Réglage time, réglage usleep, réglage menu
This commit is contained in:
parent
284f9bea71
commit
29ed7dc6df
@ -1,29 +1,31 @@
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CC = gcc
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CFLAGS = -ansi -pedantic -lgraph
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OBJS = main.o serpent.o time.o terrain.o Oeuf.o
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SRCDIR = ./src
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HDIR = ./fichier.h
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ODIR = ./out
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OFILES = $(subst $(SRCDIR)/,$(ODIR)/,$(subst .c,.o,$(shell find $(SRCDIR)/ -type f)))
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EXE = snake
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.PHONY: all clean run
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snake: $(OBJS)
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$(CC) -o snake $(OBJS) $(CFLAGS)
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all: $(EXE)
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main.o: serpent.h time.h Oeuf.h main.h menu.h
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$(CC) -c main.c $(CFLAGS)
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$(ODIR)/%.o : $(SRCDIR)/%.c
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@mkdir -p $(@D)
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$(CC) -c $< -o $@
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serpent.o: serpent.h
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$(CC) -c serpent.c $(CFLAGS)
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$(EXE) : $(OFILES)
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$(CC) $(CFLAGS) -o $(EXE) $(OFILES)
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menu.o: main.h time.h
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$(CC) -c menu.c $(CFLAGS)
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time.o: time.h serpent.h main.h
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$(CC) -c time.c $(CFLAGS)
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Oeuf.o: Oeuf.h time.h
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$(CC) -c Oeuf.c $(CFLAGS)
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terrain.o: terrain.h serpent.h time.h main.h Oeuf.h
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$(CC) -c terrain.c $(CFLAGS)
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run : $(EXE)
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./$(EXE)
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clean :
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rm -f *.o snake
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-rm -rf $(ODIR)
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# Nouvelle règle pour la dépendance implicite
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$(EXE): $(ODIR)/a.out
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# Nouvelle règle pour construire 'out/a.out'
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$(ODIR)/a.out: $(OFILES)
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$(CC) $(CFLAGS) -o $@ $(OFILES)
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@ -2,6 +2,6 @@
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#define OEUF_H
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void InitialiserOeufs(int oeufx[], int oeufy[], int segment);
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void Oeuf(int pos_x[], int pos_y[], int oeufx[], int oeufy[], int *segment);
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void Oeuf(int old_x[], int old_y[], int oeufx[], int oeufy[], int *segment);
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#endif
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@ -1,6 +1,8 @@
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#ifndef MAIN_H
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#define MAIN_H
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void attente(int milliseconds);
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int lancer_jeu(void);
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int main(void);
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6
SAE_semestre1/fichier.h/terrain.h
Executable file
6
SAE_semestre1/fichier.h/terrain.h
Executable file
@ -0,0 +1,6 @@
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#ifndef TERRAIN_H
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#define TERRAIN_H
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void Scene(int murx[], int mury[], int minute, int seconde, char timer []);
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#endif
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@ -1,234 +0,0 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#define CYCLE 100000L
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void DessinerScene(int murx[], int mury[], int minute, int seconde, char timer []){
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int mur;
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int i;
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snprintf(timer,6,"%02d:%02d", minute ,seconde);
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ChoisirCouleurDessin(CouleurParComposante(218,209,77));
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RemplirRectangle(20,20,1160,700);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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srand(time(NULL));
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for(i=0; i<30; i++){
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murx[i] = ((rand() % (55)+1)*20);
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mury[i] = ((rand() % (35)+1)*20);
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ChargerImage("../img/cactus.png", murx[i], mury[i],0,0, 20,20);
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}
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}
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void Score(int segment){
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int nombre;
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char score[4];
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nombre= (segment-10)*25;
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snprintf(score,4,"%04d0", nombre);
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(1100,700,1200,800);
