séparation fichier seulement .c
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3e87799671
@ -1,32 +1,41 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include "../fichier.h/time.h"
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#include "../fichier.h/terrain.h"
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#include "../fichier.h/pastille.h"
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/menu.h"
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#include "../fichier.h/ajouter_menu_fin.h"
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#include <graph.h>
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#include "serpent.h"
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#include "pommes.h"
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#include "time.h"
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int main(void){
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int go_on = 1;
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int segment = 10;
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int* pointeur_segment = &segment;
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int* pointeur_go_on= &go_on;
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int seconde_actuel;
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int old_seconde;
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unsigned long int suivant;
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#define CYCLE 10000L
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int main(void) {
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int segment = 10;
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int go_on = 1;
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int direction = 4;
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int pos_x[60];
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int pos_y[60];
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int old_x[60];
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int old_y[60];
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int pommex[5];
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int pommey[5];
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int murx[30];
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int mury[30];
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int *pointeur_segment = &segment;
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int *pointeur_go_on = &go_on;
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int *pointeur_direction = &direction;
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InitialiserGraphique();
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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DessinerScene();
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usleep(1000);
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while(go_on){
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DessinerScene(murx, mury);
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InitialiserPommes(pommex, pommey, segment);
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while(go_on){
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Timer();
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Score();
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Serpent();
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Pomme();
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Score(*pointeur_segment);
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Controle(pointeur_direction, 0, pointeur_go_on);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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Pomme(pos_x, pos_y, pommex, pommey, pointeur_segment);
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}
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FermerGraphique();
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}
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return EXIT_SUCCESS;
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}
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@ -1,23 +1,30 @@
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#include <stdlib.h>
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#include <graph.h>
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#include "../fichier.h/pastille.h"
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/pastille.h"
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#include <stdlib.h>
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#include "pommes.h"
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void Pomme(){
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int pos_x[60];
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int pos_y[60];
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int segment = 10;
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int p, pp;
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int pomme, pommex[5], pommey[5];
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for(p=0; p<6; p++){
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if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
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segment+=2;
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void InitialiserPommes(int pommex[], int pommey[], int segment) {
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int p;
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int pomme;
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pomme = ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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pommex[p] = ((rand() % (55) + 1) * 20);
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pommey[p] = ((rand() % (35) + 1) * 20);
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AfficherSprite(pomme, pommex[p], pommey[p]);
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}
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}
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void Pomme(int pos_x[], int pos_y[], int pommex[], int pommey[], int *segment) {
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int p;
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int pomme;
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pomme=ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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AfficherSprite(pomme, pommex[p],pommey[p]);
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}
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for(p=0; p<5; p++){
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if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
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(*segment) +=2;
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pommex[p] = ((rand() % (60)+1)*20);
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pommey[p] = ((rand() % (27)+1)*20);
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}
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}
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for(pp = 0; pp < 5; ++pp){
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AfficherSprite(pomme, pommex[pp], pommey[pp]);
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}
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}
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@ -1,38 +1,54 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/terrain.h"
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#include "../fichier.h/pastille.h"
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#include "serpent.h"
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void InitialiserSerpent(Serpent *serpent, int x, int y) {
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serpent->longueur = 10;
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serpent->directionX = 1;
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serpent->directionY = 0;
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serpent->corps[0].x = x;
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serpent->corps[0].y = y;
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}
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void DeplacerSerpent(Serpent *serpent) {
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int i;
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for ( i = serpent->longueur - 1; i > 0; i--) {
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serpent->corps[i] = serpent->corps[i - 1];
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
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int i = 0;
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int serpent;
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AfficherSprite(serpent, pos_x[0], pos_y[0]);
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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pos_y[i]=old_y[i-1];
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AfficherSprite(serpent, pos_x[i], pos_y[i]);
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}
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old_x[0]=pos_x[0];
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old_y[0]=pos_y[0];
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for (i=1 ; i<segment ; i++){
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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serpent->corps[0].x += serpent->directionX * 20;
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serpent->corps[0].y += serpent->directionY * 20;
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}
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void Controle(int* direction , int* go_on) {
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int t;
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int last_direction = 0;
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
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int mur;
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int i;
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mur = ChargerSprite("../img/mur.png");
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=20){
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*go_on=0;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<40 || pos_y[0] >=700){
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*go_on=0;
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}
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/*Serpent contre Serpent*/
