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Arene
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e209e5f102
| Author | SHA1 | Date | |
|---|---|---|---|
| e209e5f102 | |||
| fdba5f0f2f | |||
| 6269404e7d | |||
| 4e8528fd58 | |||
| fa493f2fc1 |
2
.gitignore
vendored
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2
.gitignore
vendored
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@@ -0,0 +1,2 @@
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# Ignorer le répertoire bin
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/bin
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218
Diagrammes/Diagramme_Avalam.mmd
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218
Diagrammes/Diagramme_Avalam.mmd
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@@ -0,0 +1,218 @@
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---
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title: Avalam - Diagramme de classes (complet)
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---
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classDiagram
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class AvalamBoard{
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+SIZE: int
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-MAX_HEIGHT: int
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-grid: Tower[][]
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-gameOver: boolean
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-result: Result
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+AvalamBoard(Tower[][] initialGrid, Player startingPlayer)
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+AvalamBoard(Tower[][] initialGrid)
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-AvalamBoard(Tower[][] grid, Player current, boolean gameOver, Result result)
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+getTowerAt(int row, int col): Tower
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-inBounds(int r, int c): boolean
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-areAdjacent(int r1, int c1, int r2, int c2): boolean
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-colorForPlayer(Player p): Color
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+doPly(AbstractPly c): void
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+iterator(): Iterator<AbstractPly>
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+safeCopy(): IBoard
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}
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AvalamBoard "1" *-- "many" Tower
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AvalamBoard ..> AvalamPly
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class AvalamPly{
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-xFrom : int
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-yFrom : int
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-xTo : int
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-yTo : int
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+AvalamPly(Player player, int xFrom, int yFrom, int xTo, int yTo)
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+toString(): String
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}
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class AvalamWindow{
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-board : AvalamBoard
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-scoreView : ScoreView
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-turnView : TurnView
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-boardView : BoardView
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-mode: GameMode
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-botPlayer: Player
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-idiotBot: IdiotBot
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-alphaBot: AlphaBetaBot
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-divineBot: Object
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-botAnimating: boolean
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+AvalamWindow()
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+AvalamWindow(GameMode mode)
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+AvalamWindow(GameMode mode, int alphaDepth)
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+onBoardUpdated(): void
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-maybePlayBotTurn(): void
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-computeScore(Color c): int
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-turnMessage(): String
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}
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AvalamWindow *-- AvalamBoard
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AvalamWindow *-- BoardView
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AvalamWindow *-- ScoreView
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AvalamWindow *-- TurnView
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AvalamWindow --> GameMode
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class BoardLoader{
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+loadFromFile(String resourcePath): Tower[][]
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}
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class BoardView{
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-board: AvalamBoard
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-backgroundLayer: BackgroundLayer
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-highlightLayer: HighlightLayer
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-pieceLayer: PieceLayer
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-controller: InteractionController
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-size: int
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-spacing: int
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-xBase: int
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-yBase: int
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-boardUpdateCallback: Runnable
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+BoardView(AvalamBoard board, Runnable boardUpdateCallback)
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+getController(): InteractionController
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+setInteractionEnabled(boolean enabled): void
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+onBoardUpdated(): void
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+refresh(): void
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-boardGrid(): Tower[][]
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-boardGrid(): Tower[][]
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}
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BoardView *-- BackgroundLayer
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BoardView *-- HighlightLayer
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BoardView *-- PieceLayer
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BoardView *-- InteractionController
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BoardView --> AvalamBoard
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class BackgroundLayer{
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-img: Image
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+BackgroundLayer(String resourcePath)
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#paintComponent(Graphics g): void
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}
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class Color{
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-YELLOW(int r, int g, int b)
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-RED(int r, int g, int b)
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-swingColor: java.awt.Color
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+Color(int r, int g, int b)
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+getSwingColor(): java.awt.Color
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+toPlayer(): fr.iut_fbleau.GameAPI.Player
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}
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class GameMode{
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PVP
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PVBOT
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PVALPHA
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PVGOD
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}
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class HighlightLayer{
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-xBase: int
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-yBase: int
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-spacing: int
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-size: int
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-legalMoves: List<Point>
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+HighlightLayer(int xBase, int yBase, int spacing, int size)
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+setLegalMoves(List<Point> moves): void
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#paintComponent(Graphics g): void
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}
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class InteractionController{
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-board: AvalamBoard
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-selectedRow: int
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-selectedCol: int
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-legalMoves: List<Point>
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-view: BoardView
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+InteractionController(AvalamBoard board, BoardView view)
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+onPieceClicked(int r, int c): void
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+selectTower(int r, int c): void
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-clearSelection(): void
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-computeLegalMoves(): void
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-tryMove(int r, int c): void
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}
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InteractionController --> AvalamBoard
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InteractionController --> BoardView
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class Main{
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+main(String[] args): void
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}
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Main ..> AvalamWindow
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Main ..> GameMode
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class PieceButton{
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-color: java.awt.Color
