Ajout paramètre dans le fichier game.c
This commit is contained in:
parent
e5def4ff96
commit
12062a0d0d
@ -1,12 +1,30 @@
|
||||
#ifndef SERPENT_H
|
||||
#define SERPENT_H
|
||||
#include "../fichier.h/terrain.h"
|
||||
#define LARGEUR_FENETRE 1200
|
||||
#define HAUTEUR_FENETRE 900
|
||||
#define TAILLE_CASE 20
|
||||
#define NB_COLONNES 60
|
||||
#define NB_LIGNES 40
|
||||
#define CYCLE 100000
|
||||
|
||||
|
||||
void Update_Serpent(int, int,int*, int*);
|
||||
void Controle(int*, int*);
|
||||
void Serpent(int*);
|
||||
int Collision_Serpent(int*);
|
||||
void Score(int*);
|
||||
typedef struct {
|
||||
int x , y;
|
||||
} Corps;
|
||||
|
||||
#endif
|
||||
typedef struct {
|
||||
int longueur;
|
||||
int directionX;
|
||||
int directionY;
|
||||
Corps corps[NB_COLONNES * NB_LIGNES];
|
||||
} Serpent;
|
||||
|
||||
void InitialiserSerpent(Serpent *serpent, int x, int y);
|
||||
|
||||
void DeplacerSerpent(Serpent *serpent);
|
||||
|
||||
int VerifierCollision(const Serpent *serpent);
|
||||
|
||||
void DessinerSerpent(const Serpent *serpent);
|
||||
|
||||
#endif
|
||||
|
20
SAE_semestre1/out/fruit.c
Normal file
20
SAE_semestre1/out/fruit.c
Normal file
@ -0,0 +1,20 @@
|
||||
#include <stdlib.h>
|
||||
#include <graph.h>
|
||||
#include <time.h>
|
||||
#include "fruit.h"
|
||||
|
||||
void pomme(){
|
||||
int pos_x[60];
|
||||
int pos_y[60];
|
||||
int p, pp;
|
||||
int pomme, pommex[5], pommey[5];
|
||||
for(p=0; p<6; p++){
|
||||
if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
|
||||
pommex[p] = ((rand() % (60)+1)*20);
|
||||
pommey[p] = ((rand() % (27)+1)*20);
|
||||
}
|
||||
}
|
||||
for(pp = 0; pp < 5; ++pp){
|
||||
AfficherSprite(pomme, pommex[pp], pommey[pp]);
|
||||
}
|
||||
}
|
21
SAE_semestre1/out/fruit.h
Normal file
21
SAE_semestre1/out/fruit.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef FRUIT_H
|
||||
#define FRUIT_H
|
||||
#include"serpent.h"
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
int estMangee;
|
||||
int sprite; /* Ajout d'un identifiant pour le sprite de la pomme */
|
||||
} Pomme;
|
||||
|
||||
void InitialiserPommes(Pomme pommes[], int nombrePommes);
|
||||
void GenererPommes(Pomme pommes[], int nombrePommes);
|
||||
void AfficherPommes(Pomme pommes[], int nombrePommes);
|
||||
void MangerPomme(Pomme pommes[], int nombrePommes, int x, int y);
|
||||
void DessinerPomme(int x, int y, int sprite);
|
||||
int ChargerSprite(char *file);
|
||||
void AfficherSprite(int n, int x, int y);
|
||||
void LibererSprite(int n);
|
||||
|
||||
#endif
|
87
SAE_semestre1/out/main.c
Normal file
87
SAE_semestre1/out/main.c
Normal file
@ -0,0 +1,87 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <graph.h>
|
||||
#include "serpent.h"
|
||||
#include "fruit.h"
|
||||
|
||||
#define LARGEUR_FENETRE 1600 /* Largeur de la fenêtre (60 colonnes de jeu + murs de 2 cases de chaque côté) */
|
||||
