FINIIIIIIIHIHI
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97
main.c
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97
main.c
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "../include/serpent.h"
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#include "../include/pastilles.h"
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#include "../include/terrain.h"
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#include "../include/jeu.h"
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#include "../include/structures.h"
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#include "../include/menu.h"
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#include "../include/timer.h"
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#define CYCLE 10000L
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int lancer_jeu() {
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JEU jeu;
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TIMER temps ;
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TERRAIN terrain;
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SERPENT snake;
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PASTILLE pill;
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jeu.direction = 4;
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jeu.last_direction = 4;
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jeu.score = 0;
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jeu.touche = 0;
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jeu.jeu_en_cours = 1;
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terrain.x = 600;
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terrain.y = 400;
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terrain.fond;
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snake.pos_x[2400];
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snake.pos_y[2400];
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snake.old_x[2400];
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snake.old_y[2400];
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snake.serpent;
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snake.segment = 10;
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pill.p;
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pill.pastille;
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pill.pastillex[5];
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pill.pastilley[5];
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EffacerEcran(CouleurParComposante(114, 148, 77));
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temps.suivant = Microsecondes() + CYCLE;
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temps.old_seconde = (temps.suivant / 1000000) % 10;
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DessinerScene(&temps, &terrain, &snake, &pill);
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ChoisirCouleurDessin(CouleurParComposante(114, 148, 77));
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RemplirRectangle(0, 700, 1200, 800);
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while (jeu.jeu_en_cours) {
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Controle(&jeu);
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if (jeu.paused == 0) {
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Timer(&temps);
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Update_Timer(&temps);
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Serpent(&snake, &terrain, &jeu, &pill,&temps);
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Pastille(&pill);
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Update_Score(&jeu);
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}
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}
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dessinerTempsFinal(temps.seconde);
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dessinerScoreFin(jeu.score);
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}
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int main() {
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int choix = 0;
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InitialiserGraphique();
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CreerFenetre(350, 100, 1200, 800);
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afficher_menu(&choix);
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if (choix == 1) {
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TIMER temps;
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temps.minute = 0;
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temps.seconde = 0;
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temps.seconde_actuel = 0;
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temps.old_seconde = 0;
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temps.suivant = Microsecondes() + CYCLE;
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lancer_jeu(&temps);
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}
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if (choix == 2) {
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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}
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