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-height: int
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-hover: boolean
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+row: int
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+col: int
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+PieceButton(java.awt.Color c, int height, int row, int col)
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#paintComponent(Graphics g): void
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+contains(int x, int y): boolean
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}
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class PieceLayer{
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+PieceLayer()
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+displayGrid(Tower[][] grid, int xBase, int yBase, int spacing, int size, java.util.function.BiConsumer<Integer, Integer> clickCallback): void
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}
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class ScoreView{
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-scoreY: JLabel
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-scoreR: JLabel
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+ScoreView(int y, int r)
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+updateScores(int y, int r): void
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}
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class Tower{
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-height: byte
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-color: Color
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+Tower(int height, Color color)
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+createTower(Color color): Tower
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+getHeight(): int
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+getColor(): Color
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+mergeTower(Tower src): void
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+toString(): String
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}
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Tower --> Color
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class TurnView{
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-text: JLabel
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+TurnView(String initial)
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+setTurn(String s): void
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}
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BoardLoader ..> Tower
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PieceLayer ..> Tower
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PieceButton ..> Tower
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27
Diagrammes/Diagramme_Bot.mmd
Normal file
27
Diagrammes/Diagramme_Bot.mmd
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@@ -0,0 +1,27 @@
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---
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title: Bot - Diagramme de classes (complet)
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---
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classDiagram
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class AlphaBetaBot{
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-me: Player
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-maxDepth: int
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-rng: Random
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+AlphaBetaBot(Player p, int maxDepth)
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+giveYourMove(IBoard board): AbstractPly
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-alphaBeta(IBoard board, int depth, int alpha, int beta): int
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-terminalValue(IBoard board): int
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-evaluate(IBoard board): int
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-listMoves(IBoard board): List<AbstractPly>
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}
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class DivineBot{
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}
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class IdiotBot{
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-rng: Random
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+IdiotBot(Player p)
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+giveYourMove(IBoard board): AbstractPly
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}
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73
Diagrammes/Diagramme_GameAPI
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73
Diagrammes/Diagramme_GameAPI
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@@ -0,0 +1,73 @@
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---
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title: GameAPI - Diagramme de classes (complet)
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---
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classDiagram
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class AbstractBoard{
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<<abstract>>
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-currentPlayer: Player
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-history: Deque<AbstractPly>
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+AbstractBoard(Player p, Deque<AbstractPly> h)
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#setNextPlayer(): void
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#addPlyToHistory(AbstractPly c): void
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#removePlyFromHistory(): AbstractPly
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#getLastPlyFromHistory(): AbstractPly
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+getCurrentPlayer()
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class AbstractGame{
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<<abstract>>
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-currentBoard: IBoard
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-mapPlayers: EnumMap<Player, AbstractGamePlayer>
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+AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m)
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+run(): Result
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}
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class AbstractGamePlayer{
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<<abstract>>
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-iAm: Player
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+AbstractGamePlayer(Player p)
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+giveYourMove(IBoard p): AbstractPly
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}
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class AbstractPly{
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<<abstract>>
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-joueur: Player
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+AbstractPly(Player j)
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+getPlayer(): Player
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}
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class IBoard{
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+getCurrentPlayer(): Player
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class Player{
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<<enumerate>>
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PLAYER1
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PLAYER2
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}
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class Result{
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<<enumerate>>
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WIN
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DRAW
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LOSS
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}
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@@ -61,10 +61,10 @@ public class BoardLoader {
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switch (value) {
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case 1:
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grid[row][col] = new Tower(Color.YELLOW);
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grid[row][col] = Tower.createTower(Color.YELLOW);
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break;
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case 2:
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grid[row][col] = new Tower(Color.RED);
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grid[row][col] = Tower.createTower(Color.RED);
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break;
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default:
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grid[row][col] = null;
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@@ -9,33 +9,21 @@ package fr.iut_fbleau.Avalam;
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* - une hauteur (nombre de pions empilés)
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*
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* Cette version est volontairement compatible avec le reste du projet :
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* - constructeur Tower(Color) utilisé par BoardLoader
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* - constructeur Tower(int, Color) utilisé dans d'autres parties possibles
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* - usine createTower(Color) utilisé par BoardLoader
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* - méthode mergeTower(Tower) utilisée par AvalamBoard
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* - méthode merge(Tower) conservée (si elle est utilisée ailleurs)
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*/
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public class Tower {
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//Attributs
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/** Hauteur de la tour (nombre de pions empilés). */
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private int height;
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private byte height;
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/** Couleur du sommet de la tour (propriétaire actuel). */
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private Color color;
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//Constructeur
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/**
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* Construit une tour de hauteur 1 avec la couleur donnée.
