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6 Commits
Arene
...
fb0b8da097
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| fb0b8da097 | |||
| 6eb63cacaa | |||
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| fa493f2fc1 |
2
.gitignore
vendored
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2
.gitignore
vendored
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@@ -0,0 +1,2 @@
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# Ignorer le répertoire bin
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/bin
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218
Diagrammes/Diagramme_Avalam.mmd
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218
Diagrammes/Diagramme_Avalam.mmd
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@@ -0,0 +1,218 @@
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---
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title: Avalam - Diagramme de classes (complet)
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---
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classDiagram
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class AvalamBoard{
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+SIZE: int
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-MAX_HEIGHT: int
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-grid: Tower[][]
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-gameOver: boolean
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-result: Result
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+AvalamBoard(Tower[][] initialGrid, Player startingPlayer)
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+AvalamBoard(Tower[][] initialGrid)
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-AvalamBoard(Tower[][] grid, Player current, boolean gameOver, Result result)
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+getTowerAt(int row, int col): Tower
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-inBounds(int r, int c): boolean
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-areAdjacent(int r1, int c1, int r2, int c2): boolean
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-colorForPlayer(Player p): Color
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+doPly(AbstractPly c): void
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+iterator(): Iterator<AbstractPly>
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+safeCopy(): IBoard
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}
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AvalamBoard "1" *-- "many" Tower
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AvalamBoard ..> AvalamPly
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class AvalamPly{
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-xFrom : int
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-yFrom : int
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-xTo : int
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-yTo : int
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+AvalamPly(Player player, int xFrom, int yFrom, int xTo, int yTo)
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+toString(): String
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}
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class AvalamWindow{
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-board : AvalamBoard
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-scoreView : ScoreView
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-turnView : TurnView
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-boardView : BoardView
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-mode: GameMode
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-botPlayer: Player
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-idiotBot: IdiotBot
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-alphaBot: AlphaBetaBot
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-divineBot: Object
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-botAnimating: boolean
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+AvalamWindow()
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+AvalamWindow(GameMode mode)
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+AvalamWindow(GameMode mode, int alphaDepth)
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+onBoardUpdated(): void
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-maybePlayBotTurn(): void
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-computeScore(Color c): int
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-turnMessage(): String
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}
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AvalamWindow *-- AvalamBoard
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AvalamWindow *-- BoardView
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AvalamWindow *-- ScoreView
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AvalamWindow *-- TurnView
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AvalamWindow --> GameMode
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class BoardLoader{
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+loadFromFile(String resourcePath): Tower[][]
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}
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class BoardView{
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-board: AvalamBoard
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-backgroundLayer: BackgroundLayer
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-highlightLayer: HighlightLayer
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-pieceLayer: PieceLayer
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-controller: InteractionController
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-size: int
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-spacing: int
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-xBase: int
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-yBase: int
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-boardUpdateCallback: Runnable
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+BoardView(AvalamBoard board, Runnable boardUpdateCallback)
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+getController(): InteractionController
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+setInteractionEnabled(boolean enabled): void
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+onBoardUpdated(): void
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+refresh(): void
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-boardGrid(): Tower[][]
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-boardGrid(): Tower[][]
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}
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BoardView *-- BackgroundLayer
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BoardView *-- HighlightLayer
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BoardView *-- PieceLayer
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BoardView *-- InteractionController
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BoardView --> AvalamBoard
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class BackgroundLayer{
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-img: Image
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+BackgroundLayer(String resourcePath)
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#paintComponent(Graphics g): void
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}
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class Color{
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-YELLOW(int r, int g, int b)
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-RED(int r, int g, int b)
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-swingColor: java.awt.Color
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+Color(int r, int g, int b)
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+getSwingColor(): java.awt.Color
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+toPlayer(): fr.iut_fbleau.GameAPI.Player
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}
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class GameMode{
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PVP
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PVBOT
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PVALPHA
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PVGOD
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}
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class HighlightLayer{
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-xBase: int
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-yBase: int
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-spacing: int
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-size: int
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-legalMoves: List<Point>
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+HighlightLayer(int xBase, int yBase, int spacing, int size)
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+setLegalMoves(List<Point> moves): void
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#paintComponent(Graphics g): void
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}
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class InteractionController{
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-board: AvalamBoard
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-selectedRow: int
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-selectedCol: int
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-legalMoves: List<Point>
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-view: BoardView
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+InteractionController(AvalamBoard board, BoardView view)
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+onPieceClicked(int r, int c): void
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+selectTower(int r, int c): void
