Projet-IA-Madelaine/Scripts/Objects/Settings.cs

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2024-06-12 21:03:42 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Settings
{
public const string MaxSpeedSettingValue = "MaxSpeedSettingValue";
public const string StartSpeedSettingValue = "StartSpeedSettingValue";
public const string DifficultyMultiplierSettingValue = "DifficultyMultiplyerSettingValue";
public const string RushModeSettingToggle = "RushModeSettingToggle";
public const string MaxTrySettingValue = "MaxTrySettingValue";
public const string MaxTimeSettingValue = "MaxTimeSettingValue";
public const string MaxDistanceSettingValue = "MaxDistanceSettingValue";
public const string LaserSettingToggle = "LaserSettingToggle";
public const string MissileSettingToggle = "MissileSettingToggle";
public const string CoinSettingToggle = "CoinSettingToggle";
public const string BadCoinSettingToggle = "BadCoinSettingToggle";
public const string SurviveScoreSettingToggle = "SurviveScoreSettingToggle";
public const string ChangeSeedSetting = "ChangeSeedSetting";
public const string UseDefaultSeedSetting = "UseDefaultSeedSetting";
public const string DefaultSeedSettingValue = "DefaultSeedSettingValue";
public const string CustomSeedSettingValue = "CustomSeedSettingValue";
public const string OmnicientBotSelected = "OmnicientBotSelected";
public const string ObserverBotSelected = "ObserverBotSelected";
public const string IteratorBotSelected = "IteratorBotSelected";
public const string HumanPlayerSelected = "HumanPlayerSelected";
}