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* (Constructeur attendu par BoardLoader dans ton projet.)
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*
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* @param color couleur du sommet
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*/
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public Tower(Color color) {
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this(1, color);
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}
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/**
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* Construit une tour avec une hauteur et une couleur données.
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*
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@@ -43,10 +31,20 @@ public class Tower {
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* @param color couleur du sommet
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*/
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public Tower(int height, Color color) {
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this.height = height;
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this.height = (byte) height;
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this.color = color;
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}
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/**
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* Construit une tour de hauteur 1 avec la couleur donnée.
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* (Constructeur attendu par BoardLoader dans le projet.)
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*
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* @param color couleur du sommet
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*/
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public static Tower createTower(Color color) {
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return new Tower(1, color);
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}
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//Méthodes
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/**
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@@ -73,20 +71,11 @@ public class Tower {
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*
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* @param src tour source empilée sur la destination
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*/
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public void merge(Tower src) {
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public void mergeTower(Tower src) {
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this.height += src.height;
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this.color = src.color;
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}
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/**
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* Alias de merge() pour compatibilité avec d'autres classes.
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*
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* @param src tour source empilée sur la destination
|
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*/
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public void mergeTower(Tower src) {
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merge(src);
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}
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//Affichage
|
||||
|
||||
/**
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||||
|
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@@ -18,5 +18,175 @@ import java.util.*;
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*
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* Objectif : trop fort. */
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public class DivineBot{
|
||||
private final Player me;
|
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private final int maxDepth;
|
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private final Random rng = new Random();
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||||
|
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public DivineBot(Player p, int maxDepth) {
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super(p);
|
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this.me = p;
|
||||
this.maxDepth = Math.max(1, maxDepth);
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}
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|
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// ===================== COUP À JOUER =====================
|
||||
|
||||
@Override
|
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public AbstractPly giveYourMove(IBoard board) {
|
||||
|
