Projet-IA-Madelaine/Scripts/Spawners/TileSpawner.cs

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2024-06-12 21:03:42 +02:00
using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using static GameHandler;
public class TileSpawner : SingletonMB<TileSpawner>
{
#region PROPERTIES
#endregion
#region VARIABLES
private GameHandler _gameHandler;
[SerializeField] private int maxTile = 6;
[SerializeField] private GameObject tilePrefab;
[SerializeField] private float tileLength = 15f;
[SerializeField] private float tileMinX = 15f;
private List<Transform> tileList = new List<Transform>();
private GameObject tilesParent;
private bool attemptStarted;
private float startPositionX;
#endregion
#region EVENTS
private void StartAttempt_OnAttemptStarted(object sender, AttemptEventArgs args)
{
attemptStarted = true;
}
private void EndAttempt_OnAttemptEnded(object sender, AttemptEventArgs args)
{
attemptStarted = false;
}
#endregion
#region METHODS
private void SpawnAllTiles()
{
for (int i = 1; i <= maxTile; i++)
{
SpawnTile(i);
}
}
private void SpawnTile(int tileNumber)
{
GameObject newTile = Instantiate(tilePrefab, transform.position-new Vector3((tileNumber*tileLength),0,0), Quaternion.identity, transform);
//transform.position += new Vector3(tileLength, 0, 0);
tileList.Add(newTile.transform);
}
private void ResetBackgroundPosition()
{
transform.position += new Vector3(tileLength, transform.position.y, transform.position.z);
}
private void MoveTilesHorizontally()
{
transform.position += new Vector3(-GameHandler.Instance.FrameDistance, 0, 0);
if(startPositionX- transform.position.x > tileLength)
{
ResetBackgroundPosition();
}
//List<Transform> tilesToRemove = new List<Transform>();
//foreach (Transform tileTransform in tileList)
//{
// tileTransform.position += new Vector3(GameHandler.Instance.TotalDistance,0,0);;
// if (tileTransform.position.x < tileMinX)
// {
// tilesToRemove.Add(tileTransform);
// }
//}
//// Remove tiles that have gone off screen
//foreach (Transform tileToRemove in tilesToRemove)
//{
// tileList.Remove(tileToRemove);
// Destroy(tileToRemove.gameObject);
// SpawnTile();
//}
}
private float GetStartPosition()
{
Camera mainCamera = Camera.main;
float screenRight = mainCamera.ScreenToWorldPoint(new Vector3(Screen.width, 0, mainCamera.nearClipPlane)).x;
return screenRight+2*tileLength;
}
#endregion
#region LIFECYCLE
void Start()
{
attemptStarted = false;
_gameHandler = GameHandler.Instance;
_gameHandler.OnAttemptStarted += StartAttempt_OnAttemptStarted;
_gameHandler.OnAttemptEnding += EndAttempt_OnAttemptEnded;
startPositionX = GetStartPosition();
transform.position = new Vector3(startPositionX, transform.position.y, transform.position.z);
SpawnAllTiles();
}
void Update()
{
if(attemptStarted)
{
MoveTilesHorizontally();
}
}
#endregion
}