SAE11_2023/SAE_semestre1/src/game.c

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#include <stdlib.h>
#include <stdio.h>
#include <graph.h>
#include <time.h>
#define CYCLE 10000L
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void DessinerScene(int murx[], int mury[], int minute, int seconde, char timer []){
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int mur;
int i;
int fond;
snprintf(timer,6,"%02d:%02d", minute ,seconde);
ChoisirCouleurDessin(CouleurParComposante(91,222,122));
RemplirRectangle(20,20,1160,700);
ChoisirCouleurDessin(CouleurParComposante(255,255,255));
fond = ChargerSprite("../img/fond.png");
mur = ChargerSprite("../img/mur.png");
srand(time(NULL));
for(i=0; i<30; i++){
murx[i] = ((rand() % (55)+1)*20);
mury[i] = ((rand() % (35)+1)*20);
AfficherSprite(mur, murx[i], mury[i]);
}
}
void Score(int segment){
int nombre;
char score[4];
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nombre= (segment-10)*25;
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snprintf(score,4,"%04d0", nombre);
ChoisirCouleurDessin(CouleurParNom("black"));
RemplirRectangle(1100,700,1200,800);
ChoisirCouleurDessin(CouleurParNom("white"));
EcrireTexte(1000,760,"Score: ",2);
EcrireTexte(1100,760,score,2);
}
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void Update_Timer(int minute, int seconde, char timer[]){
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snprintf(timer,6,"%02d:%02d", minute, seconde);
ChoisirCouleurDessin(CouleurParComposante(0,0,0));
RemplirRectangle(10,700,12000,800);
ChoisirCouleurDessin(CouleurParComposante(255,255,255));
EcrireTexte(50,760,"time: ",2);
EcrireTexte(120,760,timer,2);
}
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
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int i = 0;
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int serpent=ChargerSprite("../img/serpent.png");
int fond = ChargerSprite("../img/fond.png");
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for (i=1 ; i<segment ; i++){
pos_x[i]=old_x[i-1];
pos_y[i]=old_y[i-1];
}
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if (*direction == 1){
pos_y[0]=old_y[0]-20;
}
if (*direction == 2) {
pos_y[0]=old_y[0]+20;
}
if (*direction == 3) {
pos_x[0]=old_x[0]-20;
}
if (*direction == 4) {
pos_x[0]=old_x[0]+20;
}
for (i=0 ; i<segment ; i++){
printf("fond : %d %d\n",old_x[i],old_y[i]);
AfficherSprite(fond, old_x[i], old_y[i]);
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old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
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for (i=0 ; i<segment ; i++){
printf("serpent : %d %d\n",pos_x[i],pos_y[i]);
AfficherSprite(serpent, pos_x[i], pos_y[i]);
}
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}
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
int mur;
int i;
mur = ChargerSprite("../img/mur.png");
/*Serpent contre coté*/
if (pos_x[0] >1160 || pos_x[0]<=20){
*go_on=0;
}
/*Serpent contre coté*/
if (pos_y[0]<40 || pos_y[0] >=700){
*go_on=0;
}
/*Serpent contre Serpent*/
for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
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*go_on = 0;
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}
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}
/*Serpent contre mur*/
for(i=0; i<30;i++){
if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
*go_on=0;
}
}
}
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void Timer(int *minute, int *seconde, unsigned long int *suivant, int *seconde_actuel, int *old_seconde, char timer[]){
if(Microsecondes()> *suivant){
*suivant = Microsecondes()+CYCLE;
*seconde_actuel = (*suivant/1000000)%10;
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if(seconde_actuel !=old_seconde){
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*old_seconde = *seconde_actuel;
if(*seconde == 59){
*minute=*minute+1;
*seconde=0;
Update_Timer(*minute, *seconde, timer);
}else{
*seconde = *seconde+1;
Update_Timer(*minute, *seconde, timer);
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}
}
}
}
void Controle(int *direction, int last_direction, int *go_on) {
int t;
while(ToucheEnAttente()) {
t = Touche();
switch(t) {
case XK_Left:
if (last_direction != 4) {
*direction = 3;
}
return;
case XK_Right:
if (last_direction != 3) {
*direction = 4;
}
return;
case XK_Up:
if (last_direction != 2) {
*direction = 1;
}
return;
case XK_Down:
if (last_direction != 1) {
*direction = 2;
}
return;
case XK_Escape:
*direction = 0;
*go_on = 0;
return;
case XK_p:
*direction = 0;
}
}
}
void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
int serpent;
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pos_x[0] = 600;
pos_y[0] = 400;
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int i = 0;
for (i = 0; i < *segment; i++){
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pos_x[i]= pos_x[0];
pos_y[i]= pos_y[0];
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old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
}
void InitialiserPommes(int pommex[], int pommey[], int segment) {
int p;
int pomme;
pomme = ChargerSprite("../img/pomme.png");
for (p = 0; p < 5; p++) {
pommex[p] = ((rand() % (55) + 1) * 20);
pommey[p] = ((rand() % (35) + 1) * 20);
AfficherSprite(pomme, pommex[p], pommey[p]);
}
}
void Pomme(int pos_x[], int pos_y[], int pommex[], int pommey[], int *segment){
int p;
int pomme;
pomme=ChargerSprite("../img/pomme.png");
for (p = 0; p < 5; p++) {
AfficherSprite(pomme, pommex[p],pommey[p]);
}
for(p=0; p<5; p++){
if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
(*segment) +=2;
pommex[p] = ((rand() % (60)+1)*20);
pommey[p] = ((rand() % (27)+1)*20);
}
}
}
int main(void){
int segment = 10;
int go_on = 1;
int direction = 4;
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int minute = 0;
int seconde = 0;
int seconde_actuel = 0;
int old_seconde = 0;
unsigned long int suivant;
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int pos_x[60];
int pos_y[60];
int old_x[60];
int old_y[60];
int pommex[5];
int pommey[5];
int murx[30];
int mury[30];
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char timer[6];
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int *pointeur_segment = &segment;
int *pointeur_go_on = &go_on;
int *pointeur_direction = &direction;
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int *pointeur_minute = &minute;
int *pointeur_seconde = &seconde;
unsigned long int *pointeur_suivant = &suivant;
int *pointeur_seconde_actuel = &seconde_actuel;
int *pointeur_old_seconde = &old_seconde;
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InitialiserGraphique();
CreerFenetre(350,100,1200,900);
EffacerEcran(CouleurParComposante(0,0,0));
suivant = Microsecondes()+CYCLE;
old_seconde=(suivant/1000000)%10;
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DessinerScene(murx, mury, minute, seconde ,timer);
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InitialiserPommes(pommex, pommey, segment);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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while(go_on){
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Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
Score(segment);
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Controle(pointeur_direction, 0, pointeur_go_on);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
Collision_Serpent(pos_x, pos_y, segment, murx, mury, pointeur_go_on);
usleep(1000000);
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Pomme(pos_x, pos_y, pommex, pommey, pointeur_segment);
}
FermerGraphique();
return EXIT_SUCCESS;
}