Réglage time, réglage usleep, réglage menu
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127
SAE_semestre1/src/serpent.c
Executable file
127
SAE_semestre1/src/serpent.c
Executable file
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#include <graph.h>
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/main.h"
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
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int i = 0;
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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pos_y[i]=old_y[i-1];
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}
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/*Afficher tête serpent selon la direction*/
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if (*direction == 1 && *direction !=2 ){
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pos_y[0]=old_y[0]-20;
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ChargerImage("img/tete_up.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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if (*direction == 2 && *direction !=1) {
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pos_y[0]=old_y[0]+20;
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ChargerImage("img/tete_down.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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if (*direction == 3 && *direction !=4) {
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pos_x[0]=old_x[0]-20;
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ChargerImage("img/tete_left.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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if (*direction == 4 && *direction !=3) {
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pos_x[0]=old_x[0]+20;
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ChargerImage("img/tete_right.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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return;
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}
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void dessinerSerpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
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int i;
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/*Afficher le serpent*/
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for (i=0 ; i<segment ; i++){
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ChargerImage("img/serpent.png", old_x[i], old_y[i],0,0, 20,20);
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}
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/*Incrémentation du fond par rapport au déplacement du serpent*/
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for (i=0 ; i<segment ; i++){
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ChoisirCouleurDessin(CouleurParComposante(218,209,77));
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RemplirRectangle(old_x[segment-1], old_y[segment-1], 20,20);
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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/*Affichier la queue du serpent*/
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for (i=0 ; i<segment; i++){
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ChargerImage("img/queue.png", old_x[segment-1], old_y[segment-1],0,0, 20,20);
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(0,0,20,20);
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}
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}
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
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int i;
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=0){
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*go_on=0;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<20 || pos_y[0] >=720){
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*go_on=0;
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}
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/*Serpent contre Serpent*/
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for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
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*go_on = 0;
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}
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}
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/*Serpent contre mur*/
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for(i=0; i<30;i++){
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if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
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*go_on=0;
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}
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}
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return;
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}
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void Controle(int *direction, int last_direction, int *go_on, int *pause) {
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int t;
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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case XK_Left:
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if (*direction != 4) {
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*direction = 3;
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}
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return;
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case XK_Right:
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if (*direction != 3) {
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*direction = 4;
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}
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return;
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case XK_Up:
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if (*direction != 2) {
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*direction = 1;
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}
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return;
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case XK_Down:
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if (*direction != 1) {
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*direction = 2;
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}
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return;
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case XK_Escape:
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*direction = 0;
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*go_on = 0;
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return;
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case XK_space:
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if (*pause == 0 ){
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*pause == 1;
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}else{
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*pause = 0;
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ChargerImage("img/PAUSE.png", 400,200,0,0,350,300);
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}
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}
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}
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}
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
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int serpent;
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int i = 0;
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/*Position initial serpent*/
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pos_x[0] = 600;
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pos_y[0] = 400;
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for (i = 0; i < *segment; i++){
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pos_x[i]= pos_x[0];
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pos_y[i]= pos_y[0];
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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