111 lines
2.9 KiB
C
111 lines
2.9 KiB
C
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <graph.h>
|
|
#include "../fichier.h/serpent.h"
|
|
#include "../fichier.h/terrain.h"
|
|
#include "../fichier.h/pastille.h"
|
|
|
|
void InitialiserSerpent(Serpent *serpent, int x, int y) {
|
|
serpent->longueur = 10;
|
|
serpent->directionX = 1;
|
|
serpent->directionY = 0;
|
|
serpent->corps[0].x = x;
|
|
serpent->corps[0].y = y;
|
|
}
|
|
void DeplacerSerpent(Serpent *serpent) {
|
|
int i;
|
|
|
|
for ( i = serpent->longueur - 1; i > 0; i--) {
|
|
serpent->corps[i] = serpent->corps[i - 1];
|
|
}
|
|
|
|
serpent->corps[0].x += serpent->directionX * 20;
|
|
serpent->corps[0].y += serpent->directionY * 20;
|
|
}
|
|
|
|
void Controle(int* direction , int* go_on) {
|
|
int t;
|
|
int last_direction = 0;
|
|
while(ToucheEnAttente()) {
|
|
t = Touche();
|
|
switch(t) {
|
|
case XK_Left:
|
|
if (last_direction != 4) {
|
|
*direction = 3;
|
|
printf("gauche\n");
|
|
}
|
|
return;
|
|
case XK_Right:
|
|
if (last_direction != 3) {
|
|
*direction = 4;
|
|
}
|
|
return;
|
|
case XK_Up:
|
|
if (last_direction != 2) {
|
|
*direction = 1;
|
|
}
|
|
return;
|
|
case XK_Down:
|
|
if (last_direction != 1) {
|
|
*direction = 2;
|
|
}
|
|
return;
|
|
case XK_Escape:
|
|
*direction = 0;
|
|
*go_on = 0;
|
|
return;
|
|
case XK_p:
|
|
*direction = 0;
|
|
}
|
|
}
|
|
}
|
|
int VerifierCollision(const Serpent *serpent) {
|
|
int teteX = serpent->corps[0].x;
|
|
int teteY = serpent->corps[0].y;
|
|
int i;
|
|
|
|
if (teteX < 0 || teteX >= 1200 || teteY < 0 || teteY >= 900-80) {
|
|
return 1;
|
|
}
|
|
|
|
for (i = 1; i < serpent->longueur; i++) {
|
|
if (teteX == serpent->corps[i].x && teteY == serpent->corps[i].y) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
void Score(int segment){
|
|
int nombre;
|
|
char score[4];
|
|
nombre = (segment-10)*10;
|
|
snprintf(score,4,"%04d0", nombre);
|
|
ChoisirCouleurDessin(CouleurParNom("black"));
|
|
RemplirRectangle(1100,700,1200,800);
|
|
ChoisirCouleurDessin(CouleurParNom("white"));
|
|
EcrireTexte(1000,760,"Score: ",2);
|
|
EcrireTexte(1100,760,score,2);
|
|
}
|
|
void DessinerSerpent(const Serpent *serpent) {
|
|
int i;
|
|
couleur couleurSerpent = CouleurParComposante(34, 139, 34);
|
|
|
|
ChoisirEcran(1);
|
|
|
|
EffacerEcran(CouleurParNom("grey"));
|
|
|
|
|
|
ChoisirCouleurDessin(couleurSerpent);
|
|
/* Afficher la tête du serpent */
|
|
RemplirRectangle(serpent->corps[0].x, serpent->corps[0].y, 20, 20);
|
|
|
|
|
|
for (i = 0; i < serpent->longueur; i++) {
|
|
RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, 20, 20);
|
|
}
|
|
ChoisirEcran(0);
|
|
AfficherFenetre();
|
|
CopierZone(1, 0, 0, 0, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0, 0);
|
|
|
|
} |