34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Settings
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{
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public const string MaxSpeedSettingValue = "MaxSpeedSettingValue";
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public const string StartSpeedSettingValue = "StartSpeedSettingValue";
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public const string DifficultyMultiplierSettingValue = "DifficultyMultiplyerSettingValue";
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public const string RushModeSettingToggle = "RushModeSettingToggle";
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public const string MaxTrySettingValue = "MaxTrySettingValue";
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public const string MaxTimeSettingValue = "MaxTimeSettingValue";
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public const string MaxDistanceSettingValue = "MaxDistanceSettingValue";
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public const string LaserSettingToggle = "LaserSettingToggle";
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public const string MissileSettingToggle = "MissileSettingToggle";
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public const string CoinSettingToggle = "CoinSettingToggle";
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public const string BadCoinSettingToggle = "BadCoinSettingToggle";
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public const string SurviveScoreSettingToggle = "SurviveScoreSettingToggle";
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public const string ChangeSeedSetting = "ChangeSeedSetting";
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public const string UseDefaultSeedSetting = "UseDefaultSeedSetting";
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public const string DefaultSeedSettingValue = "DefaultSeedSettingValue";
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public const string CustomSeedSettingValue = "CustomSeedSettingValue";
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public const string OmnicientBotSelected = "OmnicientBotSelected";
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public const string ObserverBotSelected = "ObserverBotSelected";
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public const string IteratorBotSelected = "IteratorBotSelected";
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public const string HumanPlayerSelected = "HumanPlayerSelected";
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}
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