forked from menault/TD3_DEV51_Qualite_Algo
		
	Final
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										27
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										27
									
								
								Makefile
									
									
									
									
									
								
							| @@ -15,16 +15,22 @@ JCFLAGS = -encoding UTF-8 -implicit:none -cp $(OUT) -d $(OUT) | ||||
| CLASSFILES = Pendu.class \ | ||||
| 	Partie.class \ | ||||
| 	Fenetre.class \ | ||||
| 	Dessin.class | ||||
| 	Dessin.class \ | ||||
| 	Mots.class \ | ||||
| 	Event.class \ | ||||
| 	LetterInputFilter.class \ | ||||
| 	MenuDifficulte.class \ | ||||
| 	Chronometre.class \ | ||||
| 	Score.class | ||||
|  | ||||
| # Dépendances | ||||
| $(OUT)Pendu.class : $(IN)Pendu.java $(OUT)Partie.class $(OUT)Fenetre.class | ||||
| $(OUT)Pendu.class : $(IN)Pendu.java $(OUT)Partie.class $(OUT)Fenetre.class $(OUT)Event.class $(OUT)MenuDifficulte.class $(OUT)Score.class | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)Partie.class : $(IN)Partie.java $(OUT)Mots.class | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)Fenetre.class : $(IN)Fenetre.java $(OUT)Partie.class $(OUT)Dessin.class | ||||
| $(OUT)Fenetre.class : $(IN)Fenetre.java $(OUT)Partie.class $(OUT)Dessin.class $(OUT)Chronometre.class $(OUT)Score.class | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)Dessin.class : $(IN)Dessin.java | ||||
| @@ -33,6 +39,21 @@ $(OUT)Dessin.class : $(IN)Dessin.java | ||||
| $(OUT)Mots.class : $(IN)Mots.java | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)Event.class : $(IN)Event.java $(OUT)Fenetre.class $(OUT)LetterInputFilter.class | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)LetterInputFilter.class : $(IN)LetterInputFilter.java $(OUT)Fenetre.class | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)MenuDifficulte.class : $(IN)MenuDifficulte.java | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)Chronometre.class : $(IN)Chronometre.java | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| $(OUT)Score.class : $(IN)Score.java | ||||
| 	$(JC) $(JCFLAGS) $< | ||||
|  | ||||
| # Commandes | ||||
| Pendu : $(OUT)Pendu.class | ||||
|  | ||||
|   | ||||
							
								
								
									
										
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								bin/Dessin.class
									
									
									
									
									
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								bin/Event.class
									
									
									
									
									
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								bin/Fenetre.class
									
									
									
									
									
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								bin/LetterInputFilter.class
									
									
									
									
									
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								bin/MenuDifficulte.class
									
									
									
									
									
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								bin/Mots.class
									
									
									
									
									
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								bin/Partie.class
									
									
									
									
									
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								bin/Pendu$GameLetterHandler.class
									
									
									
									
									
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								bin/Pendu.class
									
									
									
									
									
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								bin/Score.class
									
									
									
									
									