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-clearSelection(): void
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-computeLegalMoves(): void
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-tryMove(int r, int c): void
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}
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InteractionController --> AvalamBoard
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InteractionController --> BoardView
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class Main{
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+main(String[] args): void
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}
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Main ..> AvalamWindow
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Main ..> GameMode
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class PieceButton{
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-color: java.awt.Color
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-height: int
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-hover: boolean
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+row: int
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+col: int
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+PieceButton(java.awt.Color c, int height, int row, int col)
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#paintComponent(Graphics g): void
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+contains(int x, int y): boolean
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}
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class PieceLayer{
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+PieceLayer()
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+displayGrid(Tower[][] grid, int xBase, int yBase, int spacing, int size, java.util.function.BiConsumer<Integer, Integer> clickCallback): void
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}
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class ScoreView{
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-scoreY: JLabel
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-scoreR: JLabel
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+ScoreView(int y, int r)
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+updateScores(int y, int r): void
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}
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class Tower{
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-height: byte
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-color: Color
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+Tower(int height, Color color)
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+createTower(Color color): Tower
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+getHeight(): int
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+getColor(): Color
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+mergeTower(Tower src): void
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+toString(): String
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}
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Tower --> Color
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class TurnView{
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-text: JLabel
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+TurnView(String initial)
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+setTurn(String s): void
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}
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BoardLoader ..> Tower
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PieceLayer ..> Tower
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PieceButton ..> Tower
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27
Diagrammes/Diagramme_Bot.mmd
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27
Diagrammes/Diagramme_Bot.mmd
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@@ -0,0 +1,27 @@
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---
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title: Bot - Diagramme de classes (complet)
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---
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classDiagram
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class AlphaBetaBot{
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-me: Player
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-maxDepth: int
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-rng: Random
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+AlphaBetaBot(Player p, int maxDepth)
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+giveYourMove(IBoard board): AbstractPly
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-alphaBeta(IBoard board, int depth, int alpha, int beta): int
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-terminalValue(IBoard board): int
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-evaluate(IBoard board): int
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-listMoves(IBoard board): List<AbstractPly>
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}
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class DivineBot{
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}
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class IdiotBot{
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-rng: Random
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+IdiotBot(Player p)
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+giveYourMove(IBoard board): AbstractPly
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}
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73
Diagrammes/Diagramme_GameAPI
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73
Diagrammes/Diagramme_GameAPI
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@@ -0,0 +1,73 @@
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---
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title: GameAPI - Diagramme de classes (complet)
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---
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classDiagram
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class AbstractBoard{
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<<abstract>>
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-currentPlayer: Player
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-history: Deque<AbstractPly>
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+AbstractBoard(Player p, Deque<AbstractPly> h)
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#setNextPlayer(): void
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#addPlyToHistory(AbstractPly c): void
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#removePlyFromHistory(): AbstractPly
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#getLastPlyFromHistory(): AbstractPly
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+getCurrentPlayer()
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class AbstractGame{
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<<abstract>>
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-currentBoard: IBoard
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-mapPlayers: EnumMap<Player, AbstractGamePlayer>
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+AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m)
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+run(): Result
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}
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class AbstractGamePlayer{
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<<abstract>>
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-iAm: Player
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+AbstractGamePlayer(Player p)
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+giveYourMove(IBoard p): AbstractPly
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}
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class AbstractPly{
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<<abstract>>
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-joueur: Player
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+AbstractPly(Player j)
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+getPlayer(): Player
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}
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class IBoard{
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+getCurrentPlayer(): Player
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class Player{
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<<enumerate>>
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PLAYER1
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PLAYER2
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}
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class Result{
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<<enumerate>>
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WIN
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DRAW
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LOSS
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}
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37
fr/iut_fbleau/Avalam/BackgroundLayer.java
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37
fr/iut_fbleau/Avalam/BackgroundLayer.java
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@@ -0,0 +1,37 @@
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package fr.iut_fbleau.Avalam;
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import javax.swing.*;
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import java.awt.*;
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/**
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* La classe <code>BackgroundLayer</code>
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*
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* Sous composant de BoardView affichant l’image de fond.
