ajout commentaires plus fonctions graph.h manquantes
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#include <graph.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/time.h"
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/time.h"
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#include "../fichier.h/main.h"
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#include "../fichier.h/menu.h"
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#define CYCLE 100000L
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#define DELAI_MILLISECONDES 100
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void attente(int milliseconds) {
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clock_t start_time = clock();
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while ((clock() - start_time) * 1000 / CLOCKS_PER_SEC < milliseconds) {
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}
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}
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int lancer_jeu(){
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/*Variable jeu*/
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int go_on=1;
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int pause = 1;
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/*Variable Serpent*/
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int segment = 10;
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int direction = 4;
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int minute = 0;
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int seconde = 0;
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int seconde_actuel = 0;
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int old_seconde = 0;
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unsigned long int suivant;
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int direction = 4;
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int pos_x[2400];
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int pos_y[2400];
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int old_x[2400];
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int old_y[2400];
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/*Variable pour le temps*/
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int minute = 0;
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int seconde = 0;
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int seconde_actuel = 0;
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int old_seconde = 0;
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char timer[6];
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unsigned long int suivant;
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/*Variable Oeufs*/
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int oeufx[5];
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int oeufy[5];
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/*Variable Murs*/
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int murx[30];
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int mury[30];
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char timer[6];
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/*Pointeur */
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int *pointeur_segment = &segment;
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int *pointeur_direction = &direction;
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int *pointeur_minute = &minute;
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int *pointeur_seconde = &seconde;
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unsigned long int *pointeur_suivant = &suivant;
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int *pointeur_seconde_actuel = &seconde_actuel;
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int *pointeur_old_seconde = &old_seconde;
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int *pointeur_pause = &pause;
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unsigned long int *pointeur_suivant = &suivant;
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suivant = Microsecondes()+CYCLE;
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old_seconde=(suivant/1000000)%10;
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Scene(murx, mury, minute, seconde ,timer);
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#include <stdlib.h>
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#include <graph.h>
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#include <stdio.h>
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#include <graph.h>
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#include "../fichier.h/main.h"
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#include "../fichier.h/time.h"
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void Menu_debut(void) {
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int af = ChargerSprite("img/image.jpg");
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AfficherSprite(af, 0, 0);
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#include <graph.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "../fichier.h/serpent.h"
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#include "../fichier.h/main.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#include <graph.h>
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#include "../fichier.h/time.h"
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#include "../fichier.h/terrain.h"
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#include "../fichier.h/serpent.h"
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