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for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i])
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*go_on = 0;
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}
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/*Serpent contre mur*/
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for(i=0; i<30;i++){
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if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
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*go_on=0;
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}
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}
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}
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void Controle(int *direction, int last_direction, int *go_on) {
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int t;
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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case XK_Left:
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if (last_direction != 4) {
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*direction = 3;
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printf("gauche\n");
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}
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return;
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case XK_Right:
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@ -59,53 +75,32 @@ void Controle(int* direction , int* go_on) {
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}
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}
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}
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int VerifierCollision(const Serpent *serpent) {
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int teteX = serpent->corps[0].x;
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int teteY = serpent->corps[0].y;
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int i;
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if (teteX < 0 || teteX >= 1200 || teteY < 0 || teteY >= 900-80) {
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return 1;
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
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int serpent;
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int x = 600;
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int y = 400;
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int i = 0;
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serpent=ChargerSprite("../img/serpent.png");
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for (i = 0; i < *segment; i++){
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AfficherSprite(serpent, x-(i*20), y);
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pos_x[i]=x-(i*20);
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pos_y[i]=y;
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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for (i = 1; i < serpent->longueur; i++) {
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if (teteX == serpent->corps[i].x && teteY == serpent->corps[i].y) {
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return 1;
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}
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if (*direction == 1 && *direction != 2 ){
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pos_y[0]=old_y[0]-20;
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}
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return 0;
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}
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void Score(int segment){
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int nombre;
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char score[4];
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nombre = (segment-10)*10;
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snprintf(score,4,"%04d0", nombre);
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(1100,700,1200,800);
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ChoisirCouleurDessin(CouleurParNom("white"));
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EcrireTexte(1000,760,"Score: ",2);
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EcrireTexte(1100,760,score,2);
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}
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void DessinerSerpent(const Serpent *serpent) {
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int i;
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couleur couleurSerpent = CouleurParComposante(34, 139, 34);
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ChoisirEcran(1);
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EffacerEcran(CouleurParNom("grey"));
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ChoisirCouleurDessin(couleurSerpent);
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/* Afficher la tête du serpent */
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RemplirRectangle(serpent->corps[0].x, serpent->corps[0].y, 20, 20);
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for (i = 0; i < serpent->longueur; i++) {
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RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, 20, 20);
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if (*direction == 2 && *direction != 1) {
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pos_y[0]=old_y[0]+20;
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}
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ChoisirEcran(0);
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AfficherFenetre();
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CopierZone(1, 0, 0, 0, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0, 0);
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if (*direction == 3 & *direction != 4) {
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pos_x[0]=old_x[0]-20;
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}
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if (*direction == 4 && *direction != 3) {
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pos_x[0]=old_x[0]+20;
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}
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Update_Serpent(pos_x, pos_y, *segment, old_x, old_y);
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Collision_Serpent(pos_x, pos_y, *segment, murx, mury, go_on);
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usleep(100000);
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}
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@ -6,51 +6,17 @@
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#include "../fichier.h/main.h"
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#include "../fichier.h/pastille.h"
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void DessinerScene(void){
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/*Temps*/
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int minute = 0;
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int seconde = 0;
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char timer[6];
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/*Mur*/
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int murx[50];
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int mury[50];
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void DessinerScene(int murx[30], int mury[30]){
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int mur;
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/*Serpent*/
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int serpent;
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int segment=10;
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int x = 600;
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int y = 400;
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int i;
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int pos_x[60];
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int pos_y[60];
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int old_x[60];
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int old_y[60];
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int fond;
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int p=0;
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int pp=0;
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int pomme, pommex[5], pommey[5];
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int i;
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int fond;
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snprintf(timer,6,"%02d:%02d", minute ,seconde);
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ChoisirCouleurDessin(CouleurParComposante(91,222,122));
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RemplirRectangle(20,20,1160,700);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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serpent=ChargerSprite("../img/serpent.png");
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fond = ChargerSprite("../img/fond.png");
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mur = ChargerSprite("../img/mur.png");
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for (i = 0; i < segment; i++){
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AfficherSprite(serpent, x-(i*20), y);
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pos_x[i]=x-(i*20);
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pos_y[i]=y;
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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srand(time(NULL));
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pomme=ChargerSprite("../img/pomme.png");
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for (p = 0; p < 5; p++) {
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pommex[p] = ((rand() % (55)+1)*20);
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pommey[p] = ((rand() % (35)+1)*20);
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AfficherSprite(pomme, pommex[p],pommey[p]);
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}
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for(i=0; i<30; i++){
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murx[i] = ((rand() % (55)+1)*20);
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mury[i] = ((rand() % (35)+1)*20);
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