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*/
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public class BackgroundLayer extends JComponent {
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private Image img;
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/**
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* Construit une couche de fond.
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*
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* @param resourcePath chemin de l'image de fond
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*/
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public BackgroundLayer(String resourcePath) {
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img = Toolkit.getDefaultToolkit().getImage(
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getClass().getClassLoader().getResource(resourcePath)
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);
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}
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/**
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* Dessine l'image de fond.
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*
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* @param g contexte graphique
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*/
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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if (img != null) {
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g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
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}
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}
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}
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@@ -61,10 +61,10 @@ public class BoardLoader {
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switch (value) {
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case 1:
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grid[row][col] = new Tower(Color.YELLOW);
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grid[row][col] = Tower.createTower(Color.YELLOW);
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break;
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case 2:
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grid[row][col] = new Tower(Color.RED);
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grid[row][col] = Tower.createTower(Color.RED);
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break;
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default:
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grid[row][col] = null;
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@@ -1,192 +1,159 @@
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package fr.iut_fbleau.Avalam;
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import javax.swing.*;
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import java.awt.*;
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/**
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* La classe <code>BoardView</code>
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*
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* Représente la vue principale du plateau Avalam.
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* Elle gère :
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* - l’affichage des tours (PieceLayer)
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* - l’affichage des coups possibles (HighlightLayer)
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* - l’affichage du fond graphique
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* - les clics via InteractionController
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*
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* Cette classe ne contient aucune logique de règles du jeu.
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*
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* @version 1.0
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* Date :
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* Licence :
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*/
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public class BoardView extends JLayeredPane {
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//Attributs
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/** Référence au moteur Avalam. */
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private AvalamBoard board;
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/** Couche d’affichage du fond. */
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private BackgroundLayer backgroundLayer;
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/** Couche d’affichage des coups possibles. */
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private HighlightLayer highlightLayer;
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/** Couche d’affichage des pièces. */
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private PieceLayer pieceLayer;
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|
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/** Contrôleur des interactions. */
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private InteractionController controller;
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|
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/** Taille d’un pion en pixels. */
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private final int size = 50;
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/** Espacement entre les cases. */
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private final int spacing = 70;
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|
||||
/** Décalage horizontal du plateau. */
|
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private final int xBase = 60;
|
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|
||||
/** Décalage vertical du plateau. */
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private final int yBase = 60;
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|
||||
/** Callback vers AvalamWindow pour mise à jour (score, tour, fin). */
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private Runnable boardUpdateCallback;
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//Constructeur
|
||||
|
||||
/**
|
||||
* Construit la vue du plateau.
