Merge pull request 'Fenetre et Dessin v1' (#4) from dick into master

Reviewed-on: #4
This commit is contained in:
2025-10-08 15:17:54 +02:00
3 changed files with 240 additions and 28 deletions

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@@ -1,23 +1,88 @@
import javax.swing.*;
import java.awt.*;
/**
* La classe <code>Dessin</code>
* La classe <code>Dessin</code> gère uniquement le dessin du pendu
*
* @version
* @author
* Date :
* @version 1.0
* @author Adrien
* Date : 08-10-2025
* Licence :
*/
public class Dessin {
//Attributs
public class Dessin extends JPanel {
//Constructeur
public Dessin() {
// --- Constructeur ---
public Dessin() {
// Taille préférée pour s'intégrer dans Fenetre
setPreferredSize(new Dimension(600, 350));
setBackground(new Color(245, 245, 245));
}
}
//Méthodes
// --- Dessin principal ---
@Override
protected void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
//Affichage
public String toString() {
return "" ;
}
// Anti-aliasing pour des traits plus doux
Graphics2D graphics2D = (Graphics2D) graphics.create();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
graphics2D.setStroke(new BasicStroke(3f));
graphics2D.setColor(Color.DARK_GRAY);
// Repères et proportions
int width = getWidth();
int height = getHeight();
int marginPixels = Math.min(width, height) / 12; // marge proportionnelle
// Potence : socle
int baseYCoordinate = height - marginPixels;
graphics2D.drawLine(marginPixels, baseYCoordinate, width / 2, baseYCoordinate);
// Montant vertical
int postXCoordinate = marginPixels + (width / 12);
graphics2D.drawLine(postXCoordinate, baseYCoordinate, postXCoordinate, marginPixels);
// Traverse horizontale
int beamLength = width / 3;
graphics2D.drawLine(postXCoordinate, marginPixels, postXCoordinate + beamLength, marginPixels);
// Renfort diagonal
graphics2D.drawLine(postXCoordinate, marginPixels + height / 10, postXCoordinate + width / 12, marginPixels);
// Corde
int ropeXCoordinate = postXCoordinate + beamLength;
int ropeTopYCoordinate = marginPixels;
int ropeBottomYCoordinate = marginPixels + height / 12;
graphics2D.drawLine(ropeXCoordinate, ropeTopYCoordinate, ropeXCoordinate, ropeBottomYCoordinate);
// Personnage : tête
int headRadiusPixels = Math.min(width, height) / 16;
int headCenterX = ropeXCoordinate;
int headCenterY = ropeBottomYCoordinate + headRadiusPixels;
graphics2D.drawOval(headCenterX - headRadiusPixels, headCenterY - headRadiusPixels, headRadiusPixels * 2, headRadiusPixels * 2);
// Corps
int bodyTopYCoordinate = headCenterY + headRadiusPixels;
int bodyBottomYCoordinate = bodyTopYCoordinate + height / 6;
graphics2D.drawLine(headCenterX, bodyTopYCoordinate, headCenterX, bodyBottomYCoordinate);
// Bras
int armSpanPixels = width / 10;
int shouldersYCoordinate = bodyTopYCoordinate + height / 24;
graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX - armSpanPixels, shouldersYCoordinate + height / 20);
graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX + armSpanPixels, shouldersYCoordinate + height / 20);
// Jambes
int legSpanPixels = width / 12;
graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX - legSpanPixels, bodyBottomYCoordinate + height / 8);
graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX + legSpanPixels, bodyBottomYCoordinate + height / 8);
graphics2D.dispose();
}
// Affichage
@Override
public String toString() {
return "";
}
}

