réglage collision + ajout tête serpent
This commit is contained in:
parent
d0285048f5
commit
f9e066da8d
@ -5,4 +5,5 @@ void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, i
|
|||||||
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on);
|
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on);
|
||||||
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int*);
|
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int*);
|
||||||
void Controle(int *direction, int last_direction, int *go_on, int *pause);
|
void Controle(int *direction, int last_direction, int *go_on, int *pause);
|
||||||
|
void dessinerSerpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]);
|
||||||
#endif
|
#endif
|
||||||
|
@ -42,20 +42,21 @@ int lancer_jeu(){
|
|||||||
InitialiserOeufs(oeufx, oeufy, segment);
|
InitialiserOeufs(oeufx, oeufy, segment);
|
||||||
Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, &go_on, pointeur_direction);
|
Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, &go_on, pointeur_direction);
|
||||||
bordure(segment);
|
bordure(segment);
|
||||||
|
Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
|
||||||
while(go_on==1){
|
while(go_on==1){
|
||||||
Controle(pointeur_direction, 0, &go_on, pointeur_pause);
|
Controle(pointeur_direction, 0, &go_on, pointeur_pause);
|
||||||
if(pause == 1){
|
if(pause == 1){
|
||||||
Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
|
Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
|
||||||
Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
|
Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
|
||||||
|
dessinerSerpent(pos_x, pos_y, segment, old_x, old_y);
|
||||||
Collision_Serpent(pos_x, pos_y, segment, murx, mury, &go_on);
|
Collision_Serpent(pos_x, pos_y, segment, murx, mury, &go_on);
|
||||||
usleep(100000);
|
usleep(90000);
|
||||||
Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
|
Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
int main(void){
|
int main(void){
|
||||||
int choix = 0;
|
int choix = 0;
|
||||||
int go_on = 1;
|
|
||||||
InitialiserGraphique();
|
InitialiserGraphique();
|
||||||
CreerFenetre(350,100,1200,900);
|
CreerFenetre(350,100,1200,900);
|
||||||
EffacerEcran(CouleurParComposante(0,0,0));
|
EffacerEcran(CouleurParComposante(0,0,0));
|
||||||
|
@ -10,33 +10,40 @@ void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_
|
|||||||
|
|
||||||
if (*direction == 1){
|
if (*direction == 1){
|
||||||
pos_y[0]=old_y[0]-20;
|
pos_y[0]=old_y[0]-20;
|
||||||
|
ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||||
}
|
}
|
||||||
if (*direction == 2) {
|
if (*direction == 2) {
|
||||||
pos_y[0]=old_y[0]+20;
|
pos_y[0]=old_y[0]+20;
|
||||||
|
ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||||
}
|
}
|
||||||
if (*direction == 3) {
|
if (*direction == 3) {
|
||||||
pos_x[0]=old_x[0]-20;
|
pos_x[0]=old_x[0]-20;
|
||||||
|
ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||||
}
|
}
|
||||||
if (*direction == 4) {
|
if (*direction == 4) {
|
||||||
pos_x[0]=old_x[0]+20;
|
pos_x[0]=old_x[0]+20;
|
||||||
|
ChargerImage("../img/PAUSE.png", pos_x[0], pos_y[0], 0,0,20,20);
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void dessinerSerpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
|
||||||
|
int i;
|
||||||
for (i=0 ; i<segment ; i++){
|
for (i=0 ; i<segment ; i++){
|
||||||
ChargerImage("../img/serpent2.png", pos_x[i], pos_y[i],0,0, 20,20);
|
ChargerImage("../img/serpent2.png", old_x[i], old_y[i],0,0, 20,20);
|
||||||
}
|
}
|
||||||
for (i=0 ; i<segment ; i++){
|
for (i=0 ; i<segment ; i++){
|
||||||
ChoisirCouleurDessin(CouleurParComposante(218,209,77));
|
ChoisirCouleurDessin(CouleurParComposante(218,209,77));
|
||||||
RemplirRectangle(pos_x[segment-1], pos_y[segment-1], 20,20);
|
RemplirRectangle(old_x[segment-1], old_y[segment-1], 20,20);
|
||||||
|
|
||||||
old_x[i]=pos_x[i];
|
old_x[i]=pos_x[i];
|
||||||
old_y[i]=pos_y[i];
|
old_y[i]=pos_y[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
|
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
|
||||||
int i;
|
int i;
|
||||||
/*Serpent contre coté*/
|
/*Serpent contre coté*/
|
||||||
if (pos_x[0] >1180 || pos_x[0]<=0){
|
if (pos_x[0] >1160 || pos_x[0]<=0){
|
||||||
*go_on=0;
|
*go_on=0;
|
||||||
}
|
}
|
||||||
/*Serpent contre coté*/
|
/*Serpent contre coté*/
|
||||||
@ -55,6 +62,7 @@ void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mu
|
|||||||
*go_on=0;
|
*go_on=0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controle(int *direction, int last_direction, int *go_on, int *pause) {
|
void Controle(int *direction, int last_direction, int *go_on, int *pause) {
|
||||||
|
Loading…
Reference in New Issue
Block a user