Projet-IA-Madelaine/Scripts/MainMenuUI/PlayButtonBehaviour.cs

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2024-06-12 21:03:42 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayButtonBehaviour : MonoBehaviour
{
[Header("Player Selection Buttons")]
[SerializeField] Toggle omnicientBot;
[SerializeField] Toggle observerBot;
[SerializeField] Toggle iteratorBot;
[SerializeField] Toggle humanPlayer;
// Start is called before the first frame update
void Start()
{
}
}