changement de décors, rajout oeuf, séparations de tout les fichiers + erreurs MAKE

This commit is contained in:
2023-12-20 21:26:34 +01:00
parent c604e522f3
commit 8f26f7027d
18 changed files with 141 additions and 145 deletions

View File

@@ -1,38 +1,53 @@
#include <graph.h>
#include "../fichier.h/serpent.h"
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
int i = 0;
int serpent;
AfficherSprite(serpent, pos_x[0], pos_y[0]);
for (i=1 ; i<segment ; i++){
pos_x[i]=old_x[i-1];
pos_y[i]=old_y[i-1];
AfficherSprite(serpent, pos_x[i], pos_y[i]);
}
old_x[0]=pos_x[0];
old_y[0]=pos_y[0];
for (i=1 ; i<segment ; i++){
if (*direction == 1){
pos_y[0]=old_y[0]-20;
}
if (*direction == 2) {
pos_y[0]=old_y[0]+20;
}
if (*direction == 3) {
pos_x[0]=old_x[0]-20;
}
if (*direction == 4) {
pos_x[0]=old_x[0]+20;
}
for (i=0 ; i<segment ; i++){
ChargerImage("../img/serpent2.png", pos_x[i], pos_y[i],0,0, 20,20);
}
for (i=0 ; i<segment ; i++){
ChoisirCouleurDessin(CouleurParComposante(218,209,77));
RemplirRectangle(pos_x[segment-1], pos_y[segment-1], 20,20);
old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
}
}
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
int mur;
int i;
mur = ChargerSprite("../img/mur.png");
/*Serpent contre coté*/
if (pos_x[0] >1160 || pos_x[0]<=20){
if (pos_x[0] >1160 || pos_x[0]<=0){
*go_on=0;
}
/*Serpent contre coté*/
if (pos_y[0]<40 || pos_y[0] >=700){
if (pos_y[0]<20 || pos_y[0] >=700){
*go_on=0;
}
/*Serpent contre Serpent*/
for (i = 1; i < segment; i++) {
if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i])
if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
*go_on = 0;
}
}
/*Serpent contre mur*/
for(i=0; i<30;i++){
@@ -41,6 +56,7 @@ void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mu
}
}
}
void Controle(int *direction, int last_direction, int *go_on) {
int t;
while(ToucheEnAttente()) {
@@ -77,30 +93,13 @@ void Controle(int *direction, int last_direction, int *go_on) {
}
void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
int serpent;
int x = 600;
int y = 400;
int i = 0;
serpent=ChargerSprite("../img/serpent.png");
int i = 0;
pos_x[0] = 600;
pos_y[0] = 400;
for (i = 0; i < *segment; i++){
AfficherSprite(serpent, x-(i*20), y);
pos_x[i]=x-(i*20);
pos_y[i]=y;
pos_x[i]= pos_x[0];
pos_y[i]= pos_y[0];
old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
if (*direction == 1 && *direction != 2 ){
pos_y[0]=old_y[0]-20;
}
if (*direction == 2 && *direction != 1) {
pos_y[0]=old_y[0]+20;
}
if (*direction == 3 & *direction != 4) {
pos_x[0]=old_x[0]-20;
}
if (*direction == 4 && *direction != 3) {
pos_x[0]=old_x[0]+20;
}
Update_Serpent(pos_x, pos_y, *segment, old_x, old_y);
Collision_Serpent(pos_x, pos_y, *segment, murx, mury, go_on);
usleep(100000);
}