Projet-IA-Madelaine/Scripts/GameObjectsScripts/MissileAlertScript.cs

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2024-06-12 21:03:42 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MissileAlertScript : MonoBehaviour
{
#region PROPERTIES
#endregion
#region VARIABLES
private float blinkInterval = 0.2f;
private bool isBlinking = false;
private SpriteRenderer spriteRenderer;
private Vector3 position;
#endregion
#region EVENTS
#endregion
#region METHODS
private IEnumerator Blink()
{
isBlinking = true;
while (isBlinking)
{
SetSpriteVisible(true);
yield return new WaitForSeconds(blinkInterval);
SetSpriteVisible(false);
yield return new WaitForSeconds(blinkInterval);
}
}
private void SetSpriteVisible(bool isVisible)
{
spriteRenderer.enabled = isVisible;
}
#endregion
#region LIFECYCLE
private void Awake()
{
position = transform.position;
spriteRenderer = GetComponent<SpriteRenderer>();
var mainCamera = Camera.main;
position.x = mainCamera.transform.position.x + mainCamera.orthographicSize * mainCamera.aspect - 1f;
transform.position = position;
SetSpriteVisible(false);
enabled = false;
}
private void OnEnable()
{
if (!isBlinking)
{
StartCoroutine(Blink());
}
}
private void OnDisable()
{
if (isBlinking)
{
StopCoroutine(Blink());
SetSpriteVisible(false); // Assure que le sprite est invisible quand on arr<72>te le clignotement
isBlinking = false;
}
}
#endregion
}