#define HAUTEUR_FENETRE 1000 /* Hauteur de la fenêtre (40 lignes de jeu + murs de 2 cases en haut et en bas) */
|
||||
#define TAILLE_CASE 20 /* Taille d'une case pour le jeu de Snake */
|
||||
#define NB_COLONNES 60 /* Nombre de colonnes du jeu */
|
||||
#define NB_LIGNES 40 /* Nombre de lignes du jeu */
|
||||
#define CYCLE 100000
|
||||
#define VITESSE_SERPENT 100000
|
||||
#define NB_POMMES 5
|
||||
|
||||
|
||||
int main() {
|
||||
|
||||
|
||||
couleur couleurFond = CouleurParComposante(200, 200, 200);
|
||||
int touchePressee, i;
|
||||
Serpent serpent;
|
||||
unsigned long tempsPrecedent = Microsecondes();
|
||||
unsigned long tempsActuel;
|
||||
couleur couleurMurs = CouleurParComposante(0, 0, 0);
|
||||
Pomme pommes[NB_POMMES];
|
||||
srand(time(NULL));
|
||||
|
||||
|
||||
InitialiserGraphique();
|
||||
CreerFenetre(10, 10, LARGEUR_FENETRE, HAUTEUR_FENETRE);
|
||||
|
||||
EffacerEcran(couleurFond);
|
||||
|
||||
AfficherFenetre();
|
||||
|
||||
pomme();
|
||||
|
||||
InitialiserSerpent(&serpent, LARGEUR_FENETRE / 2, HAUTEUR_FENETRE / 2);
|
||||
|
||||
while (1) {
|
||||
if (ToucheEnAttente()) {
|
||||
int touche = Touche();
|
||||
if (touche == XK_Left && serpent.directionX != 1) {
|
||||
serpent.directionX = -1;
|
||||
serpent.directionY = 0;
|
||||
} else if (touche == XK_Right && serpent.directionX != -1) {
|
||||
serpent.directionX = 1;
|
||||
serpent.directionY = 0;
|
||||
} else if (touche == XK_Up && serpent.directionY != 1) {
|
||||
serpent.directionX = 0;
|
||||
serpent.directionY = -1;
|
||||
} else if (touche == XK_Down && serpent.directionY != -1) {
|
||||
serpent.directionX = 0;
|
||||
serpent.directionY = 1;
|
||||
} else if (touche == XK_Escape) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
tempsActuel = Microsecondes();
|
||||
if (tempsActuel - tempsPrecedent >= VITESSE_SERPENT) {
|
||||
DeplacerSerpent(&serpent);
|
||||
if (VerifierCollision(&serpent)) {
|
||||
FermerGraphique();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
EffacerEcran(couleurFond);
|
||||
DessinerSerpent(&serpent);
|
||||
AfficherFenetre();
|
||||
tempsPrecedent = tempsActuel;
|
||||
ChoisirCouleurDessin(couleurMurs);
|
||||
RemplirRectangle(0, HAUTEUR_FENETRE - 80, LARGEUR_FENETRE, 80);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < NB_POMMES; i++) {
|
||||
LibererSprite(pommes[i].sprite);
|
||||
}
|
||||
|
||||
FermerGraphique();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
|
30
SAE_semestre1/out/serpent.h
Normal file
30
SAE_semestre1/out/serpent.h
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef SERPENT_H
|
||||
#define SERPENT_H
|
||||
#define LARGEUR_FENETRE 1200
|
||||
#define HAUTEUR_FENETRE 900
|
||||
#define TAILLE_CASE 20
|
||||
#define NB_COLONNES 60
|
||||
#define NB_LIGNES 40
|
||||
#define CYCLE 100000
|
||||
|
||||
|
||||
typedef struct {
|
||||
int x , y;
|
||||
} Corps;
|
||||
|
||||
typedef struct {
|
||||
int longueur;
|
||||
int directionX;
|
||||