|
||||
*
|
||||
* @param board moteur du jeu
|
||||
* @param boardUpdateCallback callback à appeler après un coup
|
||||
*/
|
||||
public BoardView(AvalamBoard board, Runnable boardUpdateCallback) {
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this.board = board;
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this.boardUpdateCallback = boardUpdateCallback;
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setLayout(null);
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// Contrôleur
|
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this.controller = new InteractionController(board, this);
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|
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// Couche fond
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backgroundLayer = new BackgroundLayer("fr/iut_fbleau/Res/BackgroundAvalam.png");
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backgroundLayer.setBounds(0, 0, 725, 725);
|
||||
add(backgroundLayer, JLayeredPane.FRAME_CONTENT_LAYER);
|
||||
|
||||
// Couche highlight
|
||||
highlightLayer = new HighlightLayer(xBase, yBase, spacing, size);
|
||||
add(highlightLayer, JLayeredPane.DEFAULT_LAYER);
|
||||
|
||||
// Couche pièces
|
||||
pieceLayer = new PieceLayer();
|
||||
add(pieceLayer, JLayeredPane.PALETTE_LAYER);
|
||||
|
||||
setPreferredSize(new Dimension(725, 725));
|
||||
|
||||
refresh();
|
||||
}
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||||
|
||||
//Méthodes
|
||||
|
||||
/**
|
||||
* Retourne le contrôleur d'interactions (utile pour simuler les clics du bot).
|
||||
*
|
||||
* @return contrôleur
|
||||
*/
|
||||
public InteractionController getController() {
|
||||
return controller;
|
||||
}
|
||||
|
||||
/**
|
||||
* Active/désactive les interactions utilisateur sur le plateau.
|
||||
* Utile pendant l'animation du bot pour éviter des clics concurrents.
|
||||
*
|
||||
* @param enabled true pour activer, false pour désactiver
|
||||
*/
|
||||
public void setInteractionEnabled(boolean enabled) {
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||||
// Désactive la couche des pièces (boutons) principalement
|
||||
pieceLayer.setEnabled(enabled);
|
||||
for (Component c : pieceLayer.getComponents()) {
|
||||
c.setEnabled(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Appelé par le contrôleur après un coup.
|
||||
*/
|
||||
public void onBoardUpdated() {
|
||||
if (boardUpdateCallback != null) {
|
||||
boardUpdateCallback.run();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rafraîchit les couches visuelles.
|
||||
*/
|
||||
public void refresh() {
|
||||
|
||||
pieceLayer.displayGrid(
|
||||
boardGrid(),
|
||||
xBase, yBase, spacing, size,
|
||||
(r, c) -> controller.onPieceClicked(r, c)
|
||||
);
|
||||
|
||||
highlightLayer.setLegalMoves(controller.getLegalMoves());
|
||||
|
||||
backgroundLayer.repaint();
|
||||
highlightLayer.repaint();
|
||||
pieceLayer.repaint();
|
||||
repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère la grille depuis le moteur.
|
||||
*
|
||||
* @return grille 9x9 de tours
|
||||
*/
|
||||
private Tower[][] boardGrid() {
|
||||
Tower[][] grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
|
||||
|
||||
for (int r = 0; r < AvalamBoard.SIZE; r++) {
|
||||
for (int c = 0; c < AvalamBoard.SIZE; c++) {
|
||||
grid[r][c] = board.getTowerAt(r, c);
|
||||
}
|
||||
}
|
||||
return grid;
|
||||
}
|
||||
|
||||
//Affichage
|
||||
|
||||
/**
|
||||
* Composant affichant l’image de fond.
|
||||
*/
|
||||
private static class BackgroundLayer extends JComponent {
|
||||
private Image img;
|
||||
|
||||
/**
|
||||
* Construit une couche de fond.
|
||||
*
|
||||
* @param resourcePath chemin de l'image de fond
|
||||
*/
|
||||
public BackgroundLayer(String resourcePath) {
|
||||
img = Toolkit.getDefaultToolkit().getImage(
|
||||
getClass().getClassLoader().getResource(resourcePath)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dessine l'image de fond.
|
||||
*
|
||||
* @param g contexte graphique
|
||||
*/
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
if (img != null) {
|
||||
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
package fr.iut_fbleau.Avalam;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* La classe <code>BoardView</code>
|
||||
*
|
||||
* Représente la vue principale du plateau Avalam.
