257 lines
8.4 KiB
C#
257 lines
8.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.SceneManagement;
|
|
using TMPro;
|
|
using Unity.VisualScripting;
|
|
|
|
public class MenuController : MonoBehaviour
|
|
{
|
|
[Header("Play Button")]
|
|
[SerializeField] Button playerButton;
|
|
|
|
[Header("Player Selection Settings")]
|
|
[SerializeField] Toggle omnicientBotToggler = null;
|
|
[SerializeField] Toggle observerBotToggler = null;
|
|
[SerializeField] Toggle iteratorBotToggler = null;
|
|
[SerializeField] Toggle humanPlayerToggler = null;
|
|
|
|
[Header("Level Settings")]
|
|
[SerializeField] Toggle laserToggler = null;
|
|
[SerializeField] Toggle missileToggler = null;
|
|
[SerializeField] Toggle coinToggler = null;
|
|
[SerializeField] Toggle badCoinToggler = null;
|
|
[SerializeField] Toggle surviveScoreToggler = null;
|
|
|
|
[Header("Seed Settings")]
|
|
[SerializeField] Toggle changeSeedToggler = null;
|
|
[SerializeField] Toggle useDefaultSeedToggler = null;
|
|
[SerializeField] TMP_InputField defaultSeedInputField = null;
|
|
[SerializeField] TMP_InputField customSeedInputField = null;
|
|
|
|
[Header("Session Settings")]
|
|
[SerializeField] Slider maxSpeedSlider = null;
|
|
[SerializeField] Slider startSpeedSlider = null;
|
|
[SerializeField] Slider difficultyMultiplyerSlider = null;
|
|
[SerializeField] Toggle rushModeToggler = null;
|
|
[SerializeField] TMP_InputField maxTryInputField = null;
|
|
[SerializeField] TMP_InputField maxTimeInputField = null;
|
|
[SerializeField] TMP_InputField maxDistanceInputField = null;
|
|
|
|
[Header("Menu Controller")]
|
|
public string _statsScene;
|
|
public string _playScene;
|
|
|
|
private void Start()
|
|
{
|
|
Time.timeScale = 1;
|
|
SetMaxSpeed();
|
|
SetStartSpeed();
|
|
SetDifficultyMultiplyer();
|
|
SetRushModeToggle();
|
|
SetMaxTry();
|
|
SetMaxTime();
|
|
SetMaxDistance();
|
|
SetChangeSeed();
|
|
SetUseDefaultSeed();
|
|
SetDefaultSeedValue();
|
|
SetCustomSeedValue();
|
|
SetLaserToggle();
|
|
SetMissileToggle();
|
|
SetCoinToggle();
|
|
SetBadCoinToggle();
|
|
SetSurviveScoreToggle();
|
|
SetOmnicientBotSelected();
|
|
SetObserverBotSelected();
|
|
SetIteratorBotSelected();
|
|
SetHumanPlayerSelected();
|
|
}
|
|
|
|
public void StatsButtonClicked()
|
|
{
|
|
Debug.Log("=============================================");
|
|
SceneManager.LoadScene(_statsScene);
|
|
}
|
|
public void PlayButtonClicked()
|
|
{
|
|
Debug.Log("=============================================");
|
|
SceneManager.LoadScene(_playScene);
|
|
}
|
|
|
|
void OnPlayerSelectionChanged()
|
|
{
|
|
bool omnicient = omnicientBotToggler.isOn;
|
|
bool observer = observerBotToggler.isOn;
|
|
bool iterator = iteratorBotToggler.isOn;
|
|
bool human = humanPlayerToggler.isOn;
|
|
|
|
playerButton.interactable = (omnicient || observer || iterator || human);
|
|
}
|
|
|
|
public void QuitButtonClicked()
|
|
{
|
|
Debug.Log("Game quitting");
|
|
Application.Quit();
|
|
}
|
|
|
|
// Session Rules
|
|
public void SetMaxSpeed()
|
|
{
|
|
float speed = maxSpeedSlider.value;
|
|
PlayerPrefs.SetFloat(Settings.MaxSpeedSettingValue, speed);
|
|
Debug.Log($"Game's max speed is set to {speed}");
|
|
}
|
|
public void SetStartSpeed()
|
|
{
|
|
float speed = startSpeedSlider.value;
|
|
PlayerPrefs.SetFloat(Settings.StartSpeedSettingValue, speed);
|
|
Debug.Log($"Game's starting speed is set to {speed}");
|
|
}
|
|
public void SetDifficultyMultiplyer()
|
|
{
|
|
float value = difficultyMultiplyerSlider.value;
|
|
PlayerPrefs.SetFloat(Settings.DifficultyMultiplierSettingValue, value);
|
|
Debug.Log($"Game's difficulty multiplyer is set to {value}");
|
|
}
|
|
public void SetRushModeToggle()
|
|
{
|
|
bool toggle = rushModeToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.RushModeSettingToggle, toggle.ToString());
|
|
Debug.Log($"Rush Mode has been toggeled to {toggle}");
|
|
}
|
|
public void SetMaxTry()
|
|
{
|
|
int value = 0;
|
|
string text = maxTryInputField.text;
|
|
if (text != "")
|
|
{
|
|
value = int.Parse(text);
|
|
}
|
|
PlayerPrefs.SetInt(Settings.MaxTrySettingValue, value);
|
|