72
src/Event.java Normal file
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@@ -0,0 +1,72 @@
import javax.swing.*;
import java.awt.event.*;
import java.util.function.Consumer;
/**
* La classe <code>Event</code> regroupe et branche tous les listeners liés à Fenetre.
* - Validation de la saisie (1 lettre A-Z, majuscule)
* - Action sur Entrée ou clic bouton
* - Notification du handler externe (fourni au constructeur)
* Aucune logique de jeu ici.
* @version 1.3
* author Adrien
* Date : 08-10-2025
*/
public class Event implements ActionListener {
private final Fenetre window;
private final Consumer<Character> onLetterSubmitted;
/** Constructeur : conserve les références et branche les événements. */
public Event(Fenetre window, Consumer<Character> onLetterSubmitted) {
this.window = window;
this.onLetterSubmitted = onLetterSubmitted;
wireEvents();
}
/** Branche les listeners sur les composants de Fenetre.*/
private void wireEvents() {
JTextField letterInput = window.getLetterInput();
JButton sendButton = window.getSendButton();
// Même listener (this) pour Entrée et clic bouton
sendButton.addActionListener(this);
letterInput.addActionListener(this);
// UX : limiter à une seule lettre et forcer la majuscule
letterInput.addKeyListener(new KeyAdapter() {
@Override
public void keyTyped(KeyEvent keyEvent) {
char typedChar = keyEvent.getKeyChar();
if (!Character.isLetter(typedChar) || letterInput.getText().length() >= 1) {
keyEvent.consume();
} else {
keyEvent.setKeyChar(Character.toUpperCase(typedChar));
}
}
});
}
/** Réagit à Entrée ou au clic bouton : récupère, valide et transmet la lettre. */
@Override
public void actionPerformed(ActionEvent actionEvent) {
JTextField letterInput = window.getLetterInput();
String inputText = letterInput.getText().trim().toUpperCase();
letterInput.setText(""); // reset du champ après tentative
// Validation : exactement une lettre AZ
if (inputText.length() != 1 || !inputText.matches("[A-Z]")) {
JOptionPane.showMessageDialog(window.getWindow(), "Veuillez entrer une seule lettre (A-Z).");
return;
}
// Notification du handler externe, sinon placeholder
if (onLetterSubmitted != null) {
onLetterSubmitted.accept(inputText.charAt(0));
} else {
JOptionPane.showMessageDialog(window.getWindow(),
"Lettre soumise (placeholder) : " + inputText);
}
}
}

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@@ -1,23 +1,98 @@
import javax.swing.*;
import java.awt.*;
import java.util.function.Consumer;
/**
* La classe <code>Fenetre</code>
* La classe <code>Fenetre</code> gère uniquement l'interface graphique :
* - zone de dessin (assurée par la classe Dessin)
* - affichage du mot masqué
* - saisie d'une lettre (les événements sont gérés dans Event)
*
* @version
* @author
* Date :
* Aucune logique de jeu ici.
* @version 1.5
* @author Adrien
* Date : 08-10-2025
* Licence :
*/
public class Fenetre {
//Attributs
//Constructeur
public Fenetre() {
// --- Composants de l'interface ---
private JFrame window;
private JLabel wordLabel;
private JTextField letterInput;
private JButton sendButton;
private JPanel drawZone; // instance de Dessin
}
//Méthodes
// --- Constructeur ---
public Fenetre() {
setupWindow();
//Affichage
public String toString() {
return "" ;
}
}
JPanel root = new JPanel();
root.setLayout(new BoxLayout(root, BoxLayout.Y_AXIS));
window.setContentPane(root);
drawZone = new Dessin();
root.add(drawZone);
wordLabel = createWordLabel();
root.add(wordLabel);
JPanel inputPanel = createInputPanel();
root.add(inputPanel);
window.setVisible(true);
letterInput.requestFocusInWindow();
}
// --- Initialisation fenêtre ---
private void setupWindow() {
window = new JFrame("Jeu du Pendu");
window.setSize(600, 600);
window.setLocationRelativeTo(null);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
// --- Sous-composants UI ---
private JLabel createWordLabel() {
JLabel label = new JLabel("_ _ _ _ _", SwingConstants.CENTER);
label.setFont(new Font("Segoe UI", Font.BOLD, 32));
label.setBorder(BorderFactory.createEmptyBorder(20, 10, 20, 10));
label.setAlignmentX(Component.CENTER_ALIGNMENT);
return label;
}
private JPanel createInputPanel() {
JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 10, 10));
JLabel prompt = new JLabel("Entrez une lettre :");
letterInput = new JTextField(2);
letterInput.setHorizontalAlignment(JTextField.CENTER);
letterInput.setFont(new Font("Segoe UI", Font.BOLD, 24));
sendButton = new JButton("Envoyer");
inputPanel.add(prompt);
inputPanel.add(letterInput);
inputPanel.add(sendButton);
return inputPanel;
}
// --- Getters pour Event ---
public JFrame getWindow() { return window; }
public JTextField getLetterInput() { return letterInput; }
public JButton getSendButton() { return sendButton; }
public JLabel getWordLabel() { return wordLabel; }
public JPanel getDrawZone() { return drawZone; }
// --- Méthode principale de test ---
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
Fenetre f = new Fenetre();
// On passe le handler directement ici (pas de setOnLetterSubmitted)
new Event(f, ch ->
JOptionPane.showMessageDialog(f.getWindow(), "Lettre reçue : " + ch + " (sans logique de jeu)")
);
});
}
}