int directionY;
|
||||
Corps corps[NB_COLONNES * NB_LIGNES];
|
||||
} Serpent;
|
||||
|
||||
void InitialiserSerpent(Serpent *serpent, int x, int y);
|
||||
|
||||
void DeplacerSerpent(Serpent *serpent);
|
||||
|
||||
int VerifierCollision(const Serpent *serpent);
|
||||
|
||||
void DessinerSerpent(const Serpent *serpent);
|
||||
|
||||
#endif
|
@ -1,20 +1,76 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <graph.h>
|
||||
#include"serpent.h"
|
||||
|
||||
int test(int nombre)
|
||||
{
|
||||
return nombre;
|
||||
#include <unistd.h>
|
||||
|
||||
#define LARGEUR_FENETRE 1200
|
||||
#define HAUTEUR_FENETRE 900
|
||||
#define TAILLE_CASE 20
|
||||
#define NB_COLONNES 60
|
||||
#define NB_LIGNES 40
|
||||
#define CYCLE 100000
|
||||
|
||||
|
||||
|
||||
void InitialiserSerpent(Serpent *serpent, int x, int y) {
|
||||
serpent->longueur = 10;
|
||||
serpent->directionX = 1;
|
||||
serpent->directionY = 0;
|
||||
serpent->corps[0].x = x;
|
||||
serpent->corps[0].y = y;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
void DeplacerSerpent(Serpent *serpent) {
|
||||
int i;
|
||||
|
||||
int toto = 5;
|
||||
for ( i = serpent->longueur - 1; i > 0; i--) {
|
||||
serpent->corps[i] = serpent->corps[i - 1];
|
||||
}
|
||||
|
||||
serpent->corps[0].x += serpent->directionX * TAILLE_CASE;
|
||||
serpent->corps[0].y += serpent->directionY * TAILLE_CASE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int VerifierCollision(const Serpent *serpent) {
|
||||
int teteX = serpent->corps[0].x;
|
||||
int teteY = serpent->corps[0].y;
|
||||
int i;
|
||||
|
||||
printf("%d",test(toto));
|
||||
if (teteX < 0 || teteX >= LARGEUR_FENETRE || teteY < 0 || teteY >= HAUTEUR_FENETRE-80) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 1; i < serpent->longueur; i++) {
|
||||
if (teteX == serpent->corps[i].x && teteY == serpent->corps[i].y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DessinerSerpent(const Serpent *serpent) {
|
||||
int i;
|
||||
couleur couleurSerpent = CouleurParComposante(34, 139, 34);
|
||||
|
||||
ChoisirEcran(1);
|
||||
|
||||
EffacerEcran(CouleurParNom("grey"));
|
||||
|
||||
|
||||
ChoisirCouleurDessin(couleurSerpent);
|
||||
/* Afficher la tête du serpent */
|
||||
RemplirRectangle(serpent->corps[0].x, serpent->corps[0].y, TAILLE_CASE, TAILLE_CASE);
|
||||
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
for (i = 0; i < serpent->longueur; i++) {
|
||||
RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, TAILLE_CASE, TAILLE_CASE);
|
||||
}
|
||||
ChoisirEcran(0);
|
||||
AfficherFenetre();
|
||||
CopierZone(1, 0, 0, 0, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0, 0);
|
||||
|
||||
}
|
||||
|
@ -16,56 +16,23 @@ unsigned long int suivant;
|
||||
int go_on=1;
|
||||
|
||||
/*serpent*/
|
||||
int serpent;
|
||||
int x = 600;
|
||||
int y = 400;
|
||||
int direction = 4;
|
||||
int t;
|
||||
|
||||
int segment=10;
|
||||
int i=0;
|
||||