|
||||
* Elle gère :
|
||||
* - l’affichage des tours (PieceLayer)
|
||||
* - l’affichage des coups possibles (HighlightLayer)
|
||||
* - l’affichage du fond graphique (BackgroundLayer)
|
||||
* - les clics via InteractionController
|
||||
*
|
||||
* Cette classe ne contient aucune logique de règles du jeu.
|
||||
*
|
||||
* @version 1.0
|
||||
* Date :
|
||||
* Licence :
|
||||
*/
|
||||
public class BoardView extends JLayeredPane {
|
||||
|
||||
//Attributs
|
||||
|
||||
/** Référence au moteur Avalam. */
|
||||
private AvalamBoard board;
|
||||
|
||||
/** Couche d’affichage du fond. */
|
||||
private BackgroundLayer backgroundLayer;
|
||||
|
||||
/** Couche d’affichage des coups possibles. */
|
||||
private HighlightLayer highlightLayer;
|
||||
|
||||
/** Couche d’affichage des pièces. */
|
||||
private PieceLayer pieceLayer;
|
||||
|
||||
/** Contrôleur des interactions. */
|
||||
private InteractionController controller;
|
||||
|
||||
/** Taille d’un pion en pixels. */
|
||||
private final int size = 50;
|
||||
|
||||
/** Espacement entre les cases. */
|
||||
private final int spacing = 70;
|
||||
|
||||
/** Décalage horizontal du plateau. */
|
||||
private final int xBase = 60;
|
||||
|
||||
/** Décalage vertical du plateau. */
|
||||
private final int yBase = 60;
|
||||
|
||||
/** Callback vers AvalamWindow pour mise à jour (score, tour, fin). */
|
||||
private Runnable boardUpdateCallback;
|
||||
|
||||
//Constructeur
|
||||
|
||||
/**
|
||||
* Construit la vue du plateau.
|
||||
*
|
||||
* @param board moteur du jeu
|
||||
* @param boardUpdateCallback callback à appeler après un coup
|
||||
*/
|
||||
public BoardView(AvalamBoard board, Runnable boardUpdateCallback) {
|
||||
this.board = board;
|
||||
this.boardUpdateCallback = boardUpdateCallback;
|
||||
|
||||
setLayout(null);
|
||||
|
||||
// Contrôleur
|
||||
this.controller = new InteractionController(board, this);
|
||||
|
||||
// Couche fond
|
||||
backgroundLayer = new BackgroundLayer("fr/iut_fbleau/Res/BackgroundAvalam.png");
|
||||
backgroundLayer.setBounds(0, 0, 725, 725);
|
||||
add(backgroundLayer, JLayeredPane.FRAME_CONTENT_LAYER);
|
||||
|
||||
// Couche highlight
|
||||
highlightLayer = new HighlightLayer(xBase, yBase, spacing, size);
|
||||
add(highlightLayer, JLayeredPane.DEFAULT_LAYER);
|
||||
|
||||
// Couche pièces
|
||||
pieceLayer = new PieceLayer();
|
||||
add(pieceLayer, JLayeredPane.PALETTE_LAYER);
|
||||
|
||||
setPreferredSize(new Dimension(725, 725));
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
//Méthodes
|
||||
|
||||
/**
|
||||
* Retourne le contrôleur d'interactions (utile pour simuler les clics du bot).
|
||||
*
|
||||
* @return contrôleur
|
||||
*/
|
||||
public InteractionController getController() {
|
||||
return controller;
|
||||
}
|
||||
|
||||
/**
|
||||
* Active/désactive les interactions utilisateur sur le plateau.
|
||||
* Utile pendant l'animation du bot pour éviter des clics concurrents.
|
||||
*
|
||||
* @param enabled true pour activer, false pour désactiver
|
||||
*/
|
||||
public void setInteractionEnabled(boolean enabled) {
|
||||
// Désactive la couche des pièces (boutons) principalement
|
||||
pieceLayer.setEnabled(enabled);
|
||||
for (Component c : pieceLayer.getComponents()) {
|
||||
c.setEnabled(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Appelé par le contrôleur après un coup.