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ChoisirCouleurDessin(CouleurParNom("white"));
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EcrireTexte(1000,760,"Score: ",2);
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EcrireTexte(1100,760,score,2);
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}
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void Update_Timer(int minute, int seconde, char timer[]){
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snprintf(timer,6,"%02d:%02d", minute, seconde);
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ChoisirCouleurDessin(CouleurParComposante(0,0,0));
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RemplirRectangle(10,700,12000,800);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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EcrireTexte(50,760,"time: ",2);
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EcrireTexte(120,760,timer,2);
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}
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
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int i = 0;
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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pos_y[i]=old_y[i-1];
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}
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if (*direction == 1){
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pos_y[0]=old_y[0]-20;
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}
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if (*direction == 2) {
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pos_y[0]=old_y[0]+20;
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}
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if (*direction == 3) {
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pos_x[0]=old_x[0]-20;
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}
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if (*direction == 4) {
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pos_x[0]=old_x[0]+20;
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}
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for (i=0 ; i<segment ; i++){
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ChargerImage("../img/serpent2.png", pos_x[i], pos_y[i],0,0, 20,20);
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}
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for (i=0 ; i<segment ; i++){
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ChoisirCouleurDessin(CouleurParComposante(218,209,77));
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RemplirRectangle(pos_x[segment-1], pos_y[segment-1], 20,20);
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
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int i;
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=0){
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*go_on=0;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<20 || pos_y[0] >=700){
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*go_on=0;
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}
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/*Serpent contre Serpent*/
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for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
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*go_on = 0;
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}
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}
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/*Serpent contre mur*/
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for(i=0; i<30;i++){
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if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
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*go_on=0;
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}
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}
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}
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void Timer(int *minute, int *seconde, unsigned long int *suivant, int *seconde_actuel, int *old_seconde, char timer[]){
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if(Microsecondes()> *suivant){
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*suivant = Microsecondes()+CYCLE;
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*seconde_actuel = (*suivant/1000000)%10;
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if(seconde_actuel !=old_seconde){
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*old_seconde = *seconde_actuel;
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if(*seconde == 59){
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*minute=*minute+1;
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*seconde=0;
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Update_Timer(*minute, *seconde, timer);
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}else{
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*seconde = *seconde+1;
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Update_Timer(*minute, *seconde, timer);
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}
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}
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}
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}
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void Controle(int *direction, int last_direction, int *go_on) {
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int t;
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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case XK_Left:
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if (last_direction != 4) {
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*direction = 3;
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}
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return;
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case XK_Right:
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if (last_direction != 3) {
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*direction = 4;
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}
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return;
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case XK_Up:
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if (last_direction != 2) {
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*direction = 1;
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}
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return;
