Compare commits
7 Commits
1921b523c6
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 25f8dcdc76 | |||
| 823b0fcae0 | |||
| 9f78dad6e5 | |||
| 830729ca21 | |||
| d95d52785e | |||
| ddf9b00c0a | |||
| c1e5de9ed2 |
17
Makefile
17
Makefile
@@ -2,6 +2,10 @@
|
||||
SRC_DIR = fr
|
||||
BIN_DIR = bin
|
||||
|
||||
# === Répertoires des ressources ===
|
||||
RES_SRC = fr/iut_fbleau/Res
|
||||
RES_BIN = bin/fr/iut_fbleau/Res
|
||||
|
||||
# === Recherche automatique des fichiers .java dans tous les sous-dossiers ===
|
||||
SOURCES := $(shell find $(SRC_DIR) -name "*.java")
|
||||
|
||||
@@ -19,11 +23,20 @@ JAVAFLAGS = -cp $(BIN_DIR)
|
||||
all: build
|
||||
|
||||
# === Compilation ===
|
||||
build:
|
||||
build: compile resources
|
||||
@echo "✔ Compilation terminée."
|
||||
|
||||
compile:
|
||||
@echo "===> Compilation du projet Avalam..."
|
||||
@mkdir -p $(BIN_DIR)
|
||||
@$(JC) $(JCFLAGS) $(SOURCES)
|
||||
@echo "✔ Compilation terminée."
|
||||
|
||||
# === Copie des ressources (.txt) dans bin ===
|
||||
resources:
|
||||
@echo "===> Copie des ressources..."
|
||||
@mkdir -p $(RES_BIN)
|
||||
@cp $(RES_SRC)/* $(RES_BIN)/
|
||||
@echo "✔ Ressources copiées."
|
||||
|
||||
# === Exécution ===
|
||||
run:
|
||||
|
||||
@@ -40,6 +40,7 @@ public class AvalamWindow extends JFrame {
|
||||
// Chargement du plateau initial depuis Plateau.txt
|
||||
// ----------------------------------------------------------
|
||||
Tower[][] initialGrid = BoardLoader.loadFromFile("fr/iut_fbleau/Res/Plateau.txt");
|
||||
|
||||
board = new AvalamBoard(initialGrid); // PLAYER1 commence
|
||||
|
||||
// ----------------------------------------------------------
|
||||
@@ -97,10 +98,10 @@ public class AvalamWindow extends JFrame {
|
||||
String msg;
|
||||
|
||||
switch (res) {
|
||||
case WIN -> msg = "Le joueur jaune a gagné !";
|
||||
case LOSS -> msg = "Le joueur rouge a gagné !";
|
||||
case DRAW -> msg = "Égalité !";
|
||||
default -> msg = "Fin de partie.";
|
||||
case WIN : msg = "Le joueur jaune a gagné !";
|
||||
case LOSS : msg = "Le joueur rouge a gagné !";
|
||||
case DRAW : msg = "Égalité !";
|
||||
default : msg = "Fin de partie.";
|
||||
}
|
||||
|
||||
JOptionPane.showMessageDialog(this, msg, "Partie terminée",
|
||||
|
||||
@@ -3,39 +3,55 @@ package fr.iut_fbleau.Avalam.logic;
|
||||
import fr.iut_fbleau.Avalam.Color;
|
||||
import fr.iut_fbleau.Avalam.Tower;
|
||||
|
||||
import java.io.*;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
|
||||
/**
|
||||
* Charge un plateau Avalam depuis un fichier texte.
|
||||
* Format attendu : matrice 9×9 de 0,1,2 séparés par virgule.
|
||||
*/
|
||||
public class BoardLoader {
|
||||
|
||||
public static Tower[][] loadFromFile(String file) {
|
||||
public static Tower[][] loadFromFile(String resourcePath) {
|
||||
|
||||
Tower[][] grid = new Tower[9][9];
|
||||
|
||||
try (BufferedReader br = new BufferedReader(new FileReader(file))) {
|
||||
InputStream in = BoardLoader.class.getResourceAsStream("/" + resourcePath);
|
||||
|
||||
if (in == null) {
|
||||
System.err.println("❌ Ressource introuvable : /" + resourcePath);
|
||||
return grid;
|
||||
}
|
||||
|
||||
try (BufferedReader reader = new BufferedReader(new InputStreamReader(in))) {
|
||||
|
||||
String line;
|
||||
int row = 0;
|
||||
|
||||
while ((line = br.readLine()) != null && row < 9) {
|
||||
while ((line = reader.readLine()) != null && row < 9) {
|
||||
|
||||
String[] vals = line.split(",");
|
||||
// 🔥 Accepte SOIT les espaces, SOIT les virgules
|
||||
line = line.replace(",", " ");
|
||||
String[] parts = line.trim().split("\\s+");
|
||||
|
||||
for (int col = 0; col < 9; col++) {
|
||||
int v = Integer.parseInt(vals[col].trim());
|
||||
int value = Integer.parseInt(parts[col]);
|
||||
|
||||
switch (v) {
|
||||
case 1 -> grid[row][col] = new Tower(Color.YELLOW);
|
||||
case 2 -> grid[row][col] = new Tower(Color.RED);
|
||||
default -> grid[row][col] = null;
|
||||
switch (value) {
|
||||
case 1:
|
||||
grid[row][col] = new Tower(Color.YELLOW);
|
||||
break;
|
||||
case 2:
|
||||
grid[row][col] = new Tower(Color.RED);
|
||||
break;
|
||||
default:
|
||||
grid[row][col] = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
@@ -12,20 +12,21 @@ import java.awt.*;
|
||||
* Elle gère :
|
||||
* - l’affichage des tours (PieceLayer)
|
||||
* - l’affichage des coups possibles (HighlightLayer)
|
||||
* - un fond graphique personnalisé
|
||||
* - les clics via InteractionController
|
||||
*
|
||||
* Toute la logique de jeu est déléguée au moteur AvalamBoard
|
||||
* et au contrôleur InteractionController.