|
||||
*/
|
||||
public void onBoardUpdated() {
|
||||
if (boardUpdateCallback != null) {
|
||||
boardUpdateCallback.run();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rafraîchit les couches visuelles.
|
||||
*/
|
||||
public void refresh() {
|
||||
|
||||
pieceLayer.displayGrid(
|
||||
boardGrid(),
|
||||
xBase, yBase, spacing, size,
|
||||
(r, c) -> controller.onPieceClicked(r, c)
|
||||
);
|
||||
|
||||
highlightLayer.setLegalMoves(controller.getLegalMoves());
|
||||
|
||||
backgroundLayer.repaint();
|
||||
highlightLayer.repaint();
|
||||
pieceLayer.repaint();
|
||||
repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère la grille depuis le moteur.
|
||||
*
|
||||
* @return grille 9x9 de tours
|
||||
*/
|
||||
private Tower[][] boardGrid() {
|
||||
Tower[][] grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
|
||||
|
||||
for (int r = 0; r < AvalamBoard.SIZE; r++) {
|
||||
for (int c = 0; c < AvalamBoard.SIZE; c++) {
|
||||
grid[r][c] = board.getTowerAt(r, c);
|
||||
}
|
||||
}
|
||||
return grid;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,33 +9,21 @@ package fr.iut_fbleau.Avalam;
|
||||
* - une hauteur (nombre de pions empilés)
|
||||
*
|
||||
* Cette version est volontairement compatible avec le reste du projet :
|
||||
* - constructeur Tower(Color) utilisé par BoardLoader
|
||||
* - constructeur Tower(int, Color) utilisé dans d'autres parties possibles
|
||||
* - usine createTower(Color) utilisé par BoardLoader
|
||||
* - méthode mergeTower(Tower) utilisée par AvalamBoard
|
||||
* - méthode merge(Tower) conservée (si elle est utilisée ailleurs)
|
||||
*/
|
||||
public class Tower {
|
||||
|
||||
//Attributs
|
||||
|
||||
/** Hauteur de la tour (nombre de pions empilés). */
|
||||
private int height;
|
||||
private byte height;
|
||||
|
||||
/** Couleur du sommet de la tour (propriétaire actuel). */
|
||||
private Color color;
|
||||
|
||||
//Constructeur
|
||||
|
||||
/**
|
||||
* Construit une tour de hauteur 1 avec la couleur donnée.
|
||||
* (Constructeur attendu par BoardLoader dans ton projet.)
|
||||
*
|
||||
* @param color couleur du sommet
|
||||
*/
|
||||
public Tower(Color color) {
|
||||
this(1, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Construit une tour avec une hauteur et une couleur données.
|
||||
*
|
||||
@@ -43,10 +31,20 @@ public class Tower {
|
||||
* @param color couleur du sommet
|
||||
*/
|
||||
public Tower(int height, Color color) {
|
||||
this.height = height;
|
||||
this.height = (byte) height;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construit une tour de hauteur 1 avec la couleur donnée.
|
||||
* (Constructeur attendu par BoardLoader dans le projet.)
|
||||
*
|
||||
* @param color couleur du sommet
|
||||
*/
|
||||
public static Tower createTower(Color color) {
|
||||
return new Tower(1, color);
|
||||
}
|
||||
|
||||
//Méthodes
|
||||
|
||||
/**
|
||||
@@ -73,20 +71,11 @@ public class Tower {
|
||||
*
|
||||
* @param src tour source empilée sur la destination
|
||||
*/
|
||||
public void merge(Tower src) {
|
||||
public void mergeTower(Tower src) {
|
||||
this.height += src.height;
|
||||
this.color = src.color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Alias de merge() pour compatibilité avec d'autres classes.
|
||||
*
|
||||
* @param src tour source empilée sur la destination
|
||||
*/
|
||||
public void mergeTower(Tower src) {
|
||||
merge(src);
|
||||
}
|
||||
|
||||
//Affichage
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user