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case XK_Down:
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if (last_direction != 1) {
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*direction = 2;
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}
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return;
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case XK_Escape:
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*direction = 0;
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*go_on = 0;
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return;
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case XK_p:
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*direction = 0;
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}
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}
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}
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
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int serpent;
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int i = 0;
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pos_x[0] = 600;
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pos_y[0] = 400;
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for (i = 0; i < *segment; i++){
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pos_x[i]= pos_x[0];
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pos_y[i]= pos_y[0];
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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void InitialiserOeufs(int oeufx[], int oeufy[], int segment) {
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int p;
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int oeuf;
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for (p = 0; p < 5; p++) {
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oeufx[p] = ((rand() % (55) + 1) * 20);
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oeuf[p] = ((rand() % (35) + 1) * 20);
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ChargerImage("../img/oeuf.png", oeufx[p], oeufy[p],0,0, 20,20);
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}
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}
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void Oeuf(int pos_x[], int pos_y[], int oeufx[], int oeufy[], int *segment){
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int p;
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int oeuf;
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for (p = 0; p < 5; p++) {
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ChargerImage("../img/oeuf.png", oeufx[p], oeufy[p],0,0, 20,20);
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}
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for(p=0; p<5; p++){
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if(oeufx[p]==pos_x[0] && oeufy[p]==pos_y[0]){
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(*segment) +=2;
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oeufx[p] = ((rand() % (55)+1)*20);
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oeufy[p] = ((rand() % (35)+1)*20);
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}
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}
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}
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/*void Menu_debut(){
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affiche = ChargerSprite("Img/image.png");
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AfficherSprite(affiche,0,0);
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}
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Menu_debut();*/
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int main(void){
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int segment = 10;
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int go_on = 1;
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int direction = 4;
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int minute = 0;
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int seconde = 0;
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int seconde_actuel = 0;
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int old_seconde = 0;
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unsigned long int suivant;
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int pos_x[2400];
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int pos_y[2400];
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int old_x[2400];
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int old_y[2400];
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int oeufx[5];
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int oeufy[5];
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int murx[30];
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int mury[30];
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char timer[6];
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int *pointeur_segment = &segment;
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int *pointeur_go_on = &go_on;
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int *pointeur_direction = &direction;
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int *pointeur_minute = &minute;
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int *pointeur_seconde = &seconde;
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unsigned long int *pointeur_suivant = &suivant;
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int *pointeur_seconde_actuel = &seconde_actuel;
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int *pointeur_old_seconde = &old_seconde;
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InitialiserGraphique();
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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DessinerScene(murx, mury, minute, seconde ,timer);
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InitialiserOeufs(oeufx, oeufy, segment);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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while(go_on){
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Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
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Score(segment);
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Controle(pointeur_direction, 0, pointeur_go_on);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, pointeur_go_on);