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							| @@ -10,7 +10,7 @@ import java.util.Random; | ||||
| */ | ||||
| public class Partie { | ||||
|    //Contantes | ||||
|    private static final byte REMAININGTRY = 11 ; | ||||
|    private static final byte REMAININGTRY = 6 ; | ||||
|    private static final byte CARACTERCODESHIFT = 65 ;  //Décalage ASCI > 'A' | ||||
|  | ||||
|    //Attributs | ||||
|   | ||||
| @@ -6,7 +6,7 @@ import java.util.function.Consumer; | ||||
|  * Lie Fenetre (vue) et Partie (logique) via un handler. | ||||
|  * Met à jour le dessin du pendu à chaque erreur. | ||||
|  * | ||||
|  * @version 1.3 | ||||
|  * @version 1.4 | ||||
|  * author Adrien | ||||
|  * Date : 08-10-2025 | ||||
|  * Licence : | ||||
| @@ -27,36 +27,54 @@ public class Pendu { | ||||
|  | ||||
|         Partie partie = new Partie(); | ||||
|  | ||||
|         // Affichage initial du mot masqué (via Partie) | ||||
|         fenetre.getWordLabel().setText(partie.getMaskedWord()); | ||||
|         // Affichage initial du mot masqué (construit ici) | ||||
|         fenetre.getWordLabel().setText(buildMaskedWord(partie)); | ||||
|  | ||||
|         // Stage initial (0 erreur) | ||||
|         if (fenetre.getDrawZone() instanceof Dessin) { | ||||
|             ((Dessin) fenetre.getDrawZone()).setStage(0); | ||||
|         } | ||||
|  | ||||
|         // Handler : applique Partie puis met à jour l'UI (mot + dessin) | ||||
|         Consumer<Character> handler = new GameLetterHandler(fenetre, partie); | ||||
|         // On mémorise les essais initiaux pour calculer les erreurs = initialTries - remainingTry | ||||
|         final int initialTries = partie.getRemainingTry(); | ||||
|  | ||||
|         // Handler : applique Partie puis met à jour l'UI (mot + dessin + score) | ||||
|         Consumer<Character> handler = new GameLetterHandler(fenetre, partie, initialTries); | ||||
|  | ||||
|         // Branchement des événements clavier/bouton | ||||
|         new Event(fenetre, handler); | ||||
|     } | ||||
|  | ||||
|     /** Construit la chaîne "_ _ A _ _" à partir de l'état de Partie (sans modifier Partie). */ | ||||
|     private static String buildMaskedWord(Partie partie) { | ||||
|         char[] word = partie.getSecretWord(); | ||||
|         boolean[] found = partie.getFoundLetters(); | ||||
|         StringBuilder sb = new StringBuilder(); | ||||
|         for (int i = 0; i < word.length; i++) { | ||||
|             sb.append(found[i] ? word[i] : '_'); | ||||
|             if (i < word.length - 1) sb.append(' '); | ||||
|         } | ||||
|         return sb.toString(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handler de lettres : | ||||
|      * - applique Partie.isAlreadyEntries | ||||
|      * - met à jour le mot affiché (Partie#getMaskedWord) | ||||
|      * - calcule le stage = MAX_STAGE - remainingTry et met à jour le Dessin | ||||
|      * - met à jour le mot affiché | ||||
|      * - calcule errors = initialTries - remainingTry, puis stage = min(errors, Dessin.MAX_STAGE) | ||||
|      * - met à jour le score | ||||
|      * - gère la fin de partie | ||||
|      */ | ||||
|     private static class GameLetterHandler implements Consumer<Character> { | ||||
|         private final Fenetre fenetre; | ||||
|         private final Partie partie; | ||||
|         private final int initialTries;   // essais au démarrage (peut être 11 avec ta Partie) | ||||
|         private final Dessin dessinPanel; | ||||
|  | ||||
|         GameLetterHandler(Fenetre fenetre, Partie partie) { | ||||
|         GameLetterHandler(Fenetre fenetre, Partie partie, int initialTries) { | ||||
|             this.fenetre = fenetre; | ||||
|             this.partie = partie; | ||||
|             this.initialTries = initialTries; | ||||
|             this.dessinPanel = (fenetre.getDrawZone() instanceof Dessin) | ||||
|                     ? (Dessin) fenetre.getDrawZone() : null; | ||||
|         } | ||||
| @@ -66,20 +84,20 @@ public class Pendu { | ||||
|             boolean alreadyPlayed = partie.isAlreadyEntries(ch); | ||||
|  | ||||
|             // Mise à jour du mot | ||||
|             fenetre.getWordLabel().setText(partie.getMaskedWord()); | ||||
|             fenetre.getWordLabel().setText(buildMaskedWord(partie)); | ||||
|  | ||||
|             // Erreurs -> stage pour le dessin | ||||
|             // Erreurs -> stage pour le dessin (borné à MAX_STAGE) | ||||
|             int errors = Math.max(0, initialTries - partie.getRemainingTry()); | ||||
|             if (dessinPanel != null) { | ||||
|                 int stage = Dessin.MAX_STAGE - partie.getRemainingTry(); | ||||
|                 int stage = Math.min(errors, Dessin.MAX_STAGE); | ||||
|                 dessinPanel.setStage(stage); | ||||
|             } | ||||
|  | ||||
|             // Mise à jour du score courant (erreurs + temps actuel) | ||||
|             // Mise à jour du score courant (si tu utilises Score + Chronometre) | ||||
|             long elapsed = (fenetre.getChronometre() != null) | ||||
|                     ? fenetre.getChronometre().getElapsedMillis() : 0L; | ||||
|             int errors = Dessin.MAX_STAGE - partie.getRemainingTry(); | ||||
|             int score = Score.compute(errors, elapsed); | ||||
|             if (fenetre.getScoreLabel() != null) { | ||||
|                 int score = Score.compute(errors, elapsed); | ||||
|                 fenetre.getScoreLabel().setText("Score : " + score); | ||||
|             } | ||||
|  | ||||
| @@ -94,10 +112,10 @@ public class Pendu { | ||||
|                 if (fenetre.getChronometre() != null) { | ||||
|                     fenetre.getChronometre().stop(); | ||||
|                 } | ||||
|                 // Score final recalculé (au cas où une seconde vient de passer) | ||||
|                 // Score final (si Score/Chronometre présents) | ||||
|                 long finalElapsed = (fenetre.getChronometre() != null) | ||||
|                         ? fenetre.getChronometre().getElapsedMillis() : elapsed; | ||||
|                 int finalErrors = Dessin.MAX_STAGE - partie.getRemainingTry(); | ||||
|                 int finalErrors = Math.max(0, initialTries - partie.getRemainingTry()); | ||||
|                 int finalScore = Score.compute(finalErrors, finalElapsed); | ||||
|  | ||||
|                 boolean win = !fenetre.getWordLabel().getText().contains("_"); | ||||
| @@ -105,7 +123,7 @@ public class Pendu { | ||||
|                         ? "Bravo ! Mot trouvé : " | ||||
|                         : "Perdu ! Le mot était : ") | ||||
|                         + String.valueOf(partie.getSecretWord()) | ||||
|                         + "\nScore : " + finalScore; | ||||
|                         + (fenetre.getScoreLabel() != null ? "\nScore : " + finalScore : ""); | ||||
|  | ||||
|                 JOptionPane.showMessageDialog(fenetre.getWindow(), msg); | ||||
|  | ||||
|   | ||||
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