Des beugs paramètre dans les fonctions
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@@ -1,70 +1,135 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "serpent.h"
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#include "terrain.h"
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/terrain.h"
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#include "../fichier.h/pastille.h"
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Serpent serpent;
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int direction;
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void initialiserSerpent() {
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serpent.longueur = 1;
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serpent.corps = (Position *)malloc(sizeof(Position) * serpent.longueur);
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serpent.corps[0].x = LARGEUR_FENETRE / 2;
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serpent.corps[0].y = HAUTEUR_FENETRE / 2;
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}
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void dessinerSerpent() {
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int i;
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for (i = 0; i < serpent.longueur; i++) {
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if (i % 2 == 0) {
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ChoisirCouleurDessin(CouleurParNom("yellow")); /*JAUNE*/
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}
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RemplirRectangle(serpent.corps[i].x, serpent.corps[i].y, TAILLE_CELLULE, TAILLE_CELLULE);
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void Update_Serpent(int segment, int direction, int pos_x[60], int pos_y[60]){
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int old_x[60];
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int old_y[60];
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int x = 600;
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int y = 400;
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int t, fond, i = 0, serpent;
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fond = ChargerSprite("../img/fond.png");
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AfficherSprite(fond, pos_x[segment-1], pos_y[segment-1]);
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AfficherSprite(serpent, pos_x[0], pos_y[0]);
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if (direction == 1 && direction != 2 ){
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pos_y[0]=old_y[0]-20;
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}
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if (direction == 2 && direction != 1) {
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pos_y[0]=old_y[0]+20;
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}
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if (direction == 3 & direction != 4) {
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pos_x[0]=old_x[0]-20;
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}
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if (direction == 4 && direction != 3) {
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pos_x[0]=old_x[0]+20;
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}
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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pos_y[i]=old_y[i-1];
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AfficherSprite(serpent, pos_x[i], pos_y[i]);
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}
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old_x[0]=pos_x[0];
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old_y[0]=pos_y[0];
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for (i=1 ; i<segment ; i++){
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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void deplacerSerpent() {
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int i;
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/* Déplacer le corps du serpent*/
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for (i = serpent.longueur - 1; i > 0; i--) {
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serpent.corps[i] = serpent.corps[i - 1];
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}
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/* Déplacer la tête du serpent en fonction de la direction*/
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switch (direction) {
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case 0:
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serpent.corps[0].x += TAILLE_CELLULE;
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break;
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case 1:
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serpent.corps[0].y += TAILLE_CELLULE;
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break;
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case 2:
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serpent.corps[0].x -= TAILLE_CELLULE;
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break;
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case 3:
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serpent.corps[0].y -= TAILLE_CELLULE;
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break;
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}
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}
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int collisionAvecSerpent() {
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int i;
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for (i = 1; i < serpent.longueur; i++) {
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if (serpent.corps[0].x == serpent.corps[i].x && serpent.corps[0].y == serpent.corps[i].y) {
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return 1;
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void Controle(int* direction , int* go_on) {
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int t;
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int last_direction = 0;
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while(ToucheEnAttente()) {
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t = Touche();
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switch(t) {
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case XK_Left:
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if (last_direction != 4) {
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*direction = 3;
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printf("gauche\n");
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}
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return;
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case XK_Right:
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if (last_direction != 3) {
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*direction = 4;
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}
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return;
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case XK_Up:
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if (last_direction != 2) {
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*direction = 1;
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}
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return;
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case XK_Down:
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if (last_direction != 1) {
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*direction = 2;
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}
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return;
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case XK_Escape:
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*direction = 0;
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*go_on = 0;
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return;
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case XK_p:
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*direction = 0;
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}
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}
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return 0;
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}
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int collisionAvecBordures() {
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return (serpent.corps[0].x < 0 || serpent.corps[0].x >= LARGEUR_FENETRE ||
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serpent.corps[0].y < 0 || serpent.corps[0].y >= HAUTEUR_FENETRE);
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}
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void gestionCollision() {
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if (collisionAvecSerpent() || collisionAvecBordures()) {
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FermerGraphique();
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exit(EXIT_SUCCESS);
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int Collision_Serpent(int* go_on){
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int pos_x[60];
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int pos_y[60];
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int murx[50];
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int mury[50];
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int segment = 10;
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int i;
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=20){
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return *go_on= 0;
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} else{
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return 1;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<40 || pos_y[0] >=700){
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return *go_on= 0;
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} else{
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return 1;
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}
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/*Serpent contre Serpent*/
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for (i = 1; i < segment; i++) {
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if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
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return *go_on = 0;
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} else {
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return 1;
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}
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}
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/*Serpent contre mur*/
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for(i=0; i<30;i++){
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if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
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return *go_on= 0;
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}else{
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return 1;
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}
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}
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}
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void Score(int segment){
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int nombre;
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char score[4];
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nombre = (segment-10)*10;
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snprintf(score,4,"%04d0", nombre);
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(1100,700,1200,800);
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ChoisirCouleurDessin(CouleurParNom("white"));
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EcrireTexte(1000,760,"Score: ",2);
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EcrireTexte(1100,760,score,2);
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}
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void Serpent(int* go_on) {
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int direction=0;
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int pos_x[60];
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int pos_y[60];
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int* pointeur_pos_x= pos_x;
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int* pointeur_pos_y= pos_y;
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int* pointeur_direction=&direction;
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Controle(pointeur_direction, go_on);
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Update_Serpent(segment, direction, pointeur_pos_x, pointeur_pos_y );
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Collision_Serpent(go_on);
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}
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