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usleep(100000);
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Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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BIN
SAE_semestre1/img/queue.png
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BIN
SAE_semestre1/img/queue.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
BIN
SAE_semestre1/snake
Executable file
BIN
SAE_semestre1/snake
Executable file
Binary file not shown.
@ -1,7 +1,7 @@
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#include <graph.h>
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#include <stdlib.h>
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#include "Oeuf.h"
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#include "time.h"
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/time.h"
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void InitialiserOeufs(int oeufx[], int oeufy[], int segment) {
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int p;
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@ -9,17 +9,17 @@ void InitialiserOeufs(int oeufx[], int oeufy[], int segment) {
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for (p = 0; p < 5; p++) {
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oeufx[p] = ((rand() % (55) + 1) * 20);
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oeufy[p] = ((rand() % (35) + 1) * 20);
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ChargerImage("../img/oeuf.png", oeufx[p], oeufy[p],0,0, 20,20);
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ChargerImage("img/oeuf.png", oeufx[p], oeufy[p],0,0, 20,20);
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}
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}
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void Oeuf(int pos_x[], int pos_y[], int oeufx[], int oeufy[], int *segment){
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void Oeuf(int old_x[], int old_y[], int oeufx[], int oeufy[], int *segment){
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int p;
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int oeuf;
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for (p = 0; p < 5; p++) {
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ChargerImage("../img/oeuf.png", oeufx[p], oeufy[p],0,0, 20,20);
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ChargerImage("img/oeuf.png", oeufx[p], oeufy[p],0,0, 20,20);
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}
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for(p=0; p<5; p++){
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if(oeufx[p]==pos_x[0] && oeufy[p]==pos_y[0]){
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if(oeufx[p]==old_x[0] && oeufy[p]==old_y[0]){
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(*segment) +=2;
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oeufx[p] = ((rand() % (55)+1)*20);
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oeufy[p] = ((rand() % (35)+1)*20);
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "serpent.h"
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#include "Oeuf.h"
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#include "time.h"
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#include "main.h"
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#include "menu.h"
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#include <time.h>
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/time.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/menu.h"
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#define CYCLE 100000L
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#define DELAI_MILLISECONDES 100
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void attente(int milliseconds) {
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clock_t start_time = clock();
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while ((clock() - start_time) * 1000 / CLOCKS_PER_SEC < milliseconds) {
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}
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}
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int lancer_jeu(){
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int go_on=1;
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@ -37,7 +46,7 @@ int lancer_jeu(){
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int *pointeur_pause = &pause;
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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DessinerScene(murx, mury, minute, seconde ,timer);
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Scene(murx, mury, minute, seconde ,timer);
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InitialiserOeufs(oeufx, oeufy, segment);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, &go_on, pointeur_direction);
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bordure(segment);
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@ -49,7 +58,7 @@ int lancer_jeu(){
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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dessinerSerpent(pos_x, pos_y, segment, old_x, old_y);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, &go_on);
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usleep(90000);
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attente(DELAI_MILLISECONDES);
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Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
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}
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}
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@ -63,9 +72,6 @@ int main(void){
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if(Menu() == 1){
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lancer_jeu();
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}
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if(Menu() == 0){
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Menu();
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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#include <stdlib.h>
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#include <graph.h>
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#include <stdio.h>
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#include "main.h"
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#include "time.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/time.h"