int pos_x[60];
|
||||
int pos_y[60];
|
||||
int old_x[60];
|
||||
int old_y[60];
|
||||
|
||||
int last_direction = 0;
|
||||
|
||||
int p=0;
|
||||
int pp=0;
|
||||
int pomme, pommex[5], pommey[5];
|
||||
int fond;
|
||||
|
||||
int nombre;
|
||||
char score[4];
|
||||
|
||||
int murx[50];
|
||||
int mury[50];
|
||||
int mur;
|
||||
|
||||
void DessinerScene(){
|
||||
void DessinerScene(int murx[30], int mury[30]){
|
||||
int mur;
|
||||
int i;
|
||||
int fond;
|
||||
snprintf(timer,6,"%02d:%02d", minute ,seconde);
|
||||
ChoisirCouleurDessin(CouleurParComposante(91,222,122));
|
||||
RemplirRectangle(20,20,1160,700);
|
||||
ChoisirCouleurDessin(CouleurParComposante(255,255,255));
|
||||
serpent=ChargerSprite("../img/serpent.png");
|
||||
fond = ChargerSprite("../img/fond.png");
|
||||
mur = ChargerSprite("../img/mur.png");
|
||||
|
||||
for (i = 0; i < segment; i++){
|
||||
AfficherSprite(serpent, x-(i*20), y);
|
||||
pos_x[i]=x-(i*20);
|
||||
pos_y[i]=y;
|
||||
old_x[i]=pos_x[i];
|
||||
old_y[i]=pos_y[i];
|
||||
}
|
||||
srand(time(NULL));
|
||||
pomme=ChargerSprite("../img/pomme.png");
|
||||
for (p = 0; p < 5; p++) {
|
||||
pommex[p] = ((rand() % (55)+1)*20);
|
||||
pommey[p] = ((rand() % (35)+1)*20);
|
||||
AfficherSprite(pomme, pommex[p],pommey[p]);
|
||||
}
|
||||
for(i=0; i<30; i++){
|
||||
murx[i] = ((rand() % (55)+1)*20);
|
||||
mury[i] = ((rand() % (35)+1)*20);
|
||||
@ -89,9 +56,20 @@ void Update_Timer(){
|
||||
EcrireTexte(50,760,"time: ",2);
|
||||
EcrireTexte(120,760,timer,2);
|
||||
}
|
||||
/*serpent*/
|
||||
int serpent;
|
||||
int x = 600;
|
||||
int y = 400;
|
||||
int direction = 4;
|
||||
int t;
|
||||
|
||||
void Update_Serpent(){
|
||||
AfficherSprite(fond, pos_x[segment-1], pos_y[segment-1]);
|
||||
int segment=10;
|
||||
int old_x[60];
|
||||
int old_y[60];
|
||||
|
||||
void Update_Serpent(int *pos_x[60], int *pos_y[60], int* segment, int *old_x[60], int *old_y[60]){
|
||||
int i = 0;
|
||||
int serpent;
|
||||
AfficherSprite(serpent, pos_x[0], pos_y[0]);
|
||||
for (i=1 ; i<segment ; i++){
|
||||
pos_x[i]=old_x[i-1];
|
||||
@ -104,22 +82,22 @@ void Update_Serpent(){
|
||||
old_x[i]=pos_x[i];
|
||||
old_y[i]=pos_y[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Collision_Serpent(){
|
||||
int bombe;
|
||||
bombe = ChargerSprite("../img/bombe.png");
|
||||
void Collision_Serpent(int pos_x[60], int pos_y[60], int* segment, int murx[30], int mury[30]){
|
||||
int mur;
|
||||
int i;
|
||||
int *pointeur_murx;
|
||||
pointeur_murx = murx;
|
||||
int *pointeur_mury;
|
||||
pointeur_mury = mury;
|
||||
mur = ChargerSprite("../img/mur.png");
|
||||
/*Serpent contre coté*/
|
||||
if (pos_x[0] >1160 || pos_x[0]<=20){
|
||||
ChoisirCouleurDessin(CouleurParNom("red"));
|
||||
RemplirRectangle(pos_x[0],pos_x[0], 20,20);
|
||||
go_on=0;
|
||||
}
|
||||
/*Serpent contre coté*/
|
||||
if (pos_y[0]<40 || pos_y[0] >=700){
|
||||
ChoisirCouleurDessin(CouleurParNom("red"));
