Projet-IA-Madelaine/Scripts/GameHandlers/ScoreHandler.cs

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C#
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2024-06-12 21:03:42 +02:00
using System.Collections.Generic;
using UnityEngine;
using Assets.Scripts;
using System;
using static GameController;
using static PlayersHandler;
using static GameHandler;
using System.Linq;
public class ScoreHandler : SingletonMB<ScoreHandler>
{
#region PROPERTIES
private Dictionary<int, PlayerScore> PlayersScores { get; set; }
private Dictionary<int, PlayerScore> OuttedPlayers { get; set; }
#endregion
#region VARIABLES
[SerializeField] private GameObject ScorePanelPrefab;
[SerializeField] private GameObject UiDocument;
private GameController _gameController;
private PlayersHandler _playersHandler;
private GameHandler _gameHandler;
private DataBearer _dataBearer;
#endregion
#region EVENTS
public event EventHandler<ScoreEventArgs> OnScoreReachingZero;
public class ScoreEventArgs : EventArgs
{
public int playerId;
public ScoreEventArgs(int id)
{
playerId = id;
}
}
internal void RemovePlayer_OnPlayerFinished(object sender, PlayerEventArgs args)
{
if (PlayersScores.TryGetValue(args.player.Id, out PlayerScore looser))
{
_dataBearer.RecordPlayerDistance(looser.PlayerName);
_dataBearer.RecordPlayerScore(looser.PlayerId, looser.PlayerName);
_dataBearer.RecordPlayerAttemptDuration(looser.PlayerName);
OuttedPlayers.Add(looser.PlayerId, looser);
PlayersScores.Remove(looser.PlayerId);
}
}
private void RemoveScores_OnAttemptEnded(object sender, AttemptEventArgs args)
{
List<int> keys;
if (PlayersScores.Count > 0)
{
keys = new List<int>(PlayersScores.Keys);
foreach(var key in keys)
{
_dataBearer.RecordPlayerDistance(PlayersScores[key].PlayerName);
_dataBearer.RecordPlayerScore(key, PlayersScores[key].PlayerName);
_dataBearer.RecordPlayerAttemptDuration(PlayersScores[key].PlayerName);
OuttedPlayers.Add(key, PlayersScores[key]);
_playersHandler.RemovePlayer(key);
}
PlayersScores.Clear();
}
keys = new List<int>(OuttedPlayers.Keys);
foreach (var key in keys)
{
_dataBearer.RecordPlayerFinalScore((int)OuttedPlayers[key].Score, OuttedPlayers[key].PlayerName);
OuttedPlayers[key].ScorePanel.Dispose();
}
OuttedPlayers = new();
PlayersScores = new();
}
#endregion
#region ENDPOINTS
public void AddScorePanel(string playerName, int playerId)
{
var newScorePanel = Instantiate(ScorePanelPrefab, UiDocument.transform);
var scoreScript = newScorePanel.GetComponent<ScorePannelScript>();
scoreScript.SetPlayerName(playerName);
PlayerScore newRecord = new PlayerScore(playerName, playerId, scoreScript);
PlayersScores.Add(playerId, newRecord);
}
public void AddScorePanel(string playerName, int playerId, Color playerColor)
{
var newScorePanel = Instantiate(ScorePanelPrefab, UiDocument.transform);
var scoreScript = newScorePanel.GetComponent<ScorePannelScript>();
scoreScript.SetColor(playerColor);
scoreScript.SetPlayerName(playerName);
PlayerScore newRecord = new PlayerScore(playerName, playerId, scoreScript);
PlayersScores.Add(playerId, newRecord);
}
public void SetScore(float score, int playerId)
{
if (PlayersScores.TryGetValue(playerId, out PlayerScore updatedScore))
{
updatedScore.Score = score;
updatedScore.ScorePanel.SetScore(score);
PlayersScores[playerId] = updatedScore;
}
if ( score <= 0) //false &&
{
OnScoreReachingZero.Invoke(this, new ScoreEventArgs(playerId));
}
}
public void AddToScore(float score, int playerId)
{
if (PlayersScores.TryGetValue(playerId, out PlayerScore updatedScore))
{
updatedScore.Score += score;
SetScore(updatedScore.Score, playerId);
}
}
public void AddScoreToAllAlivePlayers(float scoreToAdd)
{
var keys = new List<int>(PlayersScores.Keys);
foreach (var key in keys)
{
AddToScore(scoreToAdd, key);
}
}
public float GetPlayerScore(int playerId)
{
return PlayersScores.TryGetValue(playerId, out PlayerScore pscore)
? pscore.Score
: OuttedPlayers.TryGetValue(playerId, out PlayerScore oscore)
? oscore.Score
: 0;
}
#endregion
#region METHODS
#endregion
#region LIFECYCLE
protected override void Awake()
{
base.Awake();
_gameController = GameController.Instance;
_playersHandler = PlayersHandler.Instance;
_gameHandler = GameHandler.Instance;
_dataBearer = DataBearer.Instance;
_playersHandler.OnPlayerFinished += RemovePlayer_OnPlayerFinished;
_gameHandler.OnAttemptEnding += RemoveScores_OnAttemptEnded;
PlayersScores = new();
OuttedPlayers = new();
}
#endregion
struct PlayerScore
{
internal string PlayerName { get; set; }
internal int PlayerId { get; set; }
internal float Score { get; set; }
internal ScorePannelScript ScorePanel { get; set; }
public PlayerScore(string playerName, int playerId, ScorePannelScript scorePannel)
{
PlayerName = playerName;
PlayerId = playerId;
Score = 0f;
ScorePanel = scorePannel;
}
}
}
#region PROPERTIES
#endregion
#region VARIABLES
#endregion
#region EVENTS
#endregion
#region METHODS
#endregion
#region LIFECYCLE
#endregion