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4 changed files with 32 additions and 195 deletions

7
.vscode/launch.json vendored
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@ -1,7 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": []
}

48
.vscode/tasks.json vendored
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@ -1,48 +0,0 @@
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc build active file",
"command": "/usr/bin/gcc",
"args": [
"-fdiagnostics-color=always",
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": "build",
"detail": "Task generated by Debugger."
},
{
"type": "cppbuild",
"label": "C/C++: cl.exe build active file",
"command": "cl.exe",
"args": [
"/Zi",
"/EHsc",
"/nologo",
"/Fe${fileDirname}\\${fileBasenameNoExtension}.exe",
"${file}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$msCompile"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}

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@ -1,9 +0,0 @@
TD 3
Ajout des fonctionnalités
Hugo :
Pour ajouter les chronomètre, j'ai utilisé une clock pour compter les 30 secondes etre les réponses
Lyanis :

163
pendu.c
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@ -2,22 +2,27 @@
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <signal.h>
#include <ctype.h>
#define MAX_WORDS 14
#define MAX_TRIES 6
const char *words[MAX_WORDS] = {
"programmation", "ordinateur", "langage", "jeu",
"algorithmique", "fontainebleau", "koala",
"anticonstitutionnellement", "code", "canard",
"gyroscope", "periclitation", "susurrer",
"programmation",
"ordinateur",
"langage",
"jeu",
"algorithmique",
"fontainebleau",
"koala",
"anticonstitutionnellement",
"code",
"canard",
"gyroscope",
"periclitation",
"susurrer",
"eclesiastique"
};
// Fonction pour afficher le pendu
void display_hangman(int tries) {
switch (tries) {
case 0: printf(" ----\n | |\n |\n |\n |\n |\n--------\n"); break;
@ -30,152 +35,48 @@ void display_hangman(int tries) {
}
}
// Fonction pour gérer le signal d'alarme
void alarm_handler(int sig) {
printf("\nTrop tard ! Vous avez dépassé les 30 secondes.\n");
exit(1);
}
// Fonction pour filtrer les mots selon la taille maximale
int filter_words(const char *filtered_words[], int max_word_length) {
int count = 0;
for (int i = 0; i < MAX_WORDS; i++) {
if (strlen(words[i]) <= max_word_length) {
filtered_words[count++] = words[i];
}
}
return count;
}
// Fonction pour choisir plusieurs mots uniques aléatoirement
void choose_random_words(const char *filtered_words[], int num_filtered_words, char *result, int max_length) {
int total_length = 0;
while (total_length < max_length) {
int index = rand() % num_filtered_words;
const char *chosen_word = filtered_words[index];
if (total_length + strlen(chosen_word) + 1 > max_length) {
break;
}
strcat(result, chosen_word);
total_length += strlen(chosen_word);
if (total_length < max_length) {
strcat(result, " ");
total_length++;
}
}
}
// Fonction pour initialiser le mot deviné avec des underscores
void initialize_guessed_word(char guessed[], const char *word, int word_length) {
for (int i = 0; i < word_length; i++) {
guessed[i] = (word[i] == ' ') ? ' ' : '_'; // Gérer les espaces
}
guessed[word_length] = '\0';
}
// Fonction pour traiter chaque saisie de l'utilisateur
int handle_guess(char guess, const char *word, char guessed[], int word_length, int *score) {
int found = 0;
clock_t start_time = clock();
for (int i = 0; i < word_length; i++) {
if (word[i] == guess) {
if (guessed[i] == '_') {
guessed[i] = guess;
found = 1;
*score += 1000 - (clock() - start_time) * 1000 / CLOCKS_PER_SEC;
}
}
}
return found;
}
// Fonction principale pour jouer une partie
int play_game(const char *word, int word_length) {
char guessed[word_length + 1];
int main() {
srand(time(NULL));
const char *word = words[rand() % MAX_WORDS];
int word_length = strlen(word);
char guessed[word_length];
int tries = 0;
int guessed_correctly = 0;
int score = 0;
initialize_guessed_word(guessed, word, word_length);
for (int i = 0; i < word_length; i++) {
guessed[i] = '_';
}
guessed[word_length] = '\0';
while (tries < MAX_TRIES && guessed_correctly < word_length) {
printf("\nMot à deviner : %s\n", guessed);
display_hangman(tries);
char guess;
alarm(30);
printf("Entrez une lettre (ou '1' pour quitter) : ");
printf("Entrez une lettre : ");
scanf(" %c", &guess);
alarm(0);
int found = 0;
if (guess == '1') {
printf("Vous avez quitté le jeu. À bientôt !\n");
return 0;
for (int i = 0; i < word_length; i++) {
if (word[i] == guess) {
if (guessed[i] == '_') {
guessed[i] = guess;
guessed_correctly++;
}
found = 1;
}
}
if (!isalpha(guess)) {
printf("Veuillez entrer une lettre valide.\n");
continue;
}
guess = tolower(guess);
int found = handle_guess(guess, word, guessed, word_length, &score);
if (!found) {
tries++;
score -= 200; // Malus pour une mauvaise réponse
} else {
guessed_correctly += found;
}
}
if (guessed_correctly == word_length) {
printf("Félicitations ! Vous avez deviné le mot : %s\n", word);
if (tries < 3) {
score += 500;
}
} else {
printf("Désolé, vous avez perdu. Le mot était : %s\n", word);
display_hangman(MAX_TRIES);
}
printf("Votre score est : %d\n", score);
return score;
}
int main() {
srand(time(NULL));
while (1) {
int max_word_length;
printf("Entrez la taille maximale des mots à deviner : ");
scanf("%d", &max_word_length);
const char *filtered_words[MAX_WORDS];
int num_filtered_words = filter_words(filtered_words, max_word_length);
if (num_filtered_words == 0) {
printf("Aucun mot ne correspond à cette taille maximale.\n");
continue;
}
char word[256] = "";
choose_random_words(filtered_words, num_filtered_words, word, max_word_length);
int word_length = strlen(word);
int score = play_game(word, word_length);
char play_again;
printf("Voulez-vous jouer à nouveau ? (o/n) : ");
scanf(" %c", &play_again);
if (tolower(play_again) != 'o') {
break;
}
}
return 0;
}