Debug.Log($"Game's maximum try count is set to {value}");
|
|
}
|
|
public void SetMaxTime()
|
|
{
|
|
int seconds = 0;
|
|
string text = maxTimeInputField.text;
|
|
if (text != "")
|
|
{
|
|
seconds = int.Parse(text);
|
|
}
|
|
PlayerPrefs.SetInt(Settings.MaxTimeSettingValue, seconds);
|
|
Debug.Log($"Game's session maximum time is set to {seconds} seconds");
|
|
}
|
|
public void SetMaxDistance()
|
|
{
|
|
int distance = 0;
|
|
string text = maxDistanceInputField.text;
|
|
if (text != "")
|
|
{
|
|
distance = int.Parse(text);
|
|
}
|
|
PlayerPrefs.SetFloat(Settings.MaxDistanceSettingValue, distance);
|
|
Debug.Log($"Level's max distance is set to {distance} units");
|
|
}
|
|
|
|
// Seed Rules
|
|
public void SetChangeSeed()
|
|
{
|
|
bool toggle = changeSeedToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.ChangeSeedSetting, toggle.ToString());
|
|
Debug.Log($"Changing seed for each level is set to {toggle}");
|
|
}
|
|
public void SetUseDefaultSeed()
|
|
{
|
|
bool toggle = useDefaultSeedToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.UseDefaultSeedSetting, toggle.ToString());
|
|
Debug.Log($"Usign default seed is set to {toggle}");
|
|
}
|
|
public void SetDefaultSeedValue()
|
|
{
|
|
int value = 0;
|
|
string text = defaultSeedInputField.text;
|
|
if(text != "")
|
|
{
|
|
value = int.Parse(text);
|
|
}
|
|
PlayerPrefs.SetInt(Settings.DefaultSeedSettingValue, value);
|
|
Debug.Log($"Default seed has been set to {value}");
|
|
}
|
|
public void SetCustomSeedValue()
|
|
{
|
|
int value = 0;
|
|
string text = customSeedInputField.text;
|
|
if (text != "")
|
|
{
|
|
value = int.Parse(text);
|
|
}
|
|
PlayerPrefs.SetInt(Settings.CustomSeedSettingValue, value);
|
|
Debug.Log($"Custom seed has been set to {value}");
|
|
}
|
|
|
|
|
|
// Level Rules
|
|
public void SetLaserToggle()
|
|
{
|
|
bool toggle = laserToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.LaserSettingToggle, toggle.ToString());
|
|
Debug.Log($"Laser have been toggeled to {toggle}");
|
|
}
|
|
public void SetMissileToggle()
|
|
{
|
|
bool toggle = missileToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.MissileSettingToggle, toggle.ToString());
|
|
Debug.Log($"Missiles have been toggeled to {toggle}");
|
|
}
|
|
public void SetCoinToggle()
|
|
{
|
|
bool toggle = coinToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.CoinSettingToggle, toggle.ToString());
|
|
Debug.Log($"Coins have been toggeled to {toggle}");
|
|
}
|
|
public void SetBadCoinToggle()
|
|
{
|
|
bool toggle = badCoinToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.BadCoinSettingToggle, toggle.ToString());
|
|
Debug.Log($"Bad Coins have been toggeled to {toggle}");
|
|
}
|
|
public void SetSurviveScoreToggle()
|
|
{
|
|
bool toggle = surviveScoreToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.SurviveScoreSettingToggle, toggle.ToString());
|
|
Debug.Log($"Increasing score with surviving time has been toggeled to {toggle}");
|
|
}
|
|
|
|
// Player Selection
|
|
public void SetOmnicientBotSelected()
|
|
{
|
|
bool toggle = omnicientBotToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.OmnicientBotSelected, toggle.ToString());
|
|
OnPlayerSelectionChanged();
|
|
Debug.Log($"Omnicient bot selected has been set to {toggle}");
|
|
}
|
|
public void SetObserverBotSelected()
|
|
{
|
|
bool toggle = observerBotToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.ObserverBotSelected, toggle.ToString());
|
|
OnPlayerSelectionChanged();
|
|
Debug.Log($"Observer bot selected has been set to {toggle}");
|
|
}
|
|
public void SetIteratorBotSelected()
|
|
{
|
|
bool toggle = iteratorBotToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.IteratorBotSelected, toggle.ToString());
|
|
OnPlayerSelectionChanged();
|
|
Debug.Log($"Iterator bot selected has been set to {toggle}");
|
|
}
|
|
public void SetHumanPlayerSelected()
|
|
{
|
|
bool toggle = humanPlayerToggler.isOn;
|
|
PlayerPrefs.SetString(Settings.HumanPlayerSelected, toggle.ToString());
|
|
OnPlayerSelectionChanged();
|
|
Debug.Log($"Human player selected has been set to {toggle}");
|
|
}
|
|
|
|
}
|