ajout menu mais non fonctionnel
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@ -1,6 +1,7 @@
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#ifndef MAIN_H
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#ifndef MAIN_H
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#define MAIN_H
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#define MAIN_H
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int jeu(void);
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int main(void);
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int main(void);
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#endif
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#endif
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@ -1,6 +1,10 @@
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#ifndef MENU_H
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#ifndef MENU_H
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#define MENU_H
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#define MENU_H
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void menu(void);
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typedef struct {
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int x, y, L, H;
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} zone;
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int check_zone(zone z, int x, int y);
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void afficher_menu(zone jouer, zone quitter, int *jeu);
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#endif
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#endif
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@ -4,5 +4,5 @@
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction);
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void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction);
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on);
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on);
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int*);
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int*);
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void Controle(int *direction, int last_direction, int *go_on);
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void Controle(int *direction, int last_direction, int *go_on, int *pause);
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#endif
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#endif
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SAE_semestre1/img/tete_down.png
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SAE_semestre1/img/tete_down.png
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SAE_semestre1/img/tete_left.png
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SAE_semestre1/img/tete_left.png
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SAE_semestre1/img/tete_right.png
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SAE_semestre1/img/tete_right.png
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SAE_semestre1/img/tete_up.png
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SAE_semestre1/img/tete_up.png
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@ -5,10 +5,12 @@
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/time.h"
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#include "../fichier.h/time.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/menu.h"
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#define CYCLE 10000L
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#define CYCLE 100000L
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int main(void){
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int lancer_jeu(){
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int pause = 1;
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int segment = 10;
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int segment = 10;
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int go_on = 1;
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int go_on = 1;
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int direction = 4;
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int direction = 4;
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@ -34,23 +36,35 @@ int main(void){
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unsigned long int *pointeur_suivant = &suivant;
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unsigned long int *pointeur_suivant = &suivant;
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int *pointeur_seconde_actuel = &seconde_actuel;
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int *pointeur_seconde_actuel = &seconde_actuel;
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int *pointeur_old_seconde = &old_seconde;
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int *pointeur_old_seconde = &old_seconde;
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InitialiserGraphique();
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int *pointeur_pause = &pause;
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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suivant = Microsecondes()+CYCLE;
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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old_seconde=(suivant/1000000)%10;
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DessinerScene(murx, mury, minute, seconde ,timer);
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DessinerScene(murx, mury, minute, seconde ,timer);
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InitialiserOeufs(oeufx, oeufy, segment);
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InitialiserOeufs(oeufx, oeufy, segment);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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while(go_on){
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while(go_on){
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Controle(pointeur_direction, 0, pointeur_go_on, pointeur_pause);
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if(pause == 1){
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Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
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Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
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Score(segment);
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Controle(pointeur_direction, 0, pointeur_go_on);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, pointeur_go_on);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, pointeur_go_on);
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Score(segment);
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usleep(100000);
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usleep(100000);
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Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
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Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
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}
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}
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}
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}
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int main(void){
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int choix = 0;
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InitialiserGraphique();
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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afficher_menu(&choix);
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while( choix == 1){
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lancer_jeu();
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}
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FermerGraphique();
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FermerGraphique();
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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@ -1,24 +1,23 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <graph.h>
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#include "../fichier.h/menu.h"
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#include "../fichier.h/menu.h"
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int check_zone(zone z, int x, int y) {
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return x >= z.x && x <= z.x + z.L && y >= z.y && y <= z.y + z.H;
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}
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int MenuDebut(){
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void afficher_menu(zone jouer, zone quitter, int *choix) {
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InitialiserGraphique();
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ChargerImageFond("../img/Menu.png");
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EcrireTexte(1000,760,"Score", 2);
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while(1){
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}
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SourisPosition();
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int menu(){
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while(menu){
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if(SourisCliquee()){
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while(ToucheEnAttente()){
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int x = _X;
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t = Touche();
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int y = _Y;
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switch(t3){
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if (check_zone(jouer, _X, _Y)){
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case XK_q :
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*choix = 1;
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FermerGraphique();
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return EXIT_SUCCESS;
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return;
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return;
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case XK_Right :
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menu = 0;
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return
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}
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}
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}
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}
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}
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}
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@ -57,7 +57,7 @@ void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mu
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}
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}
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}
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}
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void Controle(int *direction, int last_direction, int *go_on) {
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void Controle(int *direction, int last_direction, int *go_on, int *pause) {
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int t;
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int t;
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while(ToucheEnAttente()) {
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while(ToucheEnAttente()) {
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t = Touche();
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t = Touche();
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@ -86,8 +86,13 @@ void Controle(int *direction, int last_direction, int *go_on) {
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*direction = 0;
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*direction = 0;
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*go_on = 0;
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*go_on = 0;
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return;
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return;
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case XK_p:
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case XK_space:
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*direction = 0;
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if (*pause == 0 ){
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*pause == 1;
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}else{
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*pause = 0;
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ChargerImage("../img/PAUSE.png", 400,200,0,0,350,300);
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}
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}
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}
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}
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}
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}
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}
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@ -4,7 +4,7 @@
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#include "../fichier.h/time.h"
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#include "../fichier.h/time.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/serpent.h"
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#define CYCLE 10000L
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#define CYCLE 100000L
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void Score(int segment){
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void Score(int segment){
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int nombre;
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int nombre;
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