|
||||
RemplirRectangle(pos_y[0],pos_y[0], 20,20);
|
||||
go_on=0;
|
||||
}
|
||||
/*Serpent contre Serpent*/
|
||||
@ -130,7 +108,6 @@ void Collision_Serpent(){
|
||||
/*Serpent contre mur*/
|
||||
for(i=0; i<30;i++){
|
||||
if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
|
||||
AfficherSprite(bombe, murx[i], mury[i]);
|
||||
go_on=0;
|
||||
}
|
||||
}
|
||||
@ -155,7 +132,8 @@ void Timer(){
|
||||
}
|
||||
}
|
||||
|
||||
void Controle() {
|
||||
void Controle(int direction, int last_direction) {
|
||||
int t;
|
||||
while(ToucheEnAttente()) {
|
||||
t = Touche();
|
||||
switch(t) {
|
||||
@ -189,7 +167,36 @@ void Controle() {
|
||||
}
|
||||
}
|
||||
|
||||
void Serpent() {
|
||||
void Serpent(int pos_x[60], int pos_y[60], int old_x[60], int old_y[60], int* segment, int murx[30], int mury[30]) {
|
||||
int x = 600;
|
||||
int y = 400;
|
||||
int i = 0;
|
||||
/*Pointeur Position serpent*/
|
||||
int *pointeur_pos_x;
|
||||
pointeur_pos_x = pos_x;
|
||||
int *pointeur_pos_y ;
|
||||
pointeur_pos_y = pos_y;
|
||||
int *pointeur_segment = &segment;
|
||||
/*Pointeur ancienne position*/
|
||||
int *pointeur_old_x;
|
||||
pointeur_old_x = old_x;
|
||||
int *pointeur_old_y;
|
||||
pointeur_old_y = old_y;
|
||||
/*Pointeur mur*/
|
||||
int *pointeur_murx;
|
||||
pointeur_murx = murx;
|
||||
int *pointeur_mury;
|
||||
pointeur_mury = mury;
|
||||
|
||||
serpent=ChargerSprite("../img/serpent.png");
|
||||
for (i = 0; i < segment; i++){
|
||||
AfficherSprite(serpent, x-(i*20), y);
|
||||
pos_x[i]=x-(i*20);
|
||||
pos_y[i]=y;
|
||||
old_x[i]=pos_x[i];
|
||||
old_y[i]=pos_y[i];
|
||||
}
|
||||
|
||||
if (direction == 1 && direction != 2 ){
|
||||
pos_y[0]=old_y[0]-20;
|
||||
}
|
||||
@ -203,6 +210,26 @@ void Serpent() {
|
||||
pos_x[0]=old_x[0]+20;
|
||||
}
|
||||
|
||||
Update_Serpent(*pointeur_pos_x, *pointeur_pos_y, *pointeur_segment, *pointeur_old_x, *pointeur_old_y);
|
||||
Collision_Serpent(*pointeur_pos_x, *pointeur_pos_y, *pointeur_segment, *pointeur_murx, *pointeur_mury);
|
||||
usleep(100000);
|
||||
|
||||
}
|
||||
|
||||
void Pomme(int pos_x[60], int pos_y[60], int *pommex[5], int *pommey[5]){
|
||||
int p = 0;
|
||||
int pp = 0;
|
||||
int pomme;
|
||||
pomme=ChargerSprite("../img/pomme.png");
|
||||
for (p = 0; p < 5; p++) {
|
||||
pommex[p] = ((rand() % (55)+1)*20);
|
||||
pommey[p] = ((rand() % (35)+1)*20);
|
||||
AfficherSprite(pomme, pommex[p],pommey[p]);
|
||||
}
|
||||
for(pp = 0; pp < 5; ++pp){
|
||||
AfficherSprite(pomme, pommex[pp], pommey[pp]);
|
||||
}
|
||||
|
||||
for(p=0; p<6; p++){
|
||||
if(pommex[p]==pos_x[0] && pommey[p]==pos_y[0]){
|
||||
segment+=2;
|
||||
@ -210,37 +237,40 @@ void Serpent() {
|
||||
pommey[p] = ((rand() % (27)+1)*20);
|
||||
}
|
||||
}
|
||||
|
||||
Update_Serpent();
|
||||
Collision_Serpent();
|
||||
usleep(100000);
|
||||
|
||||
}
|
||||
|
||||
void Pomme(){
|
||||
|
||||
for(pp = 0; pp < 5; ++pp){