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void Menu_debut(void) {
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int af = ChargerSprite("../img/image.jpg");
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int af = ChargerSprite("img/image.jpg");
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AfficherSprite(af, 0, 0);
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}
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void Menu_fin(void){
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||||
int fin = ChargerSprite("img/Menu_Fin.jpg");
|
||||
AfficherSprite(fin, 0,0);
|
||||
}
|
||||
int Menu(void) {
|
||||
int choix = 1;
|
||||
InitialiserGraphique();
|
||||
@ -22,20 +26,11 @@ int Menu(void) {
|
||||
case XK_q: /* Changement de XK_q à XK_a*/
|
||||
/*Code pour traiter la touche "a" (fermer le jeu, par exemple)*/
|
||||
FermerGraphique();
|
||||
exit(EXIT_SUCCESS);
|
||||
return;
|
||||
/* Ajoutez d'autres cas pour d'autres touches si nécessaire*/
|
||||
return choix;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Menu_fin(void){
|
||||
int fin = ChargerSprite("../img/Menu_Fin.png");
|
||||
AfficherSprite(fin, 0,0);
|
||||
Menu();
|
||||
}
|
||||
|
||||
void bordure(int segment){
|
||||
ChoisirCouleurDessin(CouleurParComposante(0,0,0));
|
||||
RemplirRectangle(20,720,1180,200);
|
@ -1,5 +1,6 @@
|
||||
#include <graph.h>
|
||||
#include "serpent.h"
|
||||
#include "../fichier.h/serpent.h"
|
||||
#include "../fichier.h/main.h"
|
||||
|
||||
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
|
||||
int i = 0;
|
||||
@ -7,37 +8,45 @@ void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_
|
||||
pos_x[i]=old_x[i-1];
|
||||
pos_y[i]=old_y[i-1];
|
||||
}
|
||||
if (*direction == 1){
|
||||
/*Afficher tête serpent selon la direction*/
|
||||
if (*direction == 1 && *direction !=2 ){
|
||||
pos_y[0]=old_y[0]-20;
|
||||
ChargerImage("../img/tete_up.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
ChargerImage("img/tete_up.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
}
|
||||
if (*direction == 2) {
|
||||
if (*direction == 2 && *direction !=1) {
|
||||
pos_y[0]=old_y[0]+20;
|
||||
ChargerImage("../img/tete_down.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
ChargerImage("img/tete_down.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
}
|
||||
if (*direction == 3) {
|
||||
if (*direction == 3 && *direction !=4) {
|
||||
pos_x[0]=old_x[0]-20;
|
||||
ChargerImage("../img/tete_left.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
ChargerImage("img/tete_left.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
}
|
||||
if (*direction == 4) {
|
||||
if (*direction == 4 && *direction !=3) {
|
||||
pos_x[0]=old_x[0]+20;
|
||||
ChargerImage("../img/tete_right.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
ChargerImage("img/tete_right.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void dessinerSerpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
|
||||
int i;
|
||||
/*Afficher le serpent*/
|
||||
for (i=0 ; i<segment ; i++){
|
||||
ChargerImage("../img/serpent.png", old_x[i], old_y[i],0,0, 20,20);
|
||||
ChargerImage("img/serpent.png", old_x[i], old_y[i],0,0, 20,20);
|
||||
}
|
||||
/*Incrémentation du fond par rapport au déplacement du serpent*/
|
||||
for (i=0 ; i<segment ; i++){
|
||||
ChoisirCouleurDessin(CouleurParComposante(218,209,77));
|
||||
RemplirRectangle(old_x[segment-1], old_y[segment-1], 20,20);
|
||||
|
||||
old_x[i]=pos_x[i];
|
||||
old_y[i]=pos_y[i];
|
||||
}
|
||||
/*Affichier la queue du serpent*/
|
||||
for (i=0 ; i<segment; i++){
|
||||
ChargerImage("img/queue.png", old_x[segment-1], old_y[segment-1],0,0, 20,20);
|
||||
ChoisirCouleurDessin(CouleurParNom("black"));
|
||||
RemplirRectangle(0,0,20,20);
|
||||
}
|
||||
}
|
||||
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
|
||||
int i;
|
||||
@ -70,22 +79,22 @@ void Controle(int *direction, int last_direction, int *go_on, int *pause) {
|
||||
t = Touche();
|
||||
switch(t) {
|
||||
case XK_Left:
|
||||
if (last_direction != 4) {
|
||||
if (*direction != 4) {
|
||||
*direction = 3;
|
||||
}
|
||||
return;
|
||||
case XK_Right:
|
||||
if (last_direction != 3) {
|
||||
if (*direction != 3) {
|
||||
*direction = 4;
|
||||
}
|
||||
return;
|
||||
case XK_Up:
|
||||
if (last_direction != 2) {
|
||||
if (*direction != 2) {
|
||||
*direction = 1;
|
||||
}
|
||||
return;
|
||||
case XK_Down:
|
||||
if (last_direction != 1) {
|
||||
if (*direction != 1) {
|
||||
*direction = 2;
|
||||
}
|
||||
return;
|
||||
@ -98,7 +107,7 @@ void Controle(int *direction, int last_direction, int *go_on, int *pause) {
|
||||
*pause == 1;
|
||||
}else{
|
||||
*pause = 0;
|
||||
ChargerImage("../img/PAUSE.png", 400,200,0,0,350,300);
|
||||
ChargerImage("img/PAUSE.png", 400,200,0,0,350,300);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +1,14 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <graph.h>
|
||||
#include "time.h"
|
||||
#include "terrain.h"
|
||||
#include "serpent.h"
|
||||
#include "main.h"
|
||||
#include "Oeuf.h"
|
||||
#include <time.h>
|
||||
#include "../fichier.h/time.h"
|
||||
#include "../fichier.h/terrain.h"
|
||||
#include "../fichier.h/serpent.h"
|
||||
#include "../fichier.h/main.h"
|
||||
#include "../fichier.h/Oeuf.h"
|
||||
|
||||
void DessinerScene(int murx[], int mury[], int minute, int seconde, char timer []){
|
||||
void Scene(int murx[], int mury[], int minute, int seconde, char timer []){
|
||||
int mur;
|
||||
int i;
|
||||
snprintf(timer,6,"%02d:%02d", minute ,seconde);
|
||||
@ -17,6 +19,6 @@ void DessinerScene(int murx[], int mury[], int minute, int seconde, char timer [
|
||||
for(i=0; i<30; i++){
|
||||
murx[i] = ((rand() % (55)+1)*20);
|
||||
mury[i] = ((rand() % (35)+1)*20);
|
||||
ChargerImage("../img/cactus.png", murx[i], mury[i],0,0, 20,20);
|
||||
ChargerImage("img/cactus.png", murx[i], mury[i],0,0, 20,20);
|
||||
}
|
||||
}
|
@ -1,10 +1,11 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <graph.h>
|
||||
#include "time.h"
|
||||
#include "main.h"
|
||||
#include "serpent.h"
|
||||
#define CYCLE 100000L
|
||||
#include "../fichier.h/time.h"
|
||||
#include "../fichier.h/main.h"
|
||||
#include "../fichier.h/serpent.h"
|
||||
#define CYCLE 1000000L
|
||||
|
||||
void Score(int segment){
|
||||
int nombre;
|
@ -1,6 +0,0 @@
|
||||
#ifndef TERRAIN_H
|
||||
#define TERRAIN_H
|
||||
|
||||
void DessinerScene(int murx[30], int mury[30], int minute, int seconde, char timer []);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user