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if (board == null || board.isGameOver()) return null;
|
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|
||||
List<AbstractPly> moves = listMoves(board);
|
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if (moves.isEmpty()) return null;
|
||||
|
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boolean isMax = board.getCurrentPlayer() == me;
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||||
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int bestValue = isMax ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
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List<AbstractPly> bestMoves = new ArrayList<>();
|
||||
|
||||
int alpha = Integer.MIN_VALUE;
|
||||
int beta = Integer.MAX_VALUE;
|
||||
|
||||
for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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||||
next.doPly(m);
|
||||
|
||||
int value = alphaBeta(next, maxDepth - 1, alpha, beta);
|
||||
|
||||
if (isMax) {
|
||||
if (value > bestValue) {
|
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bestValue = value;
|
||||
bestMoves.clear();
|
||||
bestMoves.add(m);
|
||||
} else if (value == bestValue) {
|
||||
bestMoves.add(m);
|
||||
}
|
||||
alpha = Math.max(alpha, bestValue);
|
||||
} else {
|
||||
if (value < bestValue) {
|
||||
bestValue = value;
|
||||
bestMoves.clear();
|
||||
bestMoves.add(m);
|
||||
} else if (value == bestValue) {
|
||||
bestMoves.add(m);
|
||||
}
|
||||
beta = Math.min(beta, bestValue);
|
||||
}
|
||||
}
|
||||
|
||||
return bestMoves.get(rng.nextInt(bestMoves.size()));
|
||||
}
|
||||
|
||||
// ===================== ALPHA-BETA =====================
|
||||
|
||||
private int alphaBeta(IBoard board, int depth, int alpha, int beta) {
|
||||
|
||||
if (board.isGameOver()) {
|
||||
return terminalValue(board);
|
||||
}
|
||||
|
||||
if (depth == 0) {
|
||||
return evaluate(board);
|
||||
}
|
||||
|
||||
List<AbstractPly> moves = listMoves(board);
|
||||
if (moves.isEmpty()) {
|
||||
return evaluate(board);
|
||||
}
|
||||
|
||||
boolean isMax = board.getCurrentPlayer() == me;
|
||||
|
||||
if (isMax) {
|
||||
int best = Integer.MIN_VALUE;
|
||||
for (AbstractPly m : moves) {
|
||||
IBoard next = board.safeCopy();
|
||||
next.doPly(m);
|
||||
|
||||
int val = alphaBeta(next, depth - 1, alpha, beta);
|
||||
best = Math.max(best, val);
|
||||
alpha = Math.max(alpha, best);
|
||||
|
||||
if (alpha >= beta) break;
|
||||
}
|
||||
return best;
|
||||
} else {
|
||||
int best = Integer.MAX_VALUE;
|
||||
for (AbstractPly m : moves) {
|
||||
IBoard next = board.safeCopy();
|
||||
next.doPly(m);
|
||||
|
||||
int val = alphaBeta(next, depth - 1, alpha, beta);
|
||||
best = Math.min(best, val);
|
||||
beta = Math.min(beta, best);
|
||||
|
||||
if (alpha >= beta) break;
|
||||
}
|
||||
return best;
|
||||
}
|
||||
}
|
||||
|
||||
// ===================== TERMINAL =====================
|
||||
|
||||
private int terminalValue(IBoard board) {
|
||||
Result r = board.getResult();
|
||||
if (r == null) return 0;
|
||||
|
||||
boolean botIsP1 = (me == Player.PLAYER1);
|
||||
|
||||
if (r == Result.DRAW) return 0;
|
||||
|
||||
if (botIsP1) {
|
||||
return (r == Result.WIN) ? 100000 : -100000;
|
||||
} else {
|
||||
return (r == Result.LOSS) ? 100000 : -100000;
|
||||
}
|
||||
}
|
||||
|
||||
// ===================== ÉVALUATEUR =====================
|
||||
|
||||
/**
|
||||
* Évaluateur heuristique Avalam :
|
||||
* - tours finales > quasi finales > stables > faibles
|
||||
* - approximation du score final
|
||||
*/
|
||||
private int evaluate(IBoard board) {
|
||||
|
||||
if (!(board instanceof AvalamBoard)) return 0;
|
||||
AvalamBoard b = (AvalamBoard) board;
|
||||
|
||||
Color myColor = (me == Player.PLAYER1) ? Color.YELLOW : Color.RED;
|
||||
Color oppColor = (me == Player.PLAYER1) ? Color.RED : Color.YELLOW;
|
||||
|
||||
int score = 0;
|
||||
|
||||
for (int r = 0; r < AvalamBoard.SIZE; r++) {
|
||||
for (int c = 0; c < AvalamBoard.SIZE; c++) {
|
||||
|
||||
Tower t = b.getTowerAt(r, c);
|
||||
if (t == null) continue;
|
||||
|
||||
int h = t.getHeight();
|
||||
int value;
|
||||
|
||||
if (h == 5) value = 1000; // tour gagnée
|
||||
else if (h == 4) value = 300; // quasi gagnée
|
||||
else if (h == 3) value = 120; // stable
|
||||
else if (h == 2) value = 40;
|
||||
else value = 10;
|
||||
|
||||
if (t.getColor() == myColor) score += value;
|
||||
else if (t.getColor() == oppColor) score -= value;
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
// ===================== OUTILS =====================
|
||||
|
||||
private List<AbstractPly> listMoves(IBoard board) {
|
||||
List<AbstractPly> moves = new ArrayList<>();
|
||||
Iterator<AbstractPly> it = board.iterator();
|
||||
while (it.hasNext()) moves.add(it.next());
|
||||
return moves;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user