|
||||
AfficherSprite(pomme, pommex[pp], pommey[pp]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main(){
|
||||
|
||||
/*Pointeur Position serpent*/
|
||||
int *pointeur_pos_x;
|
||||
pointeur_pos_x = pos_x;
|
||||
int *pointeur_pos_y ;
|
||||
pointeur_pos_y = pos_y;
|
||||
int *pointeur_segment = &segment;
|
||||
/*Pointeur ancienne position*/
|
||||
int *pointeur_old_x;
|
||||
pointeur_old_x = old_x;
|
||||
int *pointeur_old_y;
|
||||
pointeur_old_y = old_y;
|
||||
/*Pointeur pomme*/
|
||||
int *pointeur_pommex;
|
||||
pointeur_pommex = pommex;
|
||||
int *pointeur_pommey;
|
||||
pointeur_pommey = pommey;
|
||||
InitialiserGraphique();
|
||||
CreerFenetre(350,100,1200,900);
|
||||
EffacerEcran(CouleurParComposante(0,0,0));
|
||||
suivant = Microsecondes()+CYCLE;
|
||||
old_seconde=(suivant/1000000)%10;
|
||||
DessinerScene();
|
||||
DessinerScene(30,30);
|
||||
|
||||
while(go_on){
|
||||
Timer();
|
||||
Score();
|
||||
Controle();
|
||||
Serpent();
|
||||
Pomme();
|
||||
Controle(4, 0);
|
||||
Serpent(10);
|
||||
Pomme(*pointeur_pos_x, *pointeur_pos_y, *pointeur_pommex, *pointeur_pommey);
|
||||
}
|
||||
FermerGraphique();
|
||||
return EXIT_SUCCESS;
|
||||
|
@ -23,8 +23,8 @@ int main(void){
|
||||
usleep(1000);
|
||||
while(go_on){
|
||||
Timer();
|
||||
Score(pointeur_segment);
|
||||
Serpent(&go_on);
|
||||
Score();
|
||||
Serpent();
|
||||
Pomme();
|
||||
}
|
||||
FermerGraphique();
|
||||
|
@ -5,39 +5,24 @@
|
||||
#include "../fichier.h/terrain.h"
|
||||
#include "../fichier.h/pastille.h"
|
||||
|
||||
void Update_Serpent(int segment, int direction, int pos_x[60], int pos_y[60]){
|
||||
int old_x[60];
|
||||
int old_y[60];
|
||||
int x = 600;
|
||||
int y = 400;
|
||||
int t, fond, i = 0, serpent;
|
||||
fond = ChargerSprite("../img/fond.png");
|
||||
AfficherSprite(fond, pos_x[segment-1], pos_y[segment-1]);
|
||||
AfficherSprite(serpent, pos_x[0], pos_y[0]);
|
||||
if (direction == 1 && direction != 2 ){
|
||||
pos_y[0]=old_y[0]-20;
|
||||
}
|
||||
if (direction == 2 && direction != 1) {
|
||||
pos_y[0]=old_y[0]+20;
|
||||
}
|
||||
if (direction == 3 & direction != 4) {
|
||||
pos_x[0]=old_x[0]-20;
|
||||
}
|
||||
if (direction == 4 && direction != 3) {
|
||||
pos_x[0]=old_x[0]+20;
|
||||
}
|
||||
for (i=1 ; i<segment ; i++){
|
||||
pos_x[i]=old_x[i-1];
|
||||
pos_y[i]=old_y[i-1];
|
||||
AfficherSprite(serpent, pos_x[i], pos_y[i]);
|
||||
}
|
||||
old_x[0]=pos_x[0];
|
||||
old_y[0]=pos_y[0];
|
||||
for (i=1 ; i<segment ; i++){
|
||||
old_x[i]=pos_x[i];
|
||||
old_y[i]=pos_y[i];
|
||||
}
|
||||
void InitialiserSerpent(Serpent *serpent, int x, int y) {
|
||||
serpent->longueur = 10;
|
||||
serpent->directionX = 1;
|
||||
serpent->directionY = 0;
|
||||
serpent->corps[0].x = x;
|
||||
serpent->corps[0].y = y;
|
||||
}
|
||||
void DeplacerSerpent(Serpent *serpent) {
|
||||
int i;
|
||||
|
||||
for ( i = serpent->longueur - 1; i > 0; i--) {
|
||||