|
||||
*/
|
||||
public class BoardView extends JLayeredPane {
|
||||
|
||||
/** Référence au moteur Avalam */
|
||||
private AvalamBoard board;
|
||||
|
||||
/** Couche d’affichage du fond */
|
||||
private BackgroundLayer backgroundLayer;
|
||||
|
||||
/** Couche d’affichage des rond verts */
|
||||
private HighlightLayer highlightLayer;
|
||||
|
||||
/** Couche d’affichage des tours */
|
||||
/** Couche d’affichage des pièces */
|
||||
private PieceLayer pieceLayer;
|
||||
|
||||
/** Contrôleur des interactions */
|
||||
@@ -37,14 +38,11 @@ public class BoardView extends JLayeredPane {
|
||||
private final int xBase = 60;
|
||||
private final int yBase = 60;
|
||||
|
||||
/** Callback vers AvalamWindow pour mises à jour (score, tour, fin de partie) */
|
||||
/** Callback vers AvalamWindow pour mises à jour (score, tour, fin) */
|
||||
private Runnable boardUpdateCallback;
|
||||
|
||||
/**
|
||||
* Constructeur de la vue du plateau.
|
||||
*
|
||||
* @param board moteur Avalam utilisé pour afficher la grille
|
||||
* @param boardUpdateCallback callback appelé après chaque coup
|
||||
* Constructeur.
|
||||
*/
|
||||
public BoardView(AvalamBoard board, Runnable boardUpdateCallback) {
|
||||
this.board = board;
|
||||
@@ -52,28 +50,29 @@ public class BoardView extends JLayeredPane {
|
||||
|
||||
setLayout(null);
|
||||
|
||||
// Contrôleur
|
||||
// --- Contrôleur ---
|
||||
this.controller = new InteractionController(board, this);
|
||||
|
||||
// Couche Highlight
|
||||
// --- Couche fond ---
|
||||
backgroundLayer = new BackgroundLayer("fr/iut_fbleau/Res/BackgroundAvalam.png");
|
||||
backgroundLayer.setBounds(0, 0, 725, 725);
|
||||
add(backgroundLayer, JLayeredPane.FRAME_CONTENT_LAYER);
|
||||
|
||||
// --- Couche highlight ---
|
||||
highlightLayer = new HighlightLayer(xBase, yBase, spacing, size);
|
||||
add(highlightLayer, JLayeredPane.DEFAULT_LAYER);
|
||||
|
||||
// Couche des pièces
|
||||
// --- Couche des pièces ---
|
||||
pieceLayer = new PieceLayer();
|
||||
add(pieceLayer, JLayeredPane.PALETTE_LAYER);
|
||||
|
||||
setPreferredSize(new Dimension(800, 800));
|
||||
setPreferredSize(new Dimension(725, 725));
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
/**
|
||||
* Appelée par InteractionController quand un coup est joué.
|
||||
* Permet à AvalamWindow de rafraîchir :
|
||||
* - scores
|
||||
* - affichage du joueur courant
|
||||
* - détection fin de partie
|
||||
* Appelé par le contrôleur après un coup.
|
||||
*/
|
||||
public void onBoardUpdated() {
|
||||
if (boardUpdateCallback != null) {
|
||||
@@ -82,27 +81,26 @@ public class BoardView extends JLayeredPane {
|
||||
}
|
||||
|
||||
/**
|
||||
* Met à jour toutes les couches visuelles.
|
||||
* Rafraîchit les couches visuelles.
|
||||
*/
|
||||
public void refresh() {
|
||||
|
||||
// Mise à jour des pièces
|
||||
pieceLayer.displayGrid(
|
||||
boardGrid(),
|
||||
xBase, yBase, spacing, size,
|
||||
(r, c) -> controller.onPieceClicked(r, c)
|
||||
);
|
||||
|
||||
// Mise à jour des highlights
|
||||
highlightLayer.setLegalMoves(controller.getLegalMoves());
|
||||
|
||||
backgroundLayer.repaint();
|
||||
highlightLayer.repaint();
|
||||
pieceLayer.repaint();
|
||||
repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Renvoie la grille de tours depuis AvalamBoard.
|
||||
* Récupère la grille depuis le moteur.
|
||||
*/
|
||||
private Tower[][] boardGrid() {
|
||||
Tower[][] grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
|
||||
@@ -112,7 +110,27 @@ public class BoardView extends JLayeredPane {
|
||||
grid[r][c] = board.getTowerAt(r, c);
|
||||
}
|
||||
}
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Composant affichant l’image de fond.
|
||||
*/
|
||||
private static class BackgroundLayer extends JComponent {
|
||||
private Image img;
|
||||
|
||||
public BackgroundLayer(String resourcePath) {
|
||||
img = Toolkit.getDefaultToolkit().getImage(
|
||||
getClass().getClassLoader().getResource(resourcePath)
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
if (img != null) {
|
||||
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
fr/iut_fbleau/Res/BackgroundAvalam.png
Normal file
BIN
fr/iut_fbleau/Res/BackgroundAvalam.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
Reference in New Issue
Block a user