
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pommex[p] = ((rand() % (60)+1)*20);
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pommey[p] = ((rand() % (27)+1)*20);
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}
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}
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Update_Serpent();
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Terrain();
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usleep(100000);
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}
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void Pomme(){
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for(pp = 0; pp < 5; ++pp){
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AfficherSprite(pomme, pommex[pp], pommey[pp]);
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}
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}
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void Score(){
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nombre= (segment-2)*10;
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snprintf(score,4,"%04d0", nombre);
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(1100,730,1200,800);
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ChoisirCouleurDessin(CouleurParNom("white"));
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EcrireTexte(1100,780,score,2);
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}
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int main(){
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InitialiserGraphique();
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CreerFenetre(350,100,1200,800);
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EffacerEcran(CouleurParComposante(0,0,0));
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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DessinerScene();
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while(go_on){
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Timer();
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Score();
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Controle();
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Serpent();
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Pomme();
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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