23 lines
466 B
C#
23 lines
466 B
C#
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using Assets.Scripts;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GoodCoinScript : MonoBehaviour
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{
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[SerializeField] float SpawningChance = 1f;
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private bool objectEnabled;
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private void Awake()
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{
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objectEnabled = DataBearer.Instance.Rules.BonusCoins && Random.value < SpawningChance;
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if (!objectEnabled)
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{
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Destroy(gameObject);
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return;
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}
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}
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}
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