serpent->corps[i] = serpent->corps[i - 1];
|
||||
}
|
||||
|
||||
serpent->corps[0].x += serpent->directionX * 20;
|
||||
serpent->corps[0].y += serpent->directionY * 20;
|
||||
}
|
||||
|
||||
void Controle(int* direction , int* go_on) {
|
||||
int t;
|
||||
int last_direction = 0;
|
||||
@ -74,41 +59,22 @@ void Controle(int* direction , int* go_on) {
|
||||
}
|
||||
}
|
||||
}
|
||||
int Collision_Serpent(int* go_on){
|
||||
int pos_x[60];
|
||||
int pos_y[60];
|
||||
int murx[50];
|
||||
int mury[50];
|
||||
int segment = 10;
|
||||
int VerifierCollision(const Serpent *serpent) {
|
||||
int teteX = serpent->corps[0].x;
|
||||
int teteY = serpent->corps[0].y;
|
||||
int i;
|
||||
/*Serpent contre coté*/
|
||||
if (pos_x[0] >1160 || pos_x[0]<=20){
|
||||
return *go_on= 0;
|
||||
} else{
|
||||
|
||||
if (teteX < 0 || teteX >= 1200 || teteY < 0 || teteY >= 900-80) {
|
||||
return 1;
|
||||
}
|
||||
/*Serpent contre coté*/
|
||||
if (pos_y[0]<40 || pos_y[0] >=700){
|
||||
return *go_on= 0;
|
||||
} else{
|
||||
return 1;
|
||||
|
||||
for (i = 1; i < serpent->longueur; i++) {
|
||||
if (teteX == serpent->corps[i].x && teteY == serpent->corps[i].y) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/*Serpent contre Serpent*/
|
||||
for (i = 1; i < segment; i++) {
|
||||
if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i]){
|
||||
return *go_on = 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/*Serpent contre mur*/
|
||||
for(i=0; i<30;i++){
|
||||
if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
|
||||
return *go_on= 0;
|
||||
}else{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
void Score(int segment){
|
||||
int nombre;
|
||||
@ -121,15 +87,25 @@ void Score(int segment){
|
||||
EcrireTexte(1000,760,"Score: ",2);
|
||||
EcrireTexte(1100,760,score,2);
|
||||
}
|
||||
void Serpent(int* go_on) {
|
||||
int direction=0;
|
||||
int pos_x[60];
|
||||
int pos_y[60];
|
||||
int* pointeur_pos_x= pos_x;
|
||||
int* pointeur_pos_y= pos_y;
|
||||
int* pointeur_direction=&direction;
|
||||
void DessinerSerpent(const Serpent *serpent) {
|
||||
int i;
|
||||
couleur couleurSerpent = CouleurParComposante(34, 139, 34);
|
||||
|
||||
Controle(pointeur_direction, go_on);
|
||||
Update_Serpent(segment, direction, pointeur_pos_x, pointeur_pos_y );
|
||||
Collision_Serpent(go_on);
|
||||
ChoisirEcran(1);
|
||||
|
||||
EffacerEcran(CouleurParNom("grey"));
|
||||
|
||||
|
||||
ChoisirCouleurDessin(couleurSerpent);
|
||||
/* Afficher la tête du serpent */
|
||||
RemplirRectangle(serpent->corps[0].x, serpent->corps[0].y, 20, 20);
|
||||
|
||||
|
||||
for (i = 0; i < serpent->longueur; i++) {
|
||||
RemplirRectangle(serpent->corps[i].x, serpent->corps[i].y, 20, 20);
|
||||
}
|
||||
ChoisirEcran(0);
|
||||
AfficherFenetre();
|
||||
CopierZone(1, 0, 0, 0, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0, 0);
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user