Adaptation du test (Board copie la grille) (à tester)
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@@ -10,7 +10,7 @@ import fr.iut_fbleau.Avalam.Color;
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import org.junit.Before;
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import org.junit.Test;
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//import org.mockito.Mockito; //À retirer si Mockito absent
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//import org.mockito.Mockito; //Mockito absent
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import static org.junit.Assert.*;
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@@ -25,98 +25,99 @@ public class AvalamBoardTest {
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@Before
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public void setUp() {
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grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
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// Par défaut, current player sera PLAYER1 via constructeur sans joueur
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board = new AvalamBoard(grid);
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//Création des tours de tests
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/* Motif
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1,0,2 | 2,0,3
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2,1,0 | 2,3,0
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0,2,1 | 0,1,1
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*/
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grid[4][2] = new Tower(2, Color.YELLOW);
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grid[6][2] = new Tower(3, Color.RED);
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grid[4][3] = new Tower(2, Color.RED);
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grid[5][3] = new Tower(3, Color.YELLOW);
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grid[5][4] = new Tower(1, Color.RED);
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grid[6][4] = new Tower(1, Color.YELLOW);
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//Joueur courant initialisé à 1, soit jaune
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board = new AvalamBoard(grid); //AvalamBoard copie la grille
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}
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/*
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@Test //À retirer si Mockito absent
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@Test //Mockito absent
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public void nonAvalamPly_returnsFalse() {
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AbstractPly fake = Mockito.mock(AbstractPly.class); // instance non-AvalamPly
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//Vérifie si l'instance est bien AvalamPly
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AbstractPly fake = Mockito.mock(AbstractPly.class); //Crée une instance non-AvalamPly
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assertFalse(board.isLegal(fake));
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}*/
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@Test
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public void outOfBounds_returnsFalse() {
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grid[2][2] = new Tower(1, Color.YELLOW);
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grid[2][3] = new Tower(1, Color.RED);
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AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 2, 3);
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//Source "out of box"
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AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 4, 2);
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assertFalse(board.isLegal(p));
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AvalamPly p2 = new AvalamPly(Player.PLAYER1, 2, 2, 9, 3);
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//Destination "out of box"
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AvalamPly p2 = new AvalamPly(Player.PLAYER1, 6, 4, 9, 4);
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assertFalse(board.isLegal(p2));
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}
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@Test
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public void sameCell_returnsFalse() {
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grid[4][4] = new Tower(1, Color.YELLOW);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 4);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 5, 4, 5, 4);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void emptySourceOrDest_returnsFalse() {
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// source null
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grid[3][3] = null;
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grid[3][4] = new Tower(1, Color.RED);
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AvalamPly p1 = new AvalamPly(Player.PLAYER1, 3, 3, 3, 4);
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//Source null
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AvalamPly p1 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 4);
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assertFalse(board.isLegal(p1));
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// dest null
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grid[5][5] = new Tower(1, Color.YELLOW);
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grid[5][6] = null;
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AvalamPly p2 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 6);
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//Destination null
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AvalamPly p2 = new AvalamPly(Player.PLAYER1, 6, 4, 6, 3);
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assertFalse(board.isLegal(p2));
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}
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@Test
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public void sourceNotOwned_returnsFalse() {
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// current player = PLAYER1 -> color must be YELLOW
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grid[2][2] = new Tower(1, Color.RED); // not owned
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grid[2][3] = new Tower(1, Color.YELLOW);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 2, 2, 2, 3);
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//Le joueur courant n'est pas rouge
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AvalamPly p = new AvalamPly(Player.PLAYER1, 5, 4, 6, 4);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void notAdjacent_returnsFalse() {
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grid[0][0] = new Tower(1, Color.YELLOW);
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grid[0][2] = new Tower(1, Color.RED);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 0, 0, 0, 2);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 2, 6, 2);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void sameColor_returnsFalse() {
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grid[6][6] = new Tower(1, Color.YELLOW);
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grid[6][7] = new Tower(1, Color.YELLOW); // same color as source
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AvalamPly p = new AvalamPly(Player.PLAYER1, 6, 6, 6, 7);
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//La couleur des tours est identique
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AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 2, 5, 3);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void tooTallAfterMerge_returnsFalse() {
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grid[1][1] = new Tower(3, Color.YELLOW);
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grid[1][2] = new Tower(3, Color.RED); // 3+3 = 6 > MAX_HEIGHT (5)
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AvalamPly p = new AvalamPly(Player.PLAYER1, 1, 1, 1, 2);
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//Hauteur maximale dépassé : 3+3 = 6 > MAX_HEIGHT (5)
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AvalamPly p = new AvalamPly(Player.PLAYER1, 5, 3, 6, 2);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void validMove_returnsTrue() {
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grid[4][4] = new Tower(2, Color.YELLOW); // owned by PLAYER1
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grid[4][5] = new Tower(2, Color.RED); // opposite color
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AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 5);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 5, 3, 4, 3); //Hauteur limite à 5
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assertTrue(board.isLegal(p));
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}
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@Test
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@Test //À vérifier
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public void currentPlayerMismatchInPlyDoesNotAffectOwnershipCheck() {
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// Even if AvalamPly is constructed with a player value, isLegal uses board.getCurrentPlayer()
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grid[7][7] = new Tower(1, Color.YELLOW); // owned by PLAYER1 (board default)
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grid[7][8] = new Tower(1, Color.RED);
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// Construct ply with PLAYER2 explicitly — ownership check should still compare to board.getCurrentPlayer()
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AvalamPly p = new AvalamPly(Player.PLAYER2, 7, 7, 7, 8);
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//Si le coup est construit avec le mauvais joueur
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AvalamPly p = new AvalamPly(Player.PLAYER2, 4, 2, 4, 3);
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assertFalse(board.isLegal(p));
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}
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}
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