réglage collision + ajout tête serpent
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@ -5,4 +5,5 @@ void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, i
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on);
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int*);
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void Controle(int *direction, int last_direction, int *go_on, int *pause);
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void dessinerSerpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]);
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#endif
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@ -42,20 +42,21 @@ int lancer_jeu(){
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InitialiserOeufs(oeufx, oeufy, segment);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, &go_on, pointeur_direction);
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bordure(segment);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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while(go_on==1){
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Controle(pointeur_direction, 0, &go_on, pointeur_pause);
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if(pause == 1){
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Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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dessinerSerpent(pos_x, pos_y, segment, old_x, old_y);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, &go_on);
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usleep(100000);
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usleep(90000);
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Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
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}
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}
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}
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int main(void){
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int choix = 0;
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int go_on = 1;
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InitialiserGraphique();
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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@ -10,33 +10,40 @@ void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_
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if (*direction == 1){
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pos_y[0]=old_y[0]-20;
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ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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if (*direction == 2) {
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pos_y[0]=old_y[0]+20;
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ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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if (*direction == 3) {
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pos_x[0]=old_x[0]-20;
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ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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if (*direction == 4) {
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pos_x[0]=old_x[0]+20;
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ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
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}
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return;
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}
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void dessinerSerpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
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int i;
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for (i=0 ; i<segment ; i++){
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ChargerImage("../img/serpent2.png", pos_x[i], pos_y[i],0,0, 20,20);
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ChargerImage("../img/serpent2.png", old_x[i], old_y[i],0,0, 20,20);
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}
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for (i=0 ; i<segment ; i++){
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ChoisirCouleurDessin(CouleurParComposante(218,209,77));
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RemplirRectangle(pos_x[segment-1], pos_y[segment-1], 20,20);
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RemplirRectangle(old_x[segment-1], old_y[segment-1], 20,20);
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
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int i;
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/*Serpent contre coté*/
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if (pos_x[0] >1180 || pos_x[0]<=0){
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if (pos_x[0] >1160 || pos_x[0]<=0){
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*go_on=0;
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}
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/*Serpent contre coté*/
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@ -55,6 +62,7 @@ void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mu
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*go_on=0;
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}
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}
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return;
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}
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void Controle(int *direction, int last_direction, int